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authorJose Antonio Marquez2012-03-11 11:29:56 -0700
committerJose Antonio Marquez2012-03-11 11:29:56 -0700
commit49e4c8695941f6bdd15893534ffb3ccce92c5396 (patch)
tree9e8327be823441717ad44684d0e3714c56116f39 /js/lib/drawing/world.js
parent9ab4b4306343ec2a20094c7626abb524b7720ce8 (diff)
parent242bddd5b64c4a5226daa2f4caa10bf63c56403a (diff)
downloadninja-49e4c8695941f6bdd15893534ffb3ccce92c5396.tar.gz
Merge branch 'refs/heads/FileIO-Integration' into FileIO
Diffstat (limited to 'js/lib/drawing/world.js')
-rwxr-xr-xjs/lib/drawing/world.js8
1 files changed, 5 insertions, 3 deletions
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js
index b8bceda6..44c9e37d 100755
--- a/js/lib/drawing/world.js
+++ b/js/lib/drawing/world.js
@@ -349,7 +349,7 @@ var World = function GLWorld( canvas, use3D ) {
349 349
350 this.generateUniqueNodeID = function() 350 this.generateUniqueNodeID = function()
351 { 351 {
352 var str = String( this._nodeCounter ); 352 var str = "" + this._nodeCounter;
353 this._nodeCounter++; 353 this._nodeCounter++;
354 return str; 354 return str;
355 } 355 }
@@ -727,7 +727,8 @@ World.prototype.getShapeFromPoint = function( offsetX, offsetY ) {
727 } 727 }
728}; 728};
729 729
730World.prototype.export = function( exportForPublish ) { 730World.prototype.export = function()
731{
731 var exportStr = "GLWorld 1.0\n"; 732 var exportStr = "GLWorld 1.0\n";
732 var id = this.getCanvas().getAttribute( "data-RDGE-id" ); 733 var id = this.getCanvas().getAttribute( "data-RDGE-id" );
733 exportStr += "id: " + id + "\n"; 734 exportStr += "id: " + id + "\n";
@@ -742,7 +743,8 @@ World.prototype.export = function( exportForPublish ) {
742 // we need 2 export modes: One for save/restore, one for publish. 743 // we need 2 export modes: One for save/restore, one for publish.
743 // hardcoding for now 744 // hardcoding for now
744 //var exportForPublish = false; 745 //var exportForPublish = false;
745 if (!exportForPublish) exportForPublish = false; 746 //if (!exportForPublish) exportForPublish = false;
747 var exportForPublish = true;
746 exportStr += "publish: " + exportForPublish + "\n"; 748 exportStr += "publish: " + exportForPublish + "\n";
747 749
748 if (exportForPublish && this._useWebGL) 750 if (exportForPublish && this._useWebGL)