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author | Jose Antonio Marquez Russo | 2012-03-08 10:49:06 -0800 |
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committer | Jose Antonio Marquez Russo | 2012-03-08 10:49:06 -0800 |
commit | 85f21e020ac281e8e545df1cf269034de99a00b1 (patch) | |
tree | 441834fa8b02b1cc2a970210020d27e06d2c99be /js/lib/rdge/materials/bump-metal-material.js | |
parent | d9813946dc28d8c28033a68b68300b9d9eda115c (diff) | |
parent | 11a6f18e274d7232cdbb8f6e9e65e0a5ab756451 (diff) | |
download | ninja-85f21e020ac281e8e545df1cf269034de99a00b1.tar.gz |
Merge pull request #29 from ericmueller/integration
Integration
Diffstat (limited to 'js/lib/rdge/materials/bump-metal-material.js')
-rwxr-xr-x | js/lib/rdge/materials/bump-metal-material.js | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/js/lib/rdge/materials/bump-metal-material.js b/js/lib/rdge/materials/bump-metal-material.js index 61126952..67b16371 100755 --- a/js/lib/rdge/materials/bump-metal-material.js +++ b/js/lib/rdge/materials/bump-metal-material.js | |||
@@ -75,7 +75,7 @@ var BumpMetalMaterial = function BumpMetalMaterial() { | |||
75 | this.setProperty = function( prop, value ) | 75 | this.setProperty = function( prop, value ) |
76 | { | 76 | { |
77 | // every material should do something with the "color" property | 77 | // every material should do something with the "color" property |
78 | if (prop === "color") prop = "lightDiff"; | 78 | if (prop === "color") return; |
79 | 79 | ||
80 | // make sure we have legitimate imput | 80 | // make sure we have legitimate imput |
81 | var ok = this.validateProperty( prop, value ); | 81 | var ok = this.validateProperty( prop, value ); |
@@ -116,7 +116,7 @@ var BumpMetalMaterial = function BumpMetalMaterial() { | |||
116 | this._shader['default'].u_light0Diff.set( this.getLightDiff() ); | 116 | this._shader['default'].u_light0Diff.set( this.getLightDiff() ); |
117 | 117 | ||
118 | // set up the material node | 118 | // set up the material node |
119 | this._materialNode = createMaterialNode( this.getShaderName() ); | 119 | this._materialNode = createMaterialNode( this.getShaderName() + "_" + world.generateUniqueNodeID() ); |
120 | this._materialNode.setShader(this._shader); | 120 | this._materialNode.setShader(this._shader); |
121 | 121 | ||
122 | // set some image maps | 122 | // set some image maps |