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authorValerio Virgillito2012-05-11 10:59:25 -0700
committerValerio Virgillito2012-05-11 10:59:25 -0700
commite2ef92008a39a67d4f7db0627c7352bdc06ed476 (patch)
treeae6122570b41879b5fa434c970592fe1deb23a2e /js/lib/geom/rectangle.js
parent632a53278826a33506b302b573ee0681840f2d6c (diff)
parent0467a1cf331c067b21bf5d6acfe47ec9edc2e41c (diff)
downloadninja-e2ef92008a39a67d4f7db0627c7352bdc06ed476.tar.gz
Merge pull request #215 from mqg734/WebGLFixes
Updated Line, Oval and Rectangle geom classes to use object literal notation. Also, updated canvas-runtime.js to use object literal notation.
Diffstat (limited to 'js/lib/geom/rectangle.js')
-rwxr-xr-xjs/lib/geom/rectangle.js1409
1 files changed, 738 insertions, 671 deletions
diff --git a/js/lib/geom/rectangle.js b/js/lib/geom/rectangle.js
index 490a9a6f..d75abb05 100755
--- a/js/lib/geom/rectangle.js
+++ b/js/lib/geom/rectangle.js
@@ -13,370 +13,428 @@ var MaterialsModel = require("js/models/materials-model").MaterialsModel;
13// GL representation of a rectangle. 13// GL representation of a rectangle.
14// Derived from class GeomObj 14// Derived from class GeomObj
15/////////////////////////////////////////////////////////////////////// 15///////////////////////////////////////////////////////////////////////
16var Rectangle = function GLRectangle() { 16exports.Rectangle = Object.create(GeomObj, {
17 // CONSTANTS 17 // CONSTANTS
18 this.N_TRIANGLES = 15; 18 N_TRIANGLES: { value : 15, writable: false }, // TODO - This is not being used anywhere. Remove?
19 19
20 /////////////////////////////////////////////////////////////////////// 20 ///////////////////////////////////////////////////////////////////////
21 // Instance variables 21 // Instance variables
22 /////////////////////////////////////////////////////////////////////// 22 ///////////////////////////////////////////////////////////////////////
23 this._width = 2.0; 23 _width: { value : 2.0, writable: true },
24 this._height = 2.0; 24 _height: { value : 2.0, writable: true },
25 this._xOffset = 0; 25 _xOffset: { value : 0, writable: true },
26 this._yOffset = 0; 26 _yOffset: { value : 0, writable: true },
27 27
28 this._tlRadius = 0; 28 _tlRadius: { value : 0, writable: true },
29 this._trRadius = 0; 29 _trRadius: { value : 0, writable: true },
30 this._blRadius = 0; 30 _blRadius: { value : 0, writable: true },
31 this._brRadius = 0; 31 _brRadius: { value : 0, writable: true },
32 32
33 this._strokeWidth = 0.25; 33 _strokeWidth: { value : 0.25, writable: true },
34 _strokeStyle: { value : "Solid", writable: true },
34 35
35 this._strokeStyle = "Solid"; 36 init: {
36 this.init = function(world, xOffset, yOffset, width, height, strokeSize, strokeColor, fillColor, 37 value: function(world, xOffset, yOffset, width, height, strokeSize, strokeColor, fillColor,
37 tlRadius, trRadius, blRadius, brRadius, strokeMaterial, fillMaterial, strokeStyle) { 38 tlRadius, trRadius, blRadius, brRadius, strokeMaterial, fillMaterial, strokeStyle) {
39 this.m_world = world;
38 40
41 if (arguments.length > 0) {
42 this._width = width;
43 this._height = height;
44 this._xOffset = xOffset;
45 this._yOffset = yOffset;
39 46
40 this.m_world = world; 47 this._strokeWidth = strokeSize;
48 this._strokeColor = strokeColor;
49 this._fillColor = fillColor;
41 50
42 if (arguments.length > 0) { 51 this.setTLRadius(tlRadius);
43 this._width = width; 52 this.setTRRadius(trRadius);
44 this._height = height; 53 this.setBLRadius(blRadius);
45 this._xOffset = xOffset; 54 this.setBRRadius(brRadius);
46 this._yOffset = yOffset;
47 55
48 this._strokeWidth = strokeSize; 56 this._strokeStyle = strokeStyle;
49 this._strokeColor = strokeColor;
50 this._fillColor = fillColor;
51
52 this.setTLRadius(tlRadius);
53 this.setTRRadius(trRadius);
54 this.setBLRadius(blRadius);
55 this.setBRRadius(brRadius);
56
57 this._strokeStyle = strokeStyle;
58 57
59 this._matrix = Matrix.I(4); 58 this._matrix = Matrix.I(4);
60 //this._matrix[12] = xoffset; 59 //this._matrix[12] = xoffset;
61 //this._matrix[13] = yoffset; 60 //this._matrix[13] = yoffset;
62 } 61 }
63 62
64 // the overall radius includes the fill and the stroke. separate the two based onthe stroke width 63 // the overall radius includes the fill and the stroke. separate the two based on the stroke width
