diff options
author | hwc487 | 2012-04-19 13:01:43 -0700 |
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committer | hwc487 | 2012-04-19 13:01:43 -0700 |
commit | e6a20fe64574763483dc602bd759278ccf5e5e68 (patch) | |
tree | 69defe7200206f0257fe90697136fadef59d521e /js/lib/geom | |
parent | ae7eb87564632ce7c676bd728b8ff2710ff0bb83 (diff) | |
parent | 9284c19f076dec3b47ece7dc7bcd22d74e4246c3 (diff) | |
download | ninja-e6a20fe64574763483dc602bd759278ccf5e5e68.tar.gz |
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Textures
Conflicts:
js/lib/drawing/world.js
js/lib/geom/geom-obj.js
js/lib/rdge/materials/cloud-material.js
js/lib/rdge/materials/deform-material.js
js/lib/rdge/materials/flat-material.js
js/lib/rdge/materials/material.js
js/lib/rdge/materials/pulse-material.js
js/lib/rdge/materials/relief-tunnel-material.js
js/lib/rdge/materials/square-tunnel-material.js
js/lib/rdge/materials/star-material.js
js/lib/rdge/materials/taper-material.js
js/lib/rdge/materials/tunnel-material.js
js/lib/rdge/materials/twist-material.js
js/lib/rdge/materials/twist-vert-material.js
js/lib/rdge/materials/uber-material.js
js/lib/rdge/materials/water-material.js
js/lib/rdge/materials/z-invert-material.js
Diffstat (limited to 'js/lib/geom')
-rwxr-xr-x | js/lib/geom/brush-stroke.js | 637 | ||||
-rwxr-xr-x | js/lib/geom/circle.js | 113 | ||||
-rwxr-xr-x | js/lib/geom/geom-obj.js | 538 | ||||
-rwxr-xr-x | js/lib/geom/line.js | 82 | ||||
-rwxr-xr-x | js/lib/geom/rectangle.js | 125 | ||||
-rw-r--r-- | js/lib/geom/shape-primitive.js | 4 | ||||
-rwxr-xr-x | js/lib/geom/sub-path.js | 18 |
7 files changed, 744 insertions, 773 deletions
diff --git a/js/lib/geom/brush-stroke.js b/js/lib/geom/brush-stroke.js index 4c42539a..743dab85 100755 --- a/js/lib/geom/brush-stroke.js +++ b/js/lib/geom/brush-stroke.js | |||
@@ -4,9 +4,12 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | // Todo: This entire class should be converted to a module | ||
8 | var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; | 7 | var VecUtils = require("js/helper-classes/3D/vec-utils").VecUtils; |
9 | var GeomObj = require("js/lib/geom/geom-obj").GeomObj; | 8 | var GeomObj = require("js/lib/geom/geom-obj").GeomObj; |
9 | var CanvasController = require("js/controllers/elements/canvas-controller").CanvasController; | ||
10 | var ViewUtils = require("js/helper-classes/3D/view-utils").ViewUtils; | ||
11 | |||
12 | // Todo: This entire class should be converted to a module | ||
10 | 13 | ||
11 | /////////////////////////////////////////////////////////////////////// | 14 | /////////////////////////////////////////////////////////////////////// |
12 | // Class GLBrushStroke | 15 | // Class GLBrushStroke |
@@ -17,20 +20,20 @@ var BrushStroke = function GLBrushStroke() { | |||
17 | /////////////////////////////////////////////////// | 20 | /////////////////////////////////////////////////// |
18 | // Instance variables | 21 | // Instance variables |
19 | /////////////////////////////////////////////////// | 22 | /////////////////////////////////////////////////// |
20 | this._Points = []; | 23 | this._Points = []; //current state of points in stage-world space (may be different from input) |
24 | this._LocalPoints = []; //_Points in local coordinates...do this before rendering the points in the canvas | ||
25 | this._OrigLocalPoints = []; //copy of input points without any smoothing | ||
26 | this._stageWorldCenter = [0,0,0]; //coordinate for the canvas midPoint: a 3D vector in stage world space | ||
21 | this._BBoxMin = [0, 0, 0]; | 27 | this._BBoxMin = [0, 0, 0]; |
22 | this._BBoxMax = [0, 0, 0]; | 28 | this._BBoxMax = [0, 0, 0]; |
23 | this._dirty = true; | 29 | this._isDirty = true; |
24 | 30 | this._isInit = false; | |
25 | //whether or not to use the canvas drawing to stroke/fill | 31 | |
