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author | Kris Kowal | 2012-07-06 11:52:06 -0700 |
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committer | Kris Kowal | 2012-07-06 15:01:48 -0700 |
commit | 648ee61ae84216d0236e0dbc211addc13b2cfa3a (patch) | |
tree | 8f0f55557bd0c47a84e49c1977c950645d284607 /js/lib/geom/geom-obj.js | |
parent | aedd14b18695d031f695d27dfbd94df5614495bb (diff) | |
download | ninja-648ee61ae84216d0236e0dbc211addc13b2cfa3a.tar.gz |
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Diffstat (limited to 'js/lib/geom/geom-obj.js')
-rwxr-xr-x | js/lib/geom/geom-obj.js | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/js/lib/geom/geom-obj.js b/js/lib/geom/geom-obj.js index 4b8e1c69..c0c7504f 100755 --- a/js/lib/geom/geom-obj.js +++ b/js/lib/geom/geom-obj.js | |||
@@ -305,13 +305,13 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
305 | this._materialArray.push(strokeMaterial); | 305 | this._materialArray.push(strokeMaterial); |
306 | this._materialTypeArray.push("stroke"); | 306 | this._materialTypeArray.push("stroke"); |
307 | 307 | ||
308 | // don't set the value here. The material editor may set a color directly | 308 | // don't set the value here. The material editor may set a color directly |
309 | // to the material without setting this value in the obj. The following | 309 | // to the material without setting this value in the obj. The following |
310 | // lines of code will clobber the value in the material | 310 | // lines of code will clobber the value in the material |
311 | //if (this._strokeColor) | 311 | //if (this._strokeColor) |
312 | // this.setStrokeColor(this._strokeColor); | 312 | // this.setStrokeColor(this._strokeColor); |
313 | 313 | ||
314 | this._strokeMaterial = strokeMaterial; | 314 | this._strokeMaterial = strokeMaterial; |
315 | 315 | ||
316 | return strokeMaterial; | 316 | return strokeMaterial; |
317 | } | 317 | } |
@@ -332,14 +332,14 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
332 | 332 | ||
333 | this._materialArray.push(fillMaterial); | 333 | this._materialArray.push(fillMaterial); |
334 | this._materialTypeArray.push("fill"); | 334 | this._materialTypeArray.push("fill"); |
335 | 335 | ||
336 | // don't set the value here. The material editor may set a color directly | 336 | // don't set the value here. The material editor may set a color directly |
337 | // to the material without setting this value in the obj. The following | 337 | // to the material without setting this value in the obj. The following |
338 | // lines of code will clobber the value in the material | 338 | // lines of code will clobber the value in the material |
339 | //if (this._fillColor) | 339 | //if (this._fillColor) |
340 | // this.setFillColor(this._fillColor); | 340 | // this.setFillColor(this._fillColor); |
341 | 341 | ||
342 | this._fillMaterial = fillMaterial; | 342 | this._fillMaterial = fillMaterial; |
343 | 343 | ||
344 | return fillMaterial; | 344 | return fillMaterial; |
345 | } | 345 | } |
@@ -347,7 +347,7 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
347 | 347 | ||
348 | exportMaterialsJSON: { | 348 | exportMaterialsJSON: { |
349 | value: function() { | 349 | value: function() { |
350 | MaterialsModel = require("js/models/materials-model").MaterialsModel; | 350 | MaterialsModel = require("js/models/materials-model").MaterialsModel; |
351 | 351 | ||
352 | var jObj; | 352 | var jObj; |
353 | if (this._materialArray && this._materialNodeArray && this.getWorld().isWebGL()) { | 353 | if (this._materialArray && this._materialNodeArray && this.getWorld().isWebGL()) { |
