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authorValerio Virgillito2012-04-26 11:13:03 -0700
committerValerio Virgillito2012-04-26 11:13:03 -0700
commit575c8a8fb6b32d01d48d94b55a0d469ad4ddebc8 (patch)
treeff4972ad9b2e26decd5a5cf971c1335cb6eba1a1 /js/lib/geom/circle.js
parentbcc8f8616f5ad4bf310928da6cbc01da12f6e468 (diff)
parent5e637fc2af6aa86e274d1932f69b61d56360ad27 (diff)
downloadninja-575c8a8fb6b32d01d48d94b55a0d469ad4ddebc8.tar.gz
Merge pull request #177 from mqg734/WebGLMaterials
Fixed some rectangle radius bugs in canvas 2d mode. Also changed canvas 2d gradients to match what the browser renders for a div's background.
Diffstat (limited to 'js/lib/geom/circle.js')
-rwxr-xr-xjs/lib/geom/circle.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/js/lib/geom/circle.js b/js/lib/geom/circle.js
index 1073c2db..218dcfa6 100755
--- a/js/lib/geom/circle.js
+++ b/js/lib/geom/circle.js
@@ -457,9 +457,9 @@ var Circle = function GLCircle() {
457 if(this._fillColor.gradientMode) { 457 if(this._fillColor.gradientMode) {
458 if(this._fillColor.gradientMode === "radial") { 458 if(this._fillColor.gradientMode === "radial") {
459 gradient = ctx.createRadialGradient(xCtr, yCtr, 0, 459 gradient = ctx.createRadialGradient(xCtr, yCtr, 0,
460 xCtr, yCtr, Math.max(yScale, xScale)); 460 xCtr, yCtr, Math.max(this._width, this._height)/2);
461 } else { 461 } else {
462 gradient = ctx.createLinearGradient(0, this._height/2, this._width, this._height/2); 462 gradient = ctx.createLinearGradient(lineWidth/2, this._height/2, this._width-lineWidth, this._height/2);
463 } 463 }
464 colors = this._fillColor.color; 464 colors = this._fillColor.color;
465 465