diff options
author | Pushkar Joshi | 2012-02-08 15:39:47 -0800 |
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committer | Pushkar Joshi | 2012-02-08 15:39:47 -0800 |
commit | 802e92eb70b00849dadacf2c6590d27edbe65d99 (patch) | |
tree | 5ecc1e6eef0bb69820af500595fa22f6a68debaf /js/helper-classes/RDGE | |
parent | 9b6b228524f14bf65ba60aaf3d0993c8ec5bff2d (diff) | |
download | ninja-802e92eb70b00849dadacf2c6590d27edbe65d99.tar.gz |
bug fixes for better anchor point rotation and removing snapping on hover and mouse down
Diffstat (limited to 'js/helper-classes/RDGE')
-rw-r--r-- | js/helper-classes/RDGE/GLAnchorPoint.js | 11 | ||||
-rw-r--r-- | js/helper-classes/RDGE/GLBrushStroke.js | 6 | ||||
-rw-r--r-- | js/helper-classes/RDGE/GLSubpath.js | 4 |
3 files changed, 19 insertions, 2 deletions
diff --git a/js/helper-classes/RDGE/GLAnchorPoint.js b/js/helper-classes/RDGE/GLAnchorPoint.js index 6b4af072..716f59d4 100644 --- a/js/helper-classes/RDGE/GLAnchorPoint.js +++ b/js/helper-classes/RDGE/GLAnchorPoint.js | |||
@@ -55,6 +55,11 @@ GLAnchorPoint.prototype.setNextFromPrev = function () { | |||
55 | 55 | ||
56 | //translate the next point from the translation that was applied to the prev. point | 56 | //translate the next point from the translation that was applied to the prev. point |
57 | GLAnchorPoint.prototype.translateNextFromPrev = function (tx, ty, tz) { | 57 | GLAnchorPoint.prototype.translateNextFromPrev = function (tx, ty, tz) { |
58 | //do nothing if the total translation is zero | ||
59 | var totalTransSq = (tx*tx) + (ty*ty) + (tz*tz); | ||
60 | if (totalTransSq < 0.0000001) | ||
61 | return; | ||
62 | |||
58 | // *** compute the rotation of the prev vector *** | 63 | // *** compute the rotation of the prev vector *** |
59 | var oldP = Vector.create([this._prevX + tx - this._x, this._prevY + ty - this._y, this._prevZ + tz - this._z]); | 64 | var oldP = Vector.create([this._prevX + tx - this._x, this._prevY + ty - this._y, this._prevZ + tz - this._z]); |
60 | var newP = Vector.create([this._prevX - this._x, this._prevY - this._y, this._prevZ - this._z]); | 65 | var newP = Vector.create([this._prevX - this._x, this._prevY - this._y, this._prevZ - this._z]); |
@@ -71,6 +76,7 @@ GLAnchorPoint.prototype.translateNextFromPrev = function (tx, ty, tz) { | |||
71 | 76 | ||
72 | //TEMP for some situations the axis angle computation returns NaNs | 77 | //TEMP for some situations the axis angle computation returns NaNs |
73 | if (isNaN(newN[0]) || isNaN(newN[1]) || isNaN(newN[2])) { | 78 | if (isNaN(newN[0]) || isNaN(newN[1]) || isNaN(newN[2])) { |
79 | console.log("NaN in translateNextFromPrev"); | ||
74 | return; | 80 | return; |
75 | } | 81 | } |
76 | //end TEMP | 82 | //end TEMP |
@@ -80,6 +86,11 @@ GLAnchorPoint.prototype.translateNextFromPrev = function (tx, ty, tz) { | |||
80 | } | 86 | } |
81 | //translate the next point from the translation that was applied to the prev. point | 87 | //translate the next point from the translation that was applied to the prev. point |
82 | GLAnchorPoint.prototype.translatePrevFromNext = function (tx, ty, tz) { | 88 | GLAnchorPoint.prototype.translatePrevFromNext = function (tx, ty, tz) { |
89 | //do nothing if the total translation is zero | ||
