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author | Jose Antonio Marquez | 2012-03-11 11:29:56 -0700 |
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committer | Jose Antonio Marquez | 2012-03-11 11:29:56 -0700 |
commit | 49e4c8695941f6bdd15893534ffb3ccce92c5396 (patch) | |
tree | 9e8327be823441717ad44684d0e3714c56116f39 /js/lib/drawing/world.js | |
parent | 9ab4b4306343ec2a20094c7626abb524b7720ce8 (diff) | |
parent | 242bddd5b64c4a5226daa2f4caa10bf63c56403a (diff) | |
download | ninja-49e4c8695941f6bdd15893534ffb3ccce92c5396.tar.gz |
Merge branch 'refs/heads/FileIO-Integration' into FileIO
Diffstat (limited to 'js/lib/drawing/world.js')
-rwxr-xr-x | js/lib/drawing/world.js | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js index b8bceda6..44c9e37d 100755 --- a/js/lib/drawing/world.js +++ b/js/lib/drawing/world.js | |||
@@ -349,7 +349,7 @@ var World = function GLWorld( canvas, use3D ) { | |||
349 | 349 | ||
350 | this.generateUniqueNodeID = function() | 350 | this.generateUniqueNodeID = function() |
351 | { | 351 | { |
352 | var str = String( this._nodeCounter ); | 352 | var str = "" + this._nodeCounter; |
353 | this._nodeCounter++; | 353 | this._nodeCounter++; |
354 | return str; | 354 | return str; |
355 | } | 355 | } |
@@ -727,7 +727,8 @@ World.prototype.getShapeFromPoint = function( offsetX, offsetY ) { | |||
727 | } | 727 | } |
728 | }; | 728 | }; |
729 | 729 | ||
730 | World.prototype.export = function( exportForPublish ) { | 730 | World.prototype.export = function() |
731 | { | ||
731 | var exportStr = "GLWorld 1.0\n"; | 732 | var exportStr = "GLWorld 1.0\n"; |
732 | var id = this.getCanvas().getAttribute( "data-RDGE-id" ); | 733 | var id = this.getCanvas().getAttribute( "data-RDGE-id" ); |
733 | exportStr += "id: " + id + "\n"; | 734 | exportStr += "id: " + id + "\n"; |
@@ -742,7 +743,8 @@ World.prototype.export = function( exportForPublish ) { | |||
742 | // we need 2 export modes: One for save/restore, one for publish. | 743 | // we need 2 export modes: One for save/restore, one for publish. |
743 | // hardcoding for now | 744 | // hardcoding for now |
744 | //var exportForPublish = false; | 745 | //var exportForPublish = false; |
745 | if (!exportForPublish) exportForPublish = false; | 746 | //if (!exportForPublish) exportForPublish = false; |
747 | var exportForPublish = true; | ||
746 | exportStr += "publish: " + exportForPublish + "\n"; | 748 | exportStr += "publish: " + exportForPublish + "\n"; |
747 | 749 | ||
748 | if (exportForPublish && this._useWebGL) | 750 | if (exportForPublish && this._useWebGL) |