diff options
author | Valerio Virgillito | 2012-04-04 11:11:58 -0700 |
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committer | Valerio Virgillito | 2012-04-04 11:11:58 -0700 |
commit | a11ef2eed7049835c8bdfa50a2b893632c46eaa0 (patch) | |
tree | fcbb067044d339daa49622537e934bf3a309db96 /js/lib/drawing | |
parent | c6de22bf42be90b403491b5f87b1818d9020310c (diff) | |
download | ninja-a11ef2eed7049835c8bdfa50a2b893632c46eaa0.tar.gz |
Squashed commit of Preparing for the montage undo-manager: Architecture changes
Reworked the add and remove elements into 1 function which can take 1 or more elements.
Removed the _element from the selection array
Many other changes related to those 2 changes
Undo/Redo shortcuts are now using montage undo/redo manager.
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
Diffstat (limited to 'js/lib/drawing')
-rwxr-xr-x | js/lib/drawing/world.js | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js index 5a054224..e348f5e8 100755 --- a/js/lib/drawing/world.js +++ b/js/lib/drawing/world.js | |||
@@ -527,7 +527,7 @@ World.prototype.clearTree = function() { | |||
527 | if (this._useWebGL) { | 527 | if (this._useWebGL) { |
528 | var root = this._rootNode; | 528 | var root = this._rootNode; |
529 | root.children = new Array(); | 529 | root.children = new Array(); |
530 | g_Engine.unregisterCanvas( this._canvas.rdgeid ) | 530 | g_Engine.unregisterCanvas( this._canvas.rdgeid ); |
531 | 531 | ||
532 | this.update( 0 ); | 532 | this.update( 0 ); |
533 | this.draw(); | 533 | this.draw(); |
@@ -540,8 +540,9 @@ World.prototype.updateMaterials = function( obj, time ) { | |||
540 | var matArray = obj.getMaterialArray(); | 540 | var matArray = obj.getMaterialArray(); |
541 | if (matArray) { | 541 | if (matArray) { |
542 | var n = matArray.length; | 542 | var n = matArray.length; |
543 | for (var i=0; i<n; i++) | 543 | for (var i=0; i<n; i++) { |
544 | matArray[i].update( time ); | 544 | matArray[i].update( time ); |
545 | } | ||
545 | } | 546 | } |
546 | 547 | ||
547 | this.updateMaterials( obj.getNext(), time ); | 548 | this.updateMaterials( obj.getNext(), time ); |
@@ -553,9 +554,8 @@ World.prototype.getNDCOrigin = function() { | |||
553 | var pt = MathUtils.transformPoint( [0,0,0], this.getCameraMatInverse() ); | 554 | var pt = MathUtils.transformPoint( [0,0,0], this.getCameraMatInverse() ); |
554 | var projMat = Matrix.makePerspective( this.getFOV(), this.getAspect(), this.getZNear(), this.getZFar()); | 555 | var projMat = Matrix.makePerspective( this.getFOV(), this.getAspect(), this.getZNear(), this.getZFar()); |
555 | var ndcPt = MathUtils.transformHomogeneousPoint( pt, projMat ); | 556 | var ndcPt = MathUtils.transformHomogeneousPoint( pt, projMat ); |
556 | var ndcOrigin = MathUtils.applyHomogeneousCoordinate( ndcPt ); | ||
557 | 557 | ||
558 | return ndcOrigin; | 558 | return MathUtils.applyHomogeneousCoordinate( ndcPt ); |
559 | }; | 559 | }; |
560 | 560 | ||
561 | World.prototype.worldToScreen = function(v) { | 561 | World.prototype.worldToScreen = function(v) { |
@@ -570,9 +570,8 @@ World.prototype.worldToScreen = function(v) { | |||
570 | var x = v2[0], y = v2[1], z = v2[2]; | 570 | var x = v2[0], y = v2[1], z = v2[2]; |
571 | 571 | ||
572 | var h = this.getGLContext().viewportHeight/2.0, w = this.getGLContext().viewportWidth/2.0; | 572 | var h = this.getGLContext().viewportHeight/2.0, w = this.getGLContext().viewportWidth/2.0; |
573 | var x2 = w*(1 + x), y2 = h*( 1 - y ), z2 = z; | 573 | var x2 = w * (1 + x), y2 = h * ( 1 - y ); |
574 | 574 | return [x2, y2, z, 1]; | |
575 | return [x2, y2, z2, 1]; | ||
576 | }; | 575 | }; |
577 | 576 | ||
578 | World.prototype.screenToView = function( x, y ) { | 577 | World.prototype.screenToView = function( x, y ) { |