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authorNivesh Rajbhandari2012-04-04 17:24:27 -0700
committerNivesh Rajbhandari2012-04-04 17:24:27 -0700
commit01cf259da7aaa7d70789d9a7c32111d88b477463 (patch)
tree0bff3395ac681e5f685d2267f7dbc03a8e32bc4a /js/lib/geom/shape-primitive.js
parent331ea08655245e3532e48bf160d5f68a04d8723f (diff)
parent13368ca6ebbc13adeafccd898dfffd7ce37cb28a (diff)
downloadninja-01cf259da7aaa7d70789d9a7c32111d88b477463.tar.gz
Merge branch 'refs/heads/ToolFixes' into WebGLMaterials
Conflicts: js/document/templates/montage-html/default_html.css js/mediators/element-mediator.js js/panels/properties.reel/properties.js js/tools/BrushTool.js js/tools/LineTool.js js/tools/PenTool.js js/tools/SelectionTool.js js/tools/ShapeTool.js js/tools/TranslateObject3DTool.js Signed-off-by: Nivesh Rajbhandari <mqg734@motorola.com>
Diffstat (limited to 'js/lib/geom/shape-primitive.js')
-rw-r--r--js/lib/geom/shape-primitive.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/js/lib/geom/shape-primitive.js b/js/lib/geom/shape-primitive.js
index bf0087b2..97873d32 100644
--- a/js/lib/geom/shape-primitive.js
+++ b/js/lib/geom/shape-primitive.js
@@ -8,11 +8,11 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
8var ShapePrimitive = {}; 8var ShapePrimitive = {};
9 9
10ShapePrimitive.create = function(coords, normals, uvs, indices, primType, vertexCount) { 10ShapePrimitive.create = function(coords, normals, uvs, indices, primType, vertexCount) {
11 var renderer = g_Engine.getContext().renderer; 11 var renderer = RDGE.globals.engine.getContext().renderer;
12 12
13 // to setup a primitive you must define it 13 // to setup a primitive you must define it
14 // create a new primitive definition here to then fill out 14 // create a new primitive definition here to then fill out
15 var prim = new rdgePrimitiveDefinition(); 15 var prim = new RDGE.rdgePrimitiveDefinition();
16 16
17 // the vertex definition declares how the data will be delivered to the shader 17 // the vertex definition declares how the data will be delivered to the shader
18 // the position of an element in array determines which attribute in a shader the 18 // the position of an element in array determines which attribute in a shader the