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author | hwc487 | 2012-04-25 11:06:12 -0700 |
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committer | hwc487 | 2012-04-25 11:06:12 -0700 |
commit | 1304d00cec00f86442981a276817416ca37086b3 (patch) | |
tree | c46ae661f06cad048e6fbee073ba63160f424728 /js/lib/geom | |
parent | cec076988d3ff6547b7c9d74ebc80530ffcea67b (diff) | |
parent | d3a6350163ada5644d34ed8d5c2a00cef4db2afc (diff) | |
download | ninja-1304d00cec00f86442981a276817416ca37086b3.tar.gz |
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Canvas-interaction
Diffstat (limited to 'js/lib/geom')
-rwxr-xr-x | js/lib/geom/anchor-point.js | 4 | ||||
-rwxr-xr-x | js/lib/geom/brush-stroke.js | 16 | ||||
-rwxr-xr-x | js/lib/geom/sub-path.js | 853 |
3 files changed, 322 insertions, 551 deletions
diff --git a/js/lib/geom/anchor-point.js b/js/lib/geom/anchor-point.js index 0e9f65ea..d254681c 100755 --- a/js/lib/geom/anchor-point.js +++ b/js/lib/geom/anchor-point.js | |||
@@ -221,6 +221,10 @@ GLAnchorPoint.prototype.getNext = function() { | |||
221 | return [this._nextX, this._nextY, this._nextZ]; | 221 | return [this._nextX, this._nextY, this._nextZ]; |
222 | }; | 222 | }; |
223 | 223 | ||
224 | GLAnchorPoint.prototype.getAllPos = function() { | ||
225 | return [[this._prevX, this._prevY, this._prevZ],[this._x, this._y, this._z],[this._nextX, this._nextY, this._nextZ]]; | ||
226 | }; | ||
227 | |||
224 | //return the square of distance from passed in point to the anchor position | 228 | //return the square of distance from passed in point to the anchor position |
225 | GLAnchorPoint.prototype.getDistanceSq = function (x, y, z) { | 229 | GLAnchorPoint.prototype.getDistanceSq = function (x, y, z) { |
226 | return (this._x - x) * (this._x - x) + (this._y - y) * (this._y - y) + (this._z - z) * (this._z - z); | 230 | return (this._x - x) * (this._x - x) + (this._y - y) * (this._y - y) + (this._z - z) * (this._z - z); |
diff --git a/js/lib/geom/brush-stroke.js b/js/lib/geom/brush-stroke.js index 743dab85..efd21c4a 100755 --- a/js/lib/geom/brush-stroke.js +++ b/js/lib/geom/brush-stroke.js | |||
@@ -416,7 +416,7 @@ var BrushStroke = function GLBrushStroke() { | |||
416 | this._LocalPoints[i][1]+= halfheight; | 416 | this._LocalPoints[i][1]+= halfheight; |
417 | 417 | ||
418 | //store the original points | 418 | //store the original points |
419 | this._OrigLocalPoints .push([this._LocalPoints[i][0],this._LocalPoints[i][1],this._LocalPoints[i][2]]); | 419 | this._OrigLocalPoints.push([this._LocalPoints[i][0],this._LocalPoints[i][1],this._LocalPoints[i][2]]); |
420 | } | 420 | } |
421 | //update the bbox with the same adjustment as was made for the local points above | 421 | //update the bbox with the same adjustment as was made for the local points above |
422 | this._BBoxMax[0]+= halfwidth;this._BBoxMin[0]+= halfwidth; | 422 | this._BBoxMax[0]+= halfwidth;this._BBoxMin[0]+= halfwidth; |
@@ -544,6 +544,10 @@ var BrushStroke = function GLBrushStroke() { | |||
544 | var bboxWidth = bboxMax[0] - bboxMin[0]; | 544 | var bboxWidth = bboxMax[0] - bboxMin[0]; |
545 | var bboxHeight = bboxMax[1] - bboxMin[1]; | 545 | var bboxHeight = bboxMax[1] - bboxMin[1]; |
546 | 546 | ||
547 | if (!this._canvas){ | ||
548 | //set the canvas by querying the world | ||
549 | this._canvas = this.getWorld().getCanvas(); | ||
550 | } | ||
547 | if (this._canvas) { | 551 | if (this._canvas) { |