90 | var totalTransSq = (tx*tx) + (ty*ty) + (tz*tz); | ||
91 | if (totalTransSq < 0.0000001) | ||
92 | return; | ||
93 | |||
83 | // *** compute the rotation of the next vector *** | 94 | // *** compute the rotation of the next vector *** |
84 | var oldN = Vector.create([this._nextX + tx - this._x, this._nextY + ty - this._y, this._nextZ + tz - this._z]); | 95 | var oldN = Vector.create([this._nextX + tx - this._x, this._nextY + ty - this._y, this._nextZ + tz - this._z]); |
85 | var newN = Vector.create([this._nextX - this._x, this._nextY - this._y, this._nextZ - this._z]); | 96 | var newN = Vector.create([this._nextX - this._x, this._nextY - this._y, this._nextZ - this._z]); |
diff --git a/js/helper-classes/RDGE/GLBrushStroke.js b/js/helper-classes/RDGE/GLBrushStroke.js index 552545f0..fdf1595c 100644 --- a/js/helper-classes/RDGE/GLBrushStroke.js +++ b/js/helper-classes/RDGE/GLBrushStroke.js | |||
@@ -4,7 +4,7 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | // Todo: This shoudl be converted to a module | 7 | // Todo: This entire class should be converted to a module |
8 | var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; | 8 | var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; |
9 | 9 | ||
10 | /////////////////////////////////////////////////////////////////////// | 10 | /////////////////////////////////////////////////////////////////////// |
@@ -140,6 +140,10 @@ function GLBrushStroke() { | |||
140 | this._dirty = false; | 140 | this._dirty = false; |
141 | } | 141 | } |
142 | 142 | ||
143 | this.buildBuffers = function () { | ||
144 | return; //no need to do anything for now | ||
145 | }//buildBuffers() | ||
146 | |||
143 | //render | 147 | //render |
144 | // specify how to render the subpath in Canvas2D | 148 | // specify how to render the subpath in Canvas2D |
145 | this.render = function () { | 149 | this.render = function () { |
diff --git a/js/helper-classes/RDGE/GLSubpath.js b/js/helper-classes/RDGE/GLSubpath.js index 383194d4..a14fdda0 100644 --- a/js/helper-classes/RDGE/GLSubpath.js +++ b/js/helper-classes/RDGE/GLSubpath.js | |||
@@ -4,7 +4,7 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | // Todo: This shoudl be converted to a module | 7 | // Todo: This entire class should be converted to a module |
8 | var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; | 8 | var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; |
9 | 9 | ||
10 | 10 | ||
@@ -163,6 +163,7 @@ function GLSubpath() { | |||
163 | } | 163 | } |
164 | */ | 164 | */ |
165 | 165 | ||
166 | |||
166 | var numPoints = this._samples.length/3; | 167 | var numPoints = this._samples.length/3; |
167 | ctx.moveTo(this._samples[0]-bboxMin[0],this._samples[1]-bboxMin[1]); | 168 | ctx.moveTo(this._samples[0]-bboxMin[0],this._samples[1]-bboxMin[1]); |
168 | for (var i=0;i<numPoints;i++){ | 169 | for (var i=0;i<numPoints;i++){ |
@@ -172,6 +173,7 @@ function GLSubpath() { | |||
172 | ctx.lineTo(this._samples[0]-bboxMin[0],this._samples[1]-bboxMin[1]); | 173 | ctx.lineTo(this._samples[0]-bboxMin[0],this._samples[1]-bboxMin[1]); |
173 | ctx.fill(); | 174 | ctx.fill(); |
174 | } | 175 | } |
176 | |||
175 | ctx.stroke(); | 177 | ctx.stroke(); |
176 | ctx.restore(); | 178 | ctx.restore(); |
177 | } //render() | 179 | } //render() |