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author | Valerio Virgillito | 2012-04-04 15:53:29 -0700 |
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committer | Valerio Virgillito | 2012-04-04 15:53:29 -0700 |
commit | e721a7c1009f298a1bd8fea583da14535e039880 (patch) | |
tree | 9415f5ba25ad643df678e561719d2708fd3ead5a /js/lib/geom/shape-primitive.js | |
parent | 8482e23cd9b8c4700b5130f2588e5eb24d376536 (diff) | |
parent | 7249d6377c8897b2f9d8115be99717be971a0981 (diff) | |
download | ninja-e721a7c1009f298a1bd8fea583da14535e039880.tar.gz |
Merge pull request #156 from mayhewinator/WorkingBranch
Namespace and code cleanup for RDGE and related files
Diffstat (limited to 'js/lib/geom/shape-primitive.js')
-rw-r--r-- | js/lib/geom/shape-primitive.js | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/js/lib/geom/shape-primitive.js b/js/lib/geom/shape-primitive.js index bf0087b2..97873d32 100644 --- a/js/lib/geom/shape-primitive.js +++ b/js/lib/geom/shape-primitive.js | |||
@@ -8,11 +8,11 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
8 | var ShapePrimitive = {}; | 8 | var ShapePrimitive = {}; |
9 | 9 | ||
10 | ShapePrimitive.create = function(coords, normals, uvs, indices, primType, vertexCount) { | 10 | ShapePrimitive.create = function(coords, normals, uvs, indices, primType, vertexCount) { |
11 | var renderer = g_Engine.getContext().renderer; | 11 | var renderer = RDGE.globals.engine.getContext().renderer; |
12 | 12 | ||
13 | // to setup a primitive you must define it | 13 | // to setup a primitive you must define it |
14 | // create a new primitive definition here to then fill out | 14 | // create a new primitive definition here to then fill out |
15 | var prim = new rdgePrimitiveDefinition(); | 15 | var prim = new RDGE.rdgePrimitiveDefinition(); |
16 | 16 | ||
17 | // the vertex definition declares how the data will be delivered to the shader | 17 | // the vertex definition declares how the data will be delivered to the shader |
18 | // the position of an element in array determines which attribute in a shader the | 18 | // the position of an element in array determines which attribute in a shader the |