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authorValerio Virgillito2012-04-04 15:53:29 -0700
committerValerio Virgillito2012-04-04 15:53:29 -0700
commite721a7c1009f298a1bd8fea583da14535e039880 (patch)
tree9415f5ba25ad643df678e561719d2708fd3ead5a /js/lib/geom/shape-primitive.js
parent8482e23cd9b8c4700b5130f2588e5eb24d376536 (diff)
parent7249d6377c8897b2f9d8115be99717be971a0981 (diff)
downloadninja-e721a7c1009f298a1bd8fea583da14535e039880.tar.gz
Merge pull request #156 from mayhewinator/WorkingBranch
Namespace and code cleanup for RDGE and related files
Diffstat (limited to 'js/lib/geom/shape-primitive.js')
-rw-r--r--js/lib/geom/shape-primitive.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/js/lib/geom/shape-primitive.js b/js/lib/geom/shape-primitive.js
index bf0087b2..97873d32 100644
--- a/js/lib/geom/shape-primitive.js
+++ b/js/lib/geom/shape-primitive.js
@@ -8,11 +8,11 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot
8var ShapePrimitive = {}; 8var ShapePrimitive = {};
9 9
10ShapePrimitive.create = function(coords, normals, uvs, indices, primType, vertexCount) { 10ShapePrimitive.create = function(coords, normals, uvs, indices, primType, vertexCount) {
11 var renderer = g_Engine.getContext().renderer; 11 var renderer = RDGE.globals.engine.getContext().renderer;
12 12
13 // to setup a primitive you must define it 13 // to setup a primitive you must define it
14 // create a new primitive definition here to then fill out 14 // create a new primitive definition here to then fill out
15 var prim = new rdgePrimitiveDefinition(); 15 var prim = new RDGE.rdgePrimitiveDefinition();
16 16
17 // the vertex definition declares how the data will be delivered to the shader 17 // the vertex definition declares how the data will be delivered to the shader
18 // the position of an element in array determines which attribute in a shader the 18 // the position of an element in array determines which attribute in a shader the