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author | Eric Guzman | 2012-03-16 15:09:09 -0700 |
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committer | Eric Guzman | 2012-03-16 15:09:09 -0700 |
commit | f08e3660384ed6ed2ba8ecf959c90fd1ade818eb (patch) | |
tree | 49c36caa1f0cf7e5ff8ca9239609965aa1b7a8e5 /js/helper-classes/backup-delete/Materials/FlatMaterial.js | |
parent | 4afb01e3b8261ab5e9492bfc63ad17e44dfcb934 (diff) | |
parent | 3e98d9eaf6f691aa0f7a4334983537a4ee3ffd39 (diff) | |
download | ninja-f08e3660384ed6ed2ba8ecf959c90fd1ade818eb.tar.gz |
Merge branch 'refs/heads/master' into CSSPanelUpdates
Diffstat (limited to 'js/helper-classes/backup-delete/Materials/FlatMaterial.js')
-rwxr-xr-x | js/helper-classes/backup-delete/Materials/FlatMaterial.js | 165 |
1 files changed, 0 insertions, 165 deletions
diff --git a/js/helper-classes/backup-delete/Materials/FlatMaterial.js b/js/helper-classes/backup-delete/Materials/FlatMaterial.js deleted file mode 100755 index eb8970b8..00000000 --- a/js/helper-classes/backup-delete/Materials/FlatMaterial.js +++ /dev/null | |||
@@ -1,165 +0,0 @@ | |||
1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | |||
8 | /////////////////////////////////////////////////////////////////////// | ||
9 | // Class GLMaterial | ||
10 | // RDGE representation of a material. | ||
11 | /////////////////////////////////////////////////////////////////////// | ||
12 | function FlatMaterial() | ||
13 | { | ||
14 | // initialize the inherited members | ||
15 | this.inheritedFrom = GLMaterial; | ||
16 | this.inheritedFrom(); | ||
17 | |||
18 | /////////////////////////////////////////////////////////////////////// | ||
19 | // Instance variables | ||
20 | /////////////////////////////////////////////////////////////////////// | ||
21 | this._name = "FlatMaterial"; | ||
22 | this._shaderName = "flat"; | ||
23 | |||
24 | this._color = [1,0,0,1]; | ||
25 | |||
26 | /////////////////////////////////////////////////////////////////////// | ||
27 | // Property Accessors | ||
28 | /////////////////////////////////////////////////////////////////////// | ||
29 | this.getColor = function() { return this._color; }; | ||
30 | this.getShaderName = function() { return this._shaderName; }; | ||
31 | |||
32 | this.isAnimated = function() { return false; }; | ||
33 | this.hasVertexDeformation = function() { return true; }; | ||
34 | this._hasVertexDeformation = true; | ||
35 | this._vertexDeformationTolerance = 0.2; | ||
36 | |||
37 | //////////////////////////////////s///////////////////////////////////// | ||
38 | // Methods | ||
39 | /////////////////////////////////////////////////////////////////////// | ||
40 | // duplcate method requirde | ||
41 | this.dup = function() { return new FlatMaterial(); } ; | ||
42 | |||
43 | this.init = function( world ) | ||
44 | { | ||
45 | // save the world | ||
46 | if (world) | ||
47 | { | ||
48 | this.setWorld( world ); | ||
49 | |||
50 | // set up the shader | ||
51 | this._shader = new jshader(); | ||
52 | this._shader.def = flatShaderDef; | ||
53 | this._shader.init(); | ||
54 | |||
55 | // set the defaults | ||
56 | this._shader.colorMe.color.set( this.getColor() ); | ||
57 | |||
58 | // set up the material node | ||
59 | this._materialNode = createMaterialNode("flatMaterial_" + world.generateUniqueNodeID() ); | ||
60 | this._materialNode.setShader(this._shader); | ||