65 // this._fillRad = this._radius - this._strokeWidth; 64 // this._fillRad = this._radius - this._strokeWidth;
66 // var err = 0.05; 65 // var err = 0.05;
67 var err = 0; 66 var err = 0;
68 this._fillWidth = this._width - this._strokeWidth + err; 67 this._fillWidth = this._width - this._strokeWidth + err;
69 this._fillHeight = this._height - this._strokeWidth + err; 68 this._fillHeight = this._height - this._strokeWidth + err;
70 69
71 this._materialAmbient = [0.2, 0.2, 0.2, 1.0]; 70 this._materialAmbient = [0.2, 0.2, 0.2, 1.0];
72 this._materialDiffuse = [0.4, 0.4, 0.4, 1.0]; 71 this._materialDiffuse = [0.4, 0.4, 0.4, 1.0];
73 this._materialSpecular = [0.4, 0.4, 0.4, 1.0]; 72 this._materialSpecular = [0.4, 0.4, 0.4, 1.0];
74 73
75 if(strokeMaterial) { 74 if(strokeMaterial) {
76 this._strokeMaterial = strokeMaterial; 75 this._strokeMaterial = strokeMaterial;
77 } else { 76 } else {
78 this._strokeMaterial = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() ); 77 this._strokeMaterial = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() );
79 } 78 }
80 79
81 if(fillMaterial) { 80 if(fillMaterial) {
82 this._fillMaterial = fillMaterial; 81 this._fillMaterial = fillMaterial;
83 } else { 82 } else {
84 this._fillMaterial = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() ); 83 this._fillMaterial = MaterialsModel.getMaterial( MaterialsModel.getDefaultMaterialName() );
84 }
85 } 85 }
86 }; 86 },
87 87
88 /////////////////////////////////////////////////////////////////////// 88 ///////////////////////////////////////////////////////////////////////
89 // Property Accessors 89 // Property Accessors
90 /////////////////////////////////////////////////////////////////////// 90 ///////////////////////////////////////////////////////////////////////
91 this.getStrokeWidth = function() { 91 // TODO - Use getters/setters in the future
92 return this._strokeWidth; 92 getStrokeWidth: {
93 }; 93 value: function() {
94 94 return this._strokeWidth;
95 this.setStrokeWidth = function(w) { 95 }
96 this._strokeWidth = w; 96 },
97 };
98
99 this.getStrokeMaterial = function() {
100 return this._strokeMaterial;
101 };
102
103 this.setStrokeMaterial = function(m) {
104 this._strokeMaterial = m;
105 };
106 97
107 this.getFillMaterial = function() { 98 setStrokeWidth: {
108 return this._fillMaterial; 99 value: function(w) {
109 }; 100 this._strokeWidth = w;
101 }
102 },
110 103
111 this.setFillMaterial = function(m) { 104 getStrokeMaterial: {
112 this._fillMaterial = m; 105 value: function() {
113 }; 106 return this._strokeMaterial;
107 }
108 },
114 109
115 this.getStrokeColor = function() { 110 setStrokeMaterial: {
116 return this._strokeColor; 111 value: function(m) {
117 }; 112 this._strokeMaterial = m;
113 }
114 },
118 115
119 //this.setStrokeColor = function(c) { 116 getFillMaterial: {
120 // this._strokeColor = c; 117 value: function() {
121 // }; 118 return this._fillMaterial;
119 }
120 },
122 121
123 this.getFillColor = function() { 122 setFillMaterial: {
124 return this._fillColor; 123 value: function(m) {
125 }; 124 this._fillMaterial = m;
125 }
126 },
126 127
127 //this.setFillColor = function(c) { 128 ///////////////////////////////////////////////////////////////////////
128 // this._fillColor = c.slice(0); 129 // update the "color of the material
129 // }; 130 getFillColor: {
131 value: function() {
132 return this._fillColor;
133 }
134 },
130 135
131 this.getTLRadius = function() { 136// setFillColor: {
132 return this._tlRadius; 137// value: function(c) {
133 }; 138// this._fillColor = c;
139// }
140// },
134 141
135 this.setTLRadius = function(r) { 142 getStrokeColor: {
136 this._tlRadius = Math.min(r, (this._height - this._strokeWidth)/2, (this._width - this._strokeWidth)/2); 143 value: function() {
137 }; 144 return this._strokeColor;
145 }
146 },
147
148// setStrokeColor: {
149// value: function(c) {
150// this._strokeColor = c;
151// }
152// },
153 ///////////////////////////////////////////////////////////////////////
154 getTLRadius: {
155 value: function() {
156 return this._tlRadius;
157 }
158 },
138 159
139 this.getTRRadius = function() { 160 setTLRadius: {