26 | this._useCanvasDrawing = true; | 32 | //the HTML5 canvas that holds this brush stroke |
27 | 33 | this._canvas = null; | |
28 | //the X and Y location of this subpath's canvas in stage world space of Ninja | ||
29 | this._canvasX = 0; | ||
30 | this._canvasY = 0; | ||
31 | 34 | ||
32 | //stroke information | 35 | //stroke information |
33 | this._strokeWidth = 0.0; | 36 | this._strokeWidth = 1.0; |
34 | this._strokeColor = [0.4, 0.4, 0.4, 1.0]; | 37 | this._strokeColor = [0.4, 0.4, 0.4, 1.0]; |
35 | this._secondStrokeColor = [1, 0.4, 0.4, 1.0]; | 38 | this._secondStrokeColor = [1, 0.4, 0.4, 1.0]; |
36 | this._strokeHardness = 100; | 39 | this._strokeHardness = 100; |
@@ -39,10 +42,10 @@ var BrushStroke = function GLBrushStroke() { | |||
39 | this._strokeDoSmoothing = false; | 42 | this._strokeDoSmoothing = false; |
40 | this._strokeUseCalligraphic = false; | 43 | this._strokeUseCalligraphic = false; |
41 | this._strokeAngle = 0; | 44 | this._strokeAngle = 0; |
45 | this._strokeAmountSmoothing = 0; | ||
42 | 46 | ||
43 | //the wetness of the brush (currently this is multiplied to the square of the stroke width, but todo should be changed to not depend on stroke width entirely | 47 | // currently, brush does not support a fill region |
44 | //smaller value means more samples for the path | 48 | this.canFill = false; |
45 | this._WETNESS_FACTOR = 0.25; | ||
46 | 49 | ||
47 | //threshold that tells us whether two samples are too far apart | 50 | //threshold that tells us whether two samples are too far apart |
48 | this._MAX_SAMPLE_DISTANCE_THRESHOLD = 5; | 51 | this._MAX_SAMPLE_DISTANCE_THRESHOLD = 5; |
@@ -51,7 +54,7 @@ var BrushStroke = function GLBrushStroke() { | |||
51 | this._MIN_SAMPLE_DISTANCE_THRESHOLD = 2; | 54 | this._MIN_SAMPLE_DISTANCE_THRESHOLD = 2; |
52 | 55 | ||
53 | //prevent extremely long paths that can take a long time to render | 56 | //prevent extremely long paths that can take a long time to render |
54 | this._MAX_ALLOWED_SAMPLES = 500; | 57 | this._MAX_ALLOWED_SAMPLES = 5000; |
55 | 58 | ||
56 | //drawing context | 59 | //drawing context |
57 | this._world = null; | 60 | this._world = null; |
@@ -61,10 +64,15 @@ var BrushStroke = function GLBrushStroke() { | |||
61 | this._planeMat = null; | 64 | this._planeMat = null; |
62 | this._planeMatInv = null; | 65 | this._planeMatInv = null; |
63 | this._planeCenter = null; | 66 | this._planeCenter = null; |
67 | this._dragPlane = null; | ||
64 | 68 | ||
65 | ///////////////////////////////////////////////////////// | 69 | ///////////////////////////////////////////////////////// |
66 | // Property Accessors/Setters | 70 | // Property Accessors/Setters |
67 | ///////////////////////////////////////////////////////// | 71 | ///////////////////////////////////////////////////////// |
72 | this.setCanvas = function(c) { | ||
73 | this._canvas = c; | ||
74 | } | ||
75 | |||
68 | this.setWorld = function (world) { | 76 | this.setWorld = function (world) { |
69 | this._world = world; | 77 | this._world = world; |
70 | }; | 78 | }; |
@@ -74,7 +82,7 @@ var BrushStroke = function GLBrushStroke() { | |||
74 | }; | 82 | }; |
75 | 83 | ||
76 | this.geomType = function () { | 84 | this.geomType = function () { |
77 | return this.GEOM_TYPE_CUBIC_BEZIER; | 85 | return this.GEOM_TYPE_BRUSH_STROKE; |
78 | }; | 86 | }; |
79 | 87 | ||
80 | this.setDrawingTool = function (tool) { | 88 | this.setDrawingTool = function (tool) { |
@@ -97,24 +105,15 @@ var BrushStroke = function GLBrushStroke() { | |||
97 | this._planeCenter = pc; | 105 | this._planeCenter = pc; |
98 | }; | 106 | }; |
99 | 107 | ||
100 | this.getCanvasX = function(){ | 108 | this.setDragPlane = function(p){ |
101 | return this._canvasX; | 109 | this._dragPlane = p; |
102 | }; | ||
103 | |||
104 | this.getCanvasY = function(){ | ||
105 | return this._canvasY; | ||