548 | var newLeft = Math.round(this._stageWorldCenter[0] - 0.5 * bboxWidth); | 552 | var newLeft = Math.round(this._stageWorldCenter[0] - 0.5 * bboxWidth); |
549 | var newTop = Math.round(this._stageWorldCenter[1] - 0.5 * bboxHeight); | 553 | var newTop = Math.round(this._stageWorldCenter[1] - 0.5 * bboxHeight); |
@@ -553,7 +557,7 @@ var BrushStroke = function GLBrushStroke() { | |||
553 | 557 | ||
554 | CanvasController.setProperty(this._canvas, "width", bboxWidth+"px"); | 558 | CanvasController.setProperty(this._canvas, "width", bboxWidth+"px"); |
555 | CanvasController.setProperty(this._canvas, "height", bboxHeight+"px"); | 559 | CanvasController.setProperty(this._canvas, "height", bboxHeight+"px"); |
556 | this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas); | 560 | //this._canvas.elementModel.shapeModel.GLWorld.setViewportFromCanvas(this._canvas); |
557 | } | 561 | } |
558 | 562 | ||
559 | 563 | ||
@@ -665,8 +669,8 @@ var BrushStroke = function GLBrushStroke() { | |||
665 | this._copyCoordinates3D(this._OrigLocalPoints, retObject.origLocalPoints); //todo <ditto> | 669 | this._copyCoordinates3D(this._OrigLocalPoints, retObject.origLocalPoints); //todo <ditto> |
666 | 670 | ||
667 | retObject.stageWorldCenter = [this._stageWorldCenter[0],this._stageWorldCenter[1],this._stageWorldCenter[2]]; | 671 | retObject.stageWorldCenter = [this._stageWorldCenter[0],this._stageWorldCenter[1],this._stageWorldCenter[2]]; |
668 | retObject.planeMat = [this._planeMat[0],this._planeMat[1],this._planeMat[2],this._planeMat[3]]; | 672 | retObject.planeMat = this._planeMat; |
669 | retObject.planeMatInv = [this._planeMatInv[0],this._planeMatInv[1],this._planeMatInv[2],this._planeMatInv[3]]; | 673 | retObject.planeMatInv = this._planeMatInv; |
670 | retObject.dragPlane = [this._dragPlane[0],this._dragPlane[1],this._dragPlane[2],this._dragPlane[3]]; | 674 | retObject.dragPlane = [this._dragPlane[0],this._dragPlane[1],this._dragPlane[2],this._dragPlane[3]]; |
671 | 675 | ||
672 | //stroke appearance properties | 676 | //stroke appearance properties |
@@ -694,8 +698,8 @@ var BrushStroke = function GLBrushStroke() { | |||
694 | this._copyCoordinates3D(jo.origLocalPoints, this._OrigLocalPoints); //todo <ditto> | 698 | this._copyCoordinates3D(jo.origLocalPoints, this._OrigLocalPoints); //todo <ditto> |
695 | 699 | ||
696 | this._stageWorldCenter = [jo.stageWorldCenter[0],jo.stageWorldCenter[1],jo.stageWorldCenter[2]]; | 700 | this._stageWorldCenter = [jo.stageWorldCenter[0],jo.stageWorldCenter[1],jo.stageWorldCenter[2]]; |
697 | this._planeMat = [jo.planeMat[0], jo.planeMat[1],jo.planeMat[2],jo.planeMat[3]]; | 701 | this._planeMat = jo.planeMat; |
698 | this._planeMatInv = [jo.planeMatInv[0],jo.planeMatInv[1],jo.planeMatInv[2],jo.planeMatInv[3]]; | 702 | this._planeMatInv = jo.planeMatInv; |
699 | this._dragPlane = [jo.dragPlane[0],jo.dragPlane[1],jo.dragPlane[2],jo.dragPlane[3]]; | 703 | this._dragPlane = [jo.dragPlane[0],jo.dragPlane[1],jo.dragPlane[2],jo.dragPlane[3]]; |
700 | 704 | ||
701 | //stroke appearance properties | 705 | //stroke appearance properties |
diff --git a/js/lib/geom/sub-path.js b/js/lib/geom/sub-path.js index 7046673e..56c94df3 100755 --- a/js/lib/geom/sub-path.js +++ b/js/lib/geom/sub-path.js | |||
@@ -11,29 +11,6 @@ var GeomObj = require("js/lib/geom/geom-obj").GeomObj; | |||
11 | var AnchorPoint = require("js/lib/geom/anchor-point").AnchorPoint; | 11 | var AnchorPoint = require("js/lib/geom/anchor-point").AnchorPoint; |