@@ -379,7 +379,7 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
379 | 379 | ||
380 | importMaterialsJSON: { | 380 | importMaterialsJSON: { |
381 | value: function(jObj) { | 381 | value: function(jObj) { |
382 | MaterialsModel = require("js/models/materials-model").MaterialsModel; | 382 | MaterialsModel = require("js/models/materials-model").MaterialsModel; |
383 | 383 | ||
384 | this._materialArray = []; | 384 | this._materialArray = []; |
385 | this._materialTypeArray = []; | 385 | this._materialTypeArray = []; |
@@ -406,7 +406,7 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
406 | case "tunnel": | 406 | case "tunnel": |
407 | case "reliefTunnel": | 407 | case "reliefTunnel": |
408 | case "squareTunnel": | 408 | case "squareTunnel": |
409 | case "flag": | 409 | case "flag": |
410 | case "twist": | 410 | case "twist": |
411 | case "fly": | 411 | case "fly": |
412 | case "julia": | 412 | case "julia": |
@@ -416,8 +416,8 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
416 | case "keleidoscope": | 416 | case "keleidoscope": |
417 | case "radialBlur": | 417 | case "radialBlur": |
418 | case "pulse": | 418 | case "pulse": |
419 | case "twistVert": | 419 | case "twistVert": |
420 | case "taper": | 420 | case "taper": |
421 | mat = MaterialsModel.getMaterialByShader(shaderName); | 421 | mat = MaterialsModel.getMaterialByShader(shaderName); |
422 | if (mat) mat = mat.dup(); | 422 | if (mat) mat = mat.dup(); |
423 | break; | 423 | break; |
@@ -471,12 +471,12 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
471 | // get the normalized device coordinates (NDC) for | 471 | // get the normalized device coordinates (NDC) for |
472 | // all position and dimensions. | 472 | // all position and dimensions. |
473 | var world = this.getWorld(); | 473 | var world = this.getWorld(); |
474 | var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); | 474 | var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); |
475 | var xNDC = 2*this._xOffset/vpw, yNDC = -2*this._yOffset/vph; | 475 | var xNDC = 2*this._xOffset/vpw, yNDC = -2*this._yOffset/vph; |
476 | 476 | ||
477 | var aspect = world.getAspect(); | 477 | var aspect = world.getAspect(); |
478 | var zn = world.getZNear(), zf = world.getZFar(); | 478 | var zn = world.getZNear(), zf = world.getZFar(); |
479 | var t = zn * Math.tan(world.getFOV() * Math.PI / 360.0), | 479 | var t = zn * Math.tan(world.getFOV() * Math.PI / 360.0), |
480 | b = -t, | 480 | b = -t, |
481 | r = aspect*t, | 481 | r = aspect*t, |
482 | l = -r; | 482 | l = -r; |
@@ -501,12 +501,12 @@ exports.GeomObj = Object.create(Object.prototype, { | |||
501 | // get the normalized device coordinates (NDC) for | 501 | // get the normalized device coordinates (NDC) for |
502 | // all position and dimensions. | 502 | // all position and dimensions. |
503 | var world = this.getWorld(); | 503 | var world = this.getWorld(); |
504 | var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); | 504 | var vpw = world.getViewportWidth(), vph = world.getViewportHeight(); |
505 | var xNDC = 2*preViewPt[0]/vpw, yNDC = -2*preViewPt[1]/vph; | 505 | var xNDC = 2*preViewPt[0]/vpw, yNDC = -2*preViewPt[1]/vph; |
506 | 506 | ||
507 | var aspect = world.getAspect(); | 507 | var aspect = world.getAspect(); |
508 | var zn = world.getZNear(), zf = world.getZFar(); | 508 | var zn = world.getZNear(), zf = world.getZFar(); |
509 | var t = zn * Math.tan(world.getFOV() * Math.PI / 360.0), | 509 | var t = zn * Math.tan(world.getFOV() * Math.PI / 360.0), |
510 | b = -t, | 510 | b = -t, |
511 | r = aspect*t, | 511 | r = aspect*t, |
512 | l = -r; | 512 | l = -r; |