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author | Valerio Virgillito | 2012-05-03 10:58:03 -0700 |
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committer | Valerio Virgillito | 2012-05-03 10:58:03 -0700 |
commit | be1806505f4af86c3b5c15454e67cb8cec696554 (patch) | |
tree | 137be320b75d29c295b332d381bd1851241887a6 /js/lib/drawing/world.js | |
parent | 30bf02869c93072cdb3a3a8b50cf943917f3b026 (diff) | |
parent | 691beb1c39fc0baa683f1fc56cbc519fe58f306d (diff) | |
download | ninja-be1806505f4af86c3b5c15454e67cb8cec696554.tar.gz |
Merge branch 'refs/heads/master' into data-id
Diffstat (limited to 'js/lib/drawing/world.js')
-rwxr-xr-x | js/lib/drawing/world.js | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js index 1a391338..7ce23921 100755 --- a/js/lib/drawing/world.js +++ b/js/lib/drawing/world.js | |||
@@ -362,9 +362,9 @@ var World = function GLWorld( canvas, use3D, preserveDrawingBuffer ) { | |||
362 | 362 | ||
363 | // start RDGE passing your runtime object, and false to indicate we don't need a an initialization state | 363 | // start RDGE passing your runtime object, and false to indicate we don't need a an initialization state |
364 | // in the case of a procedurally built scene an init state is not needed for loading data | 364 | // in the case of a procedurally built scene an init state is not needed for loading data |
365 | this._canvas.rdgeid = this._canvas.getAttribute( "data-RDGE-id" ); | ||
365 | if (this._useWebGL) { | 366 | if (this._useWebGL) { |
366 | rdgeStarted = true; | 367 | rdgeStarted = true; |
367 | this._canvas.rdgeid = this._canvas.getAttribute( "data-RDGE-id" ); | ||
368 | RDGE.globals.engine.unregisterCanvas( this._canvas ); | 368 | RDGE.globals.engine.unregisterCanvas( this._canvas ); |
369 | RDGE.globals.engine.registerCanvas(this._canvas, this); | 369 | RDGE.globals.engine.registerCanvas(this._canvas, this); |
370 | RDGE.RDGEStart( this._canvas ); | 370 | RDGE.RDGEStart( this._canvas ); |
@@ -758,7 +758,7 @@ World.prototype.exportJSON = function () { | |||
758 | // would not be destructive of the data. You would be wrong... | 758 | // would not be destructive of the data. You would be wrong... |
759 | // We need to rebuild everything | 759 | // We need to rebuild everything |
760 | if (this._useWebGL) { | 760 | if (this._useWebGL) { |
761 | if (worldObj.children && (worldObj.children.length === 1)) { | 761 | if (worldObj.children && (worldObj.children.length >= 1)) { |
762 | this.rebuildTree(this._geomRoot); | 762 | this.rebuildTree(this._geomRoot); |
763 | this.restartRenderLoop(); | 763 | this.restartRenderLoop(); |
764 | } | 764 | } |
@@ -835,8 +835,11 @@ World.prototype.importJSON = function (jObj) { | |||
835 | 835 | ||
836 | // import the objects | 836 | // import the objects |
837 | // there should be exactly one child of the parent object | 837 | // there should be exactly one child of the parent object |
838 | if (jObj.children && (jObj.children.length === 1)) | 838 | if (jObj.children) |
839 | this.importObjectsJSON( jObj.children[0] ); | 839 | { |
840 | for (var i=0; i<jObj.children.length; i++) | ||
841 | this.importObjectsJSON( jObj.children[i] ); | ||
842 | } | ||
840 | else | 843 | else |
841 | throw new Error ("unrecoverable canvas import error - inconsistent root object: " + jObj.children ); | 844 | throw new Error ("unrecoverable canvas import error - inconsistent root object: " + jObj.children ); |
842 | 845 | ||