12 | var MaterialsModel = require("js/models/materials-model").MaterialsModel; | 12 | var MaterialsModel = require("js/models/materials-model").MaterialsModel; |
13 | 13 | ||
14 | // TODO Those function do not seems to be used. We should remove them | ||
15 | function SubpathOffsetPoint(pos, mapPos) { | ||
16 | this.Pos = [pos[0],pos[1],pos[2]]; | ||
17 | this.CurveMapPos = [mapPos[0], mapPos[1], mapPos[2]]; | ||
18 | } | ||
19 | |||
20 | function SubpathOffsetTriangle(v0, v1, v2) { | ||
21 | this.v0 = v0; | ||
22 | this.v1 = v1; | ||
23 | this.v2 = v2; | ||
24 | this.n = [0,0,1]; //replace with the actual cross product later | ||
25 | } | ||
26 | |||
27 | function sortNumberAscending(a,b){ | ||
28 | return a-b; | ||
29 | } | ||
30 | function sortNumberDescending(a,b){ | ||
31 | return b-a; | ||
32 | } | ||
33 | function SegmentIntersections(){ | ||
34 | this.paramArray = []; | ||
35 | } | ||
36 | |||
37 | /////////////////////////////////////////////////////////////////////// | 14 | /////////////////////////////////////////////////////////////////////// |
38 | // Class GLSubpath | 15 | // Class GLSubpath |
39 | // representation a sequence of cubic bezier curves. | 16 | // representation a sequence of cubic bezier curves. |
@@ -44,49 +21,42 @@ var GLSubpath = function GLSubpath() { | |||
44 | /////////////////////////////////////////////////// | 21 | /////////////////////////////////////////////////// |
45 | // Instance variables | 22 | // Instance variables |
46 | /////////////////////////////////////////////////// | 23 | /////////////////////////////////////////////////// |
24 | |||
25 | // NOTE: | ||
26 | // This class contains functionality to store piecewise cubic bezier paths. | ||
27 | // The coordinates of the paths are always in local, canvas space. | ||
28 | // That is, the Z coordinate can be ignored (for now), and the paths are essentially in 2D. | ||
29 | // All coordinates of the '_Samples' should lie within [0,0] and [width, height], | ||
30 | // where width and height refer to the dimensions of the canvas for this path. | ||
31 | // Whenever the the canvas dimensions change, the coordinates of the anchor points | ||
32 | // and _Samples must be re-computed. | ||
33 | |||
47 | this._Anchors = []; | 34 | this._Anchors = []; |
48 | this._BBoxMin = [0, 0, 0]; | 35 | this._BBoxMin = [0, 0, 0]; |
49 | this._BBoxMax = [0, 0, 0]; | 36 | this._BBoxMax = [0, 0, 0]; |
37 | this._canvasCenterLocalCoord = [0,0,0]; | ||
38 | |||
50 | this._isClosed = false; | 39 | this._isClosed = false; |
51 | 40 | ||
52 | this._samples = []; //polyline representation of this curve | 41 | this._Samples = []; //polyline representation of this curve in canvas space |
53 | this._sampleParam = []; //parametric distance of samples, within [0, N], where N is # of Bezier curves (=# of anchor points if closed, =#anchor pts -1 if open) | 42 | this._sampleParam = []; //parametric distance of samples, within [0, N], where N is # of Bezier curves (=# of anchor points if closed, =#anchor pts -1 if open) |
54 | this._anchorSampleIndex = []; //index within _samples corresponding to anchor points | 43 | this._anchorSampleIndex = []; //index within _Samples corresponding to anchor points |
55 | |||
56 | this._UnprojectedAnchors = []; | ||
57 | 44 | ||
58 | //initially set the _dirty bit so we will construct samples | 45 | //initially set the _dirty bit so we will re-construct _Anchors and _Samples |
59 | this._dirty = true; | 46 | this._dirty = true; |
60 | 47 | ||
61 | //whether or not to use the canvas drawing to stroke/fill | ||
