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authorJose Antonio Marquez2012-03-09 10:13:59 -0800
committerJose Antonio Marquez2012-03-09 10:13:59 -0800
commitd549383abf18a0dc54a990983fb4296602b66120 (patch)
treeac107d3823abb846c1afae3d03abce0f6aae2c98 /js/lib/drawing
parent3bcdfaa322ac53609b66ecedbace1872048fd310 (diff)
parent7b6e8194b91168abdeb94702eb350d14f147858b (diff)
downloadninja-d549383abf18a0dc54a990983fb4296602b66120.tar.gz
Merge branch 'refs/heads/integration' into FileIO-Integration
Conflicts: js/document/html-document.js
Diffstat (limited to 'js/lib/drawing')
-rwxr-xr-xjs/lib/drawing/world.js29
1 files changed, 26 insertions, 3 deletions
diff --git a/js/lib/drawing/world.js b/js/lib/drawing/world.js
index b8bceda6..cffd0083 100755
--- a/js/lib/drawing/world.js
+++ b/js/lib/drawing/world.js
@@ -349,7 +349,7 @@ var World = function GLWorld( canvas, use3D ) {
349 349
350 this.generateUniqueNodeID = function() 350 this.generateUniqueNodeID = function()
351 { 351 {
352 var str = String( this._nodeCounter ); 352 var str = "" + this._nodeCounter;
353 this._nodeCounter++; 353 this._nodeCounter++;
354 return str; 354 return str;
355 } 355 }
@@ -727,7 +727,8 @@ World.prototype.getShapeFromPoint = function( offsetX, offsetY ) {
727 } 727 }
728}; 728};
729 729
730World.prototype.export = function( exportForPublish ) { 730World.prototype.export = function( imagePath )
731{
731 var exportStr = "GLWorld 1.0\n"; 732 var exportStr = "GLWorld 1.0\n";
732 var id = this.getCanvas().getAttribute( "data-RDGE-id" ); 733 var id = this.getCanvas().getAttribute( "data-RDGE-id" );
733 exportStr += "id: " + id + "\n"; 734 exportStr += "id: " + id + "\n";
@@ -742,9 +743,17 @@ World.prototype.export = function( exportForPublish ) {
742 // we need 2 export modes: One for save/restore, one for publish. 743 // we need 2 export modes: One for save/restore, one for publish.
743 // hardcoding for now 744 // hardcoding for now
744 //var exportForPublish = false; 745 //var exportForPublish = false;
745 if (!exportForPublish) exportForPublish = false; 746 //if (!exportForPublish) exportForPublish = false;
747 var exportForPublish = true;
746 exportStr += "publish: " + exportForPublish + "\n"; 748 exportStr += "publish: " + exportForPublish + "\n";
747 749
750 // the relative path for local assets needs to be modified to
751 // the path specified by argument 'imagePath'. Save that path
752 // so exporting functions can call newPath = world.cleansePath( oldPath );
753 this._imagePath = imagePath.slice();
754 var endchar = this._imagePath[this._imagePath.length-1]
755 if (endchar != '/') this._imagePath += '/';
756
748 if (exportForPublish && this._useWebGL) 757 if (exportForPublish && this._useWebGL)
749 { 758 {
750 exportStr += "scenedata: " + this.myScene.exportJSON() + "endscene\n"; 759 exportStr += "scenedata: " + this.myScene.exportJSON() + "endscene\n";
@@ -928,6 +937,20 @@ World.prototype.importSubObject = function( objStr, parentNode ) {
928 return trNode; 937 return trNode;
929}; 938};
930 939
940World.prototype.cleansePath = function( url )
941{
942 //this._imagePath
943 var searchStr = "assets/";
944 var index = url.indexOf( searchStr );
945 var rtnPath = url;
946 if (index >= 0)
947 {
948 rtnPath = url.substr( index + searchStr.length );
949 rtnPath = this._imagePath + rtnPath;
950 }
951 return rtnPath;
952}
953
931if (typeof exports === "object") { 954if (typeof exports === "object") {
932 exports.World = World; 955 exports.World = World;
933} \ No newline at end of file 956} \ No newline at end of file