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author | Valerio Virgillito | 2012-03-13 11:15:34 -0700 |
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committer | Valerio Virgillito | 2012-03-13 11:15:34 -0700 |
commit | f6b958360d82854bdaf51848e7fd715d1f633179 (patch) | |
tree | 80f6c08bb730089bdd3f26310df8d2363f9ba863 /js/helper-classes/backup-delete/Materials/UberMaterial.js | |
parent | c24f58c10231c30d3a8a4c9fb9a4f395dd746180 (diff) | |
parent | 4d7b86f55c504ee4e8c2460cf6b60cb9a2cf18f0 (diff) | |
download | ninja-f6b958360d82854bdaf51848e7fd715d1f633179.tar.gz |
Merge pull request #105 from joseeight/FileIO-Build-Candidate
File I/O adding webGL/canvas data functionality
Diffstat (limited to 'js/helper-classes/backup-delete/Materials/UberMaterial.js')
-rwxr-xr-x | js/helper-classes/backup-delete/Materials/UberMaterial.js | 73 |
1 files changed, 72 insertions, 1 deletions
diff --git a/js/helper-classes/backup-delete/Materials/UberMaterial.js b/js/helper-classes/backup-delete/Materials/UberMaterial.js index c7855c95..1652b4c9 100755 --- a/js/helper-classes/backup-delete/Materials/UberMaterial.js +++ b/js/helper-classes/backup-delete/Materials/UberMaterial.js | |||
@@ -30,6 +30,8 @@ function UberMaterial() | |||
30 | this._specularPower = 32.0; | 30 | this._specularPower = 32.0; |
31 | this._environmentAmount = 0.2; // 0 .. 1 | 31 | this._environmentAmount = 0.2; // 0 .. 1 |
32 | 32 | ||
33 | this._MAX_LIGHTS = 4; | ||
34 | |||
33 | // set the default maps | 35 | // set the default maps |
34 | this._diffuseMapOb = { 'texture' : 'assets/images/rocky-diffuse.jpg', 'wrap' : 'REPEAT' }; | 36 | this._diffuseMapOb = { 'texture' : 'assets/images/rocky-diffuse.jpg', 'wrap' : 'REPEAT' }; |
35 | this._normalMapOb = { 'texture' : 'assets/images/rocky-normal.jpg', 'wrap' : 'REPEAT' }; | 37 | this._normalMapOb = { 'texture' : 'assets/images/rocky-normal.jpg', 'wrap' : 'REPEAT' }; |
@@ -424,10 +426,79 @@ function UberMaterial() | |||
424 | this._shader = this.buildUberShader( this._ubershaderCaps ); | 426 | this._shader = this.buildUberShader( this._ubershaderCaps ); |
425 | 427 | ||
426 | // set up the material node | 428 | // set up the material node |
427 | this._materialNode = createMaterialNode("uberMaterial"); | 429 | this._materialNode = createMaterialNode("uberMaterial_" + world.generateUniqueNodeID()); |
428 | this._materialNode.setShader(this._shader); | 430 | this._materialNode.setShader(this._shader); |
429 | }; | 431 | }; |
430 | 432 | ||
433 | this.import = function( importStr ) | ||
434 | { | ||
435 | // limit the key searches to this material | ||
436 | var endKey = "endMaterial\n"; | ||
437 | var index = importStr.indexOf( endKey ); | ||
438 | index += endKey.length; | ||
439 | importStr = importStr.substr( index ); | ||
440 | } | ||
441 | |||
442 | this.export = function() | ||
443 | { | ||
444 | // every material needs the base type and instance name | ||
445 | var exportStr = "material: " + this.getShaderName() + "\n"; | ||
446 | exportStr += "name: " + this.getName() + "\n"; | ||
447 | |||
448 | var caps = this._ubershaderCaps; | ||
449 | |||
450 | // export the material properties | ||
451 | if (typeof caps.material != 'undefined') | ||
452 | { | ||
453 | exportStr += "material: true\n"; | ||
454 | exportStr += "ambientColor: " + caps.material.ambientColor + "\n"; | ||
455 | exportStr += "diffuseColor: " + caps.material.diffuseColor + "\n"; | ||
456 | exportStr += "specularColor: " + caps.material.specularColor + "\n"; | ||
457 | exportStr += "specularPower: " + caps.material.specularPower + "\n"; | ||
458 | } | ||
459 | |||
460 | if (typeof caps.lighting != 'undefined') | ||
461 | { | ||
462 | var light = caps.lighting['light' + i]; | ||
463 | var t; | ||
464 | for (var i=0; i<this._MAX_LIGHTS; i++) | ||
465 | { | ||
466 | var light = caps.lighting["light" + i]; | ||
467 | if( typeof light != "undefined") | ||
468 | { | ||
469 | exportStr += "light" + i + ': ' + light.type + "\n"; | ||
470 | |||
471 | if (light.type === 'directional') | ||
472 | { | ||
473 | exportStr += 'light' + i + 'Dir: ' + light['direction'] + '\n'; | ||
474 | } | ||
475 | else if (light.type === 'spot') | ||
476 | { | ||
477 | exportStr += 'light' + i + 'Pos: ' + light['position'] + '\n'; | ||
478 | |||
479 | var deg2Rad = Math.PI / 180; | ||
480 | exportStr += 'light' + i + 'Spot: ' + [ Math.cos( ( light['spotInnerCutoff'] || 45.0 ) * deg2Rad ), | ||
481 | Math.cos( ( light['spotOuterCutoff'] || 90.0 ) * deg2Rad )] + '\n'; | ||
482 | } | ||
483 | else // light.type === 'point' | ||
484 | { | ||
485 | technique['u_light'+i+'Pos'].set(light['position'] || [ 0, 0, 0 ]); | ||
486 | technique['u_light'+i+'Atten'].set(light['attenuation'] || [ 1,0,0 ]); | ||
487 | } | ||
488 | exportStr += 'light' + i + 'Color: ' + light['diffuseColor'] || [ 1,1,1,1 ] + '\n'; | ||
489 | exportStr += 'light' + i + 'SpecularColor: ' + light['specularColor'] || [ 1, 1, 1, 1 ] + '\n'; | ||
490 | |||
491 | exportStr += "endlight\n"; | ||
492 | } | ||
493 | } | ||
494 | } | ||
495 | |||
496 | // every material needs to terminate like this | ||
497 | exportStr += "endMaterial\n"; | ||
498 | |||
499 | return exportStr; | ||
500 | } | ||
501 | |||
431 | this.buildUberShader = function(caps) | 502 | this.buildUberShader = function(caps) |
432 | { | 503 | { |
433 | var preproc = ""; | 504 | var preproc = ""; |