62 | this._useCanvasDrawing = true; | ||
63 | |||
64 | //the canvas that will draw this subpath | ||
65 | this._canvas = null; | ||
66 | |||
67 | //the X and Y location of this subpath's canvas in stage world space of Ninja | ||
68 | this._canvasX = 0; | ||
69 | this._canvasY = 0; | ||
70 | |||
71 | //stroke information | 48 | //stroke information |
72 | this._strokeWidth = 0.0; | 49 | this._strokeWidth = 1.0; |
73 | this._strokeColor = [0.4, 0.4, 0.4, 1.0]; | 50 | this._strokeColor = [0.4, 0.4, 0.4, 1.0]; |
74 | this._strokeMaterial = null | ||
75 | this._strokeStyle = "Solid"; | ||
76 | this._materialAmbient = [0.2, 0.2, 0.2, 1.0]; | ||
77 | this._materialDiffuse = [0.4, 0.4, 0.4, 1.0]; | ||
78 | this._materialSpecular = [0.4, 0.4, 0.4, 1.0]; | ||
79 | this._fillColor = [1.0, 1.0, 1.0, 0.0]; | 51 | this._fillColor = [1.0, 1.0, 1.0, 0.0]; |
80 | this._fillMaterial = null; | ||
81 | this._DISPLAY_ANCHOR_RADIUS = 5; | 52 | this._DISPLAY_ANCHOR_RADIUS = 5; |
53 | |||
82 | //drawing context | 54 | //drawing context |
83 | this._world = null; | 55 | this._world = null; |
56 | this._canvas = null; //todo this might be unnecessary (but faster) since we can get it from the world | ||
84 | 57 | ||
85 | //tool that owns this subpath | 58 | //tool that owns this subpath |
86 | this._drawingTool = null; | 59 | this._drawingTool = null; |
87 | this._planeMat = null; | ||
88 | this._planeMatInv = null; | ||
89 | this._planeCenter = null; | ||
90 | 60 | ||
91 | //used to query what the user selected, OR-able for future extensions | 61 | //used to query what the user selected, OR-able for future extensions |
92 | this.SEL_NONE = 0; //nothing was selected | 62 | this.SEL_NONE = 0; //nothing was selected |
@@ -98,8 +68,6 @@ var GLSubpath = function GLSubpath() { | |||
98 | this._selectedAnchorIndex = -1; | 68 | this._selectedAnchorIndex = -1; |
99 | 69 | ||
100 | this._SAMPLING_EPSILON = 0.5; //epsilon used for sampling the curve | 70 | this._SAMPLING_EPSILON = 0.5; //epsilon used for sampling the curve |
101 | this._DEFAULT_STROKE_WIDTH = 20; //use only if stroke width not specified | ||
102 | this._MAX_OFFSET_ANGLE = 10; //max angle (in degrees) between consecutive vectors from curve to offset path | ||
103 | 71 | ||
104 | // (current GeomObj complains if buildBuffers/render is added to GLSubpath prototype) | 72 | // (current GeomObj complains if buildBuffers/render is added to GLSubpath prototype) |
105 | //buildBuffers | 73 | //buildBuffers |
@@ -115,36 +83,39 @@ var GLSubpath = function GLSubpath() { | |||
115 | // get the world | 83 | // get the world |
116 | var world = this.getWorld(); | 84 | var world = this.getWorld(); |
117 | if (!world) throw( "null world in subpath render" ); | 85 | if (!world) throw( "null world in subpath render" ); |
118 | 86 | if (!this._canvas){ | |
119 | // get the context | 87 | //set the canvas by querying the world |
88 | this._canvas = this.getWorld().getCanvas(); | ||
89 | } | ||
90 | // get the context | ||
120 | var ctx = world.get2DContext(); | 91 | var ctx = world.get2DContext(); |
121 | if (!ctx) throw ("null context in subpath render") | 92 | if (!ctx) throw ("null context in subpath render"); |
122 | 93 | ||
123 | var numAnchors = this.getNumAnchors(); | 94 | var numAnchors = this.getNumAnchors(); |
124 | if (numAnchors === 0) { | 95 | if (numAnchors === 0) { |
125 | return; //nothing to do for empty paths | 96 | return; //nothing to do for empty paths |
126 | } | 97 | } |