61 | } | ||
62 | else | ||
63 | throw new Error( "GLWorld not supplied to material initialization" ); | ||
64 | }; | ||
65 | |||
66 | |||
67 | /////////////////////////////////////////////////////////////////////// | ||
68 | // Material Property Accessors | ||
69 | /////////////////////////////////////////////////////////////////////// | ||
70 | this._propNames = ["color"]; | ||
71 | this._propLabels = ["Color"]; | ||
72 | this._propTypes = ["color"]; | ||
73 | this._propValues = []; | ||
74 | |||
75 | this._propValues[ this._propNames[0] ] = this._color; | ||
76 | |||
77 | this.setProperty = function( prop, value ) | ||
78 | { | ||
79 | // make sure we have legitimate input | ||
80 | if (this.validateProperty( prop, value )) | ||
81 | { | ||
82 | this._propValues[prop] = value; | ||
83 | if (this._shader && this._shader.colorMe) | ||
84 | this._shader.colorMe[prop].set(value); | ||
85 | } | ||
86 | }; | ||
87 | /////////////////////////////////////////////////////////////////////// | ||
88 | |||
89 | this.export = function() | ||
90 | { | ||
91 | // this function should be overridden by subclasses | ||
92 | var exportStr = "material: " + this.getShaderName() + "\n"; | ||
93 | exportStr += "name: " + this.getName() + "\n"; | ||
94 | exportStr += "color: " + String(this._propValues["color"]) + "\n"; | ||
95 | exportStr += "endMaterial\n"; | ||
96 | |||
97 | return exportStr; | ||
98 | }; | ||
99 | |||
100 | this.import = function( importStr ) | ||
101 | { | ||
102 | var pu = new ParseUtils( importStr ); | ||
103 | var material = pu.nextValue( "material: " ); | ||
104 | if (material != this.getShaderName()) throw new Error( "ill-formed material" ); | ||
105 | this.setName( pu.nextValue( "name: ") ); | ||
106 | |||
107 | var rtnStr; | ||
108 | try | ||
109 | { | ||
110 | var color = eval( "[" + pu.nextValue( "color: " ) + "]" ); | ||
111 | |||
112 | this.setProperty( "color", color); | ||
113 | |||
114 | var endKey = "endMaterial\n"; | ||
115 | var index = importStr.indexOf( endKey ); | ||
116 | index += endKey.length; | ||
117 | rtnStr = importStr.substr( index ); | ||
118 | } | ||
119 | catch (e) | ||
120 | { | ||
121 | throw new Error( "could not import material: " + importStr ); | ||
122 | } | ||
123 | |||
124 | return rtnStr; | ||
125 | }; | ||
126 | |||
127 | this.update = function( time ) | ||
128 | { | ||
129 | }; | ||
130 | |||
131 | } | ||
132 | |||
133 | /////////////////////////////////////////////////////////////////////////////////////// | ||
134 | // RDGE shader | ||
135 | |||
136 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | ||
137 | flatShaderDef = | ||
138 | { | ||
139 | 'shaders': { // shader files | ||
140 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", | ||
141 | 'defaultFShader':"assets/shaders/Basic.frag.glsl" | ||
142 | }, | ||
143 | 'techniques': { // rendering control | ||
144 | 'colorMe':[ // simple color pass | ||
145 | { | ||
146 | 'vshader' : 'defaultVShader', | ||
147 | 'fshader' : 'defaultFShader', | ||
148 | |||
149 | // attributes | ||
150 | 'attributes' : | ||
151 | { | ||
152 | 'vert' : { 'type' : 'vec3' }, | ||
153 | 'normal' : { 'type' : 'vec3' }, | ||
154 | 'texcoord' : { 'type' : 'vec2' } | ||
155 | }, | ||
156 | // attributes | ||
157 | 'params' : | ||
158 | { | ||
159 | 'color' : { 'type' : 'vec4' } | ||
160 | } | ||
161 | } | ||
162 | ] | ||
163 | } | ||
164 | }; | ||
165 | |||