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authorhwc4872012-07-23 14:37:51 -0700
committerhwc4872012-07-23 14:37:51 -0700
commite9d08c7af751d75af16371fcac06fd1af8a60fac (patch)
treee0499f795bf5a5f3db30b61e70a5852ff0799aed /js/helper-classes/RDGE/src/core/script/renderer.js
parent2b05717e49bafc4b401441d9a55153b9e4ae7e43 (diff)
downloadninja-e9d08c7af751d75af16371fcac06fd1af8a60fac.tar.gz
Bugs fixed:
1915 - Data.JSON too large. Reduced mesh size and limited precision of fp numbers 1381 - Background transparency in preview. 1740 - File Save As caused WebGL to stop animating. Crossed RDGE IDs 1954 - Texture change from material popup broke screen rendering. Set correct context on property change.
Diffstat (limited to 'js/helper-classes/RDGE/src/core/script/renderer.js')
-rwxr-xr-xjs/helper-classes/RDGE/src/core/script/renderer.js4
1 files changed, 3 insertions, 1 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/renderer.js b/js/helper-classes/RDGE/src/core/script/renderer.js
index 889cd62e..52158514 100755
--- a/js/helper-classes/RDGE/src/core/script/renderer.js
+++ b/js/helper-classes/RDGE/src/core/script/renderer.js
@@ -363,6 +363,8 @@ RDGE._renderer = function (canvas) {
363 if (mips === undefined) 363 if (mips === undefined)
364 mips = true; 364 mips = true;
365 365
366 //console.log( "createTexture " + url + ", unloadedCount: " + this.unloadedTextureCount + ", world " + RDGE.globals.engine.getContext().renderer._world._worldCount );
367
366 if (texture) { 368 if (texture) {
367 texture.image = new Image(); 369 texture.image = new Image();
368 texture.image.src = url; 370 texture.image.src = url;
@@ -380,7 +382,7 @@ RDGE._renderer = function (canvas) {
380 texture.image.onerror = function () { 382 texture.image.onerror = function () {
381 this.context.renderer.unloadedTextureCount--; 383 this.context.renderer.unloadedTextureCount--;
382 if (texture.callback) texture.callback(texture); 384 if (texture.callback) texture.callback(texture);
383 //console.log( "Error loading texture: " + texture.image.src ); 385 console.log( "Error loading texture: " + texture.image.src );
384 if (this.context.renderer.unloadedTextureCount < 0) 386 if (this.context.renderer.unloadedTextureCount < 0)
385 console.log("more textures loaded then created..."); 387 console.log("more textures loaded then created...");
386 }; 388 };