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author | John Mayhew | 2012-02-10 16:20:45 -0800 |
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committer | John Mayhew | 2012-02-10 16:20:45 -0800 |
commit | eb0032234971f2c1c471f562d52c086fcffe8a14 (patch) | |
tree | 9fe9a49b5b49c3c0d15ea4fc124df4c100ffb730 /js/helper-classes/RDGE/src/core | |
parent | 730c1e191e36b8ab8dba576c481a6585e0dfa69e (diff) | |
parent | 344933fd505afb9f5dfa3be8cc959112df04da0a (diff) | |
download | ninja-eb0032234971f2c1c471f562d52c086fcffe8a14.tar.gz |
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into WorkingBranch
Diffstat (limited to 'js/helper-classes/RDGE/src/core')
-rw-r--r-- | js/helper-classes/RDGE/src/core/script/renderer.js | 22 |
1 files changed, 18 insertions, 4 deletions
diff --git a/js/helper-classes/RDGE/src/core/script/renderer.js b/js/helper-classes/RDGE/src/core/script/renderer.js index 517947df..a50b8a68 100644 --- a/js/helper-classes/RDGE/src/core/script/renderer.js +++ b/js/helper-classes/RDGE/src/core/script/renderer.js | |||
@@ -359,9 +359,11 @@ _renderer = function(canvas) { | |||
359 | * @param wrap - optional "CLAMP or "REPEAT", default is clamp | 359 | * @param wrap - optional "CLAMP or "REPEAT", default is clamp |
360 | * @param mips - optional true/false value to create mipmaps, the default is true | 360 | * @param mips - optional true/false value to create mipmaps, the default is true |
361 | */ | 361 | */ |
362 | this.unloadedTextureCount = 0; | ||
362 | _texparams = function(wrap, mips) { this.wrap = wrap, this.mips = mips }; | 363 | _texparams = function(wrap, mips) { this.wrap = wrap, this.mips = mips }; |
363 | this.createTexture = function(url, wrap, mips) { | 364 | this.createTexture = function(url, wrap, mips) { |
364 | var texture = this.ctx.createTexture(); | 365 | var texture = this.ctx.createTexture(); |
366 | this.unloadedTextureCount++; | ||
365 | 367 | ||
366 | if (wrap === undefined) | 368 | if (wrap === undefined) |
367 | wrap = "CLAMP"; | 369 | wrap = "CLAMP"; |
@@ -369,7 +371,6 @@ _renderer = function(canvas) { | |||
369 | mips = true; | 371 | mips = true; |
370 | 372 | ||
371 | if (texture) { | 373 | if (texture) { |
372 | //console.log( "createTexture: " + url ); | ||
373 | texture.image = new Image(); | 374 | texture.image = new Image(); |
374 | texture.image.src = url; | 375 | texture.image.src = url; |
375 | texture.image.context = g_Engine.getContext(); | 376 | texture.image.context = g_Engine.getContext(); |
@@ -377,9 +378,20 @@ _renderer = function(canvas) { | |||
377 | texture.image.onload = function() { | 378 | texture.image.onload = function() { |
378 | var stateMan = this.context.ctxStateManager; | 379 | var stateMan = this.context.ctxStateManager; |
379 | stateMan.RDGEInitState.loadTexture(texture); | 380 | stateMan.RDGEInitState.loadTexture(texture); |
380 | //console.log( "loaded texture: " + texture.lookUpName ); | 381 | this.context.renderer.unloadedTextureCount--; |
382 | //console.log( "loaded texture: " + texture.lookUpName + ",to: " + this.context.renderer._world._worldCount + ", textures remaining to load: " + this.context.renderer.unloadedTextureCount ); | ||
381 | if (texture.callback) texture.callback( texture ); | 383 | if (texture.callback) texture.callback( texture ); |
384 | if (this.context.renderer.unloadedTextureCount < 0) | ||
385 | console.log( "more textures loaded then created..." ); | ||
382 | }; | 386 | }; |
387 | texture.image.onerror = function() { | ||
388 | this.context.renderer.unloadedTextureCount--; | ||
389 | if (texture.callback) texture.callback( texture ); | ||
390 | //console.log( "Error loading texture: " + texture.image.src ); | ||
391 | if (this.context.renderer.unloadedTextureCount < 0) | ||
392 | console.log( "more textures loaded then created..." ); | ||
393 | } | ||
394 | |||
383 | } | 395 | } |
384 | return texture; | 396 | return texture; |
385 | } | 397 | } |
@@ -552,8 +564,10 @@ _renderer = function(canvas) { | |||
552 | */ | 564 | */ |
553 | rdgeDefaultShaderDefintion = { | 565 | rdgeDefaultShaderDefintion = { |
554 | 'shaders': { | 566 | 'shaders': { |
555 | 'defaultVShader':"assets/shaders/test_vshader.glsl", | 567 | //'defaultVShader':"assets/shaders/test_vshader.glsl", |
556 | 'defaultFShader':"assets/shaders/test_fshader.glsl" | 568 | //'defaultFShader':"assets/shaders/test_fshader.glsl" |
569 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", | ||
570 | 'defaultFShader':"assets/shaders/Basic.frag.glsl" | ||
557 | }, | 571 | }, |
558 | 'techniques': { | 572 | 'techniques': { |
559 | 'defaultTechnique':[{ | 573 | 'defaultTechnique':[{ |