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authorJose Antonio Marquez2012-04-04 15:54:33 -0700
committerJose Antonio Marquez2012-04-04 15:54:33 -0700
commita9bcc403df76ad2cb7c31ff7fdd42a85c35cf424 (patch)
tree9415f5ba25ad643df678e561719d2708fd3ead5a /js/lib/geom/shape-primitive.js
parent0a469a14757b8cea262c21f652e75c85c9903f4b (diff)
parente721a7c1009f298a1bd8fea583da14535e039880 (diff)
downloadninja-a9bcc403df76ad2cb7c31ff7fdd42a85c35cf424.tar.gz
Merge branch 'refs/heads/Ninja-Internal' into FileIO
Diffstat (limited to 'js/lib/geom/shape-primitive.js')
-rw-r--r--js/lib/geom/shape-primitive.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/js/lib/geom/shape-primitive.js b/js/lib/geom/shape-primitive.js
index bf0087b2..97873d32 100644
--- a/js/lib/geom/shape-primitive.js
+++ b/js/lib/geom/shape-primitive.js
@@ -8,11 +8,11 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
8var ShapePrimitive = {}; 8var ShapePrimitive = {};
9 9
10ShapePrimitive.create = function(coords, normals, uvs, indices, primType, vertexCount) { 10ShapePrimitive.create = function(coords, normals, uvs, indices, primType, vertexCount) {
11 var renderer = g_Engine.getContext().renderer; 11 var renderer = RDGE.globals.engine.getContext().renderer;
12 12
13 // to setup a primitive you must define it 13 // to setup a primitive you must define it
14 // create a new primitive definition here to then fill out 14 // create a new primitive definition here to then fill out
15 var prim = new rdgePrimitiveDefinition(); 15 var prim = new RDGE.rdgePrimitiveDefinition();
16 16
17 // the vertex definition declares how the data will be delivered to the shader 17 // the vertex definition declares how the data will be delivered to the shader
18 // the position of an element in array determines which attribute in a shader the 18 // the position of an element in array determines which attribute in a shader the