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authorhwc4872012-04-19 13:01:43 -0700
committerhwc4872012-04-19 13:01:43 -0700
commite6a20fe64574763483dc602bd759278ccf5e5e68 (patch)
tree69defe7200206f0257fe90697136fadef59d521e /js/lib/geom/shape-primitive.js
parentae7eb87564632ce7c676bd728b8ff2710ff0bb83 (diff)
parent9284c19f076dec3b47ece7dc7bcd22d74e4246c3 (diff)
downloadninja-e6a20fe64574763483dc602bd759278ccf5e5e68.tar.gz
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Textures
Conflicts: js/lib/drawing/world.js js/lib/geom/geom-obj.js js/lib/rdge/materials/cloud-material.js js/lib/rdge/materials/deform-material.js js/lib/rdge/materials/flat-material.js js/lib/rdge/materials/material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/relief-tunnel-material.js js/lib/rdge/materials/square-tunnel-material.js js/lib/rdge/materials/star-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/tunnel-material.js js/lib/rdge/materials/twist-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/uber-material.js js/lib/rdge/materials/water-material.js js/lib/rdge/materials/z-invert-material.js
Diffstat (limited to 'js/lib/geom/shape-primitive.js')
-rw-r--r--js/lib/geom/shape-primitive.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/js/lib/geom/shape-primitive.js b/js/lib/geom/shape-primitive.js
index 44a7aa52..380cf334 100644
--- a/js/lib/geom/shape-primitive.js
+++ b/js/lib/geom/shape-primitive.js
@@ -8,11 +8,11 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
8var ShapePrimitive = {}; 8var ShapePrimitive = {};
9 9
10ShapePrimitive.create = function(coords, normals, uvs, indices, primType, vertexCount) { 10ShapePrimitive.create = function(coords, normals, uvs, indices, primType, vertexCount) {
11 var renderer = g_Engine.getContext().renderer; 11 var renderer = RDGE.globals.engine.getContext().renderer;
12 12
13 // to setup a primitive you must define it 13 // to setup a primitive you must define it
14 // create a new primitive definition here to then fill out 14 // create a new primitive definition here to then fill out
15 var prim = new rdgePrimitiveDefinition(); 15 var prim = new RDGE.rdgePrimitiveDefinition();
16 16
17 // the vertex definition declares how the data will be delivered to the shader 17 // the vertex definition declares how the data will be delivered to the shader
18 // the position of an element in array determines which attribute in a shader the 18 // the position of an element in array determines which attribute in a shader the