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authorhwc4872012-06-13 13:56:10 -0700
committerhwc4872012-06-13 13:56:10 -0700
commita7aa51e6b91623772eef54b827616432838b560e (patch)
tree5b082e3e24fd8311e9334055a7b3b264a3223b26 /js/lib/rdge/materials/bump-metal-material.js
parenteea0703ca3b7f066a9d685ce09905d4860fa082d (diff)
downloadninja-a7aa51e6b91623772eef54b827616432838b560e.tar.gz
Material bug fixes - reset texture array.
Diffstat (limited to 'js/lib/rdge/materials/bump-metal-material.js')
-rwxr-xr-xjs/lib/rdge/materials/bump-metal-material.js4
1 files changed, 2 insertions, 2 deletions
diff --git a/js/lib/rdge/materials/bump-metal-material.js b/js/lib/rdge/materials/bump-metal-material.js
index f73f1d34..4604a89d 100755
--- a/js/lib/rdge/materials/bump-metal-material.js
+++ b/js/lib/rdge/materials/bump-metal-material.js
@@ -24,8 +24,8 @@ var BumpMetalMaterial = function BumpMetalMaterial() {
24 this._defaultSpecularTexture = "assets/images/silver.png"; 24 this._defaultSpecularTexture = "assets/images/silver.png";
25 this._defaultNormalTexture = "assets/images/normalMap.png"; 25 this._defaultNormalTexture = "assets/images/normalMap.png";
26 26
27 // keep the array of initialized textures 27 // array textures indexed by shader uniform name
28 this._textures = []; 28 this._glTextures = [];
29 29
30 this._speed = 1.0; 30 this._speed = 1.0;
31 31