106 | }; | ||
107 | |||
108 | this.setCanvasX = function(cx){ | ||
109 | this._canvasX=cx; | ||
110 | }; | ||
111 | |||
112 | this.setCanvasY = function(cy){ | ||
113 | this._canvasY=cy; | ||
114 | }; | 110 | }; |
115 | 111 | ||
116 | this.getNumPoints = function () { | 112 | this.getNumPoints = function () { |
117 | return this._Points.length; | 113 | if (this._LocalPoints.length) |
114 | return this._LocalPoints.length; | ||
115 | else | ||
116 | return this._Points.length; | ||
118 | }; | 117 | }; |
119 | 118 | ||
120 | this.getPoint = function (index) { | 119 | this.getPoint = function (index) { |
@@ -125,30 +124,38 @@ var BrushStroke = function GLBrushStroke() { | |||
125 | //add the point only if it is some epsilon away from the previous point | 124 | //add the point only if it is some epsilon away from the previous point |
126 | var numPoints = this._Points.length; | 125 | var numPoints = this._Points.length; |
127 | if (numPoints>0) { | 126 | if (numPoints>0) { |
128 | var threshold = this._MIN_SAMPLE_DISTANCE_THRESHOLD;//this._WETNESS_FACTOR*this._strokeWidth; | 127 | var threshold = this._MIN_SAMPLE_DISTANCE_THRESHOLD; |
129 | var prevPt = this._Points[numPoints-1]; | 128 | var prevPt = this._Points[numPoints-1]; |
130 | var diffPt = [prevPt[0]-pt[0], prevPt[1]-pt[1]]; | 129 | var diffPt = [prevPt[0]-pt[0], prevPt[1]-pt[1]]; |
131 | var diffPtMag = Math.sqrt(diffPt[0]*diffPt[0] + diffPt[1]*diffPt[1]); | 130 | var diffPtMag = Math.sqrt(diffPt[0]*diffPt[0] + diffPt[1]*diffPt[1]); |
132 | if (diffPtMag>threshold){ | 131 | if (diffPtMag>threshold){ |
133 | this._Points.push(pt); | 132 | this._Points.push(pt); |
134 | this._dirty=true; | 133 | this._isDirty=true; |
134 | this._isInit = false; | ||
135 | } | 135 | } |
136 | } else { | 136 | } else { |
137 | this._Points.push(pt); | 137 | this._Points.push(pt); |
138 | this._dirty=true; | 138 | this._isDirty=true; |
139 | this._isInit = false; | ||
139 | } | 140 | } |
140 | }; | 141 | }; |
141 | 142 | ||
142 | this.insertPoint = function(pt, index){ | 143 | this.insertPoint = function(pt, index){ |
143 | this._Points.splice(index, 0, pt); this._dirty=true; | 144 | this._Points.splice(index, 0, pt); |
145 | this._isDirty=true; | ||
146 | this._isInit = false; | ||
144 | }; | 147 | }; |
145 | 148 | ||
146 | this.isDirty = function(){ | 149 | this.isDirty = function(){ |
147 | return this._dirty; | 150 | return this._isDirty; |
148 | }; | 151 | }; |
149 | 152 | ||
150 | this.makeDirty = function(){ | 153 | this.makeDirty = function(){ |
151 | this._dirty=true; | 154 | this._isDirty=true; |
155 | }; | ||
156 | |||
157 | this.getStageWorldCenter = function() { | ||
158 | return this._stageWorldCenter; | ||
152 | }; | 159 | }; |
153 | 160 | ||
154 | this.getBBoxMin = function () { | 161 | this.getBBoxMin = function () { |
@@ -165,7 +172,10 @@ var BrushStroke = function GLBrushStroke() { | |||
165 | 172 | ||
166 | this.setStrokeWidth = function (w) { | 173 | this.setStrokeWidth = function (w) { |
167 | this._strokeWidth = w; | 174 | this._strokeWidth = w; |
168 | this._dirty=true; | 175 | if (this._strokeWidth<1) { |
176 | this._strokeWidth = 1; | ||
177 | } | ||
178 | this._isDirty=true; | ||
169 | }; | 179 | }; |
170 | 180 | ||
171 | this.getStrokeMaterial = function () { | 181 | this.getStrokeMaterial = function () { |
@@ -173,7 +183,7 @@ var BrushStroke = function GLBrushStroke() { | |||
173 | }; | 183 | }; |
174 | 184 | ||
175 | this.setStrokeMaterial = function (m) { | 185 | this.setStrokeMaterial = function (m) { |
176 | this._strokeMaterial = m; | 186 | this._strokeMaterial = m; this._isDirty = true; |
177 | }; | 187 | }; |
178 | 188 | ||
179 | this.getStrokeColor = function () { | 189 | this.getStrokeColor = function () { |
@@ -181,27 +191,69 @@ var BrushStroke = function GLBrushStroke() { | |||