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author | Valerio Virgillito | 2012-06-20 11:17:47 -0700 |
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committer | Valerio Virgillito | 2012-06-20 11:17:47 -0700 |
commit | 3f5aa43b5b545cd551c5585ef5f2d478c2d49cad (patch) | |
tree | fe5beec45a8d7f45a90659e95c4f13a679ae35d5 /js/lib/rdge/materials/cloud-material.js | |
parent | 5c4ff40d7950282a179dcfd49c5ea9234e0a8185 (diff) | |
parent | fcb6309915161d16a74a4385b905742f35b7d62d (diff) | |
download | ninja-3f5aa43b5b545cd551c5585ef5f2d478c2d49cad.tar.gz |
Merge branch 'refs/heads/master' into montage-v11-integration
Conflicts:
js/io/system/ninjalibrary.json
Signed-off-by: Valerio Virgillito <valerio@motorola.com>
Diffstat (limited to 'js/lib/rdge/materials/cloud-material.js')
-rw-r--r-- | js/lib/rdge/materials/cloud-material.js | 439 |
1 files changed, 357 insertions, 82 deletions
diff --git a/js/lib/rdge/materials/cloud-material.js b/js/lib/rdge/materials/cloud-material.js index bde42ac3..fc833565 100644 --- a/js/lib/rdge/materials/cloud-material.js +++ b/js/lib/rdge/materials/cloud-material.js | |||
@@ -4,25 +4,55 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; | 7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; |
8 | var Material = require("js/lib/rdge/materials/material").Material; | 8 | var Material = require("js/lib/rdge/materials/material").Material; |
9 | var GLWorld = require("js/lib/drawing/world").World; | ||
10 | var Texture = require("js/lib/rdge/texture").Texture; | ||
11 | var ElementMediator = require("js/mediators/element-mediator").ElementMediator; | ||
12 | var TagTool = require("js/tools/TagTool").TagTool; | ||
13 | |||
9 | /////////////////////////////////////////////////////////////////////// | 14 | /////////////////////////////////////////////////////////////////////// |
10 | // Class GLMaterial | 15 | // Class GLMaterial |
11 | // RDGE representation of a material. | 16 | // RDGE representation of a material. |
12 | /////////////////////////////////////////////////////////////////////// | 17 | /////////////////////////////////////////////////////////////////////// |
13 | var CloudMaterial = function CloudMaterial() { | 18 | var CloudMaterial = function CloudMaterial() |
19 | { | ||
14 | /////////////////////////////////////////////////////////////////////// | 20 | /////////////////////////////////////////////////////////////////////// |
15 | // Instance variables | 21 | // Instance variables |
16 | /////////////////////////////////////////////////////////////////////// | 22 | /////////////////////////////////////////////////////////////////////// |
17 | this._name = "CloudMaterial"; | 23 | this._name = "Cloud"; |
18 | this._shaderName = "cloud"; | 24 | this._shaderName = "cloud"; |
19 | 25 | ||
26 | this._texMap = 'assets/images/cloud10.png'; | ||
20 | this._texMap = 'assets/images/cloud2.jpg'; | 27 | this._texMap = 'assets/images/cloud2.jpg'; |
28 | //this._texMap = 'assets/images/CL13.png'; | ||
29 | //this._texMap = 'assets/images/material_paint.png'; | ||
30 | //this._texMap = 'assets/images/us_flag.png'; | ||
31 | //this._texMap = 'assets/images/cubelight.png'; | ||
21 | this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; | 32 | this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; |
22 | 33 | ||
34 | // base size of cloud polygons. Random adjustments made to each quad | ||
35 | this._cloudSize = 40; | ||
36 | |||
23 | this._time = 0.0; | 37 | this._time = 0.0; |
24 | this._dTime = 0.01; | 38 | this._dTime = 0.01; |
25 | 39 | ||
40 | // parameter initial values | ||
41 | this._time = 0.0; | ||
42 | this._surfaceAlpha = 0.5; | ||
43 | // this._zmin = 2.0; | ||
44 | // this._zmax = 5.0; | ||
45 | this._zmin = 5.0; | ||
46 | this._zmax = 10.0; | ||
47 | |||
48 | // the adjusted zMin and zMax values are | ||
49 | // what get sent to the shader. They are initialized | ||
50 | // in buildGeometry | ||
51 | this._adjustedZMin = this._zmin; | ||
52 | this._adjustedZMax = this._zmax; | ||
53 | |||
54 | |||
55 | |||
26 | /////////////////////////////////////////////////////////////////////// | 56 | /////////////////////////////////////////////////////////////////////// |
27 | // Property Accessors | 57 | // Property Accessors |
28 | /////////////////////////////////////////////////////////////////////// | 58 | /////////////////////////////////////////////////////////////////////// |
@@ -34,7 +64,6 @@ var CloudMaterial = function CloudMaterial() { | |||
34 | 64 | ||
35 | this.setDiffuseColor = function (c) { this._propValues[this._propNames[1]] = c.slice(0); this.updateColor(); }; | 65 | this.setDiffuseColor = function (c) { this._propValues[this._propNames[1]] = c.slice(0); this.updateColor(); }; |
36 | this.getDiffuseColor = function () { return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null; }; | 66 | this.getDiffuseColor = function () { return this._propValues[this._propNames[1]] ? this._propValues[this._propNames[1]].slice() : null; }; |
37 | |||
38 | this.isAnimated = function () { return true; }; | 67 | this.isAnimated = function () { return true; }; |
39 | 68 | ||
40 | /////////////////////////////////////////////////////////////////////// | 69 | /////////////////////////////////////////////////////////////////////// |
@@ -65,7 +94,6 @@ var CloudMaterial = function CloudMaterial() { | |||
65 | case "diffusecolor": | 94 | case "diffusecolor": |
66 | this.setDiffuseColor(value); | 95 | this.setDiffuseColor(value); |
67 | break; | 96 | break; |
68 | |||
69 | case "color": | 97 | case "color": |
70 | break; | 98 | break; |
71 | } | 99 | } |
@@ -77,97 +105,300 @@ var CloudMaterial = function CloudMaterial() { | |||
77 | // Methods | 105 | // Methods |
78 | /////////////////////////////////////////////////////////////////////// | 106 | /////////////////////////////////////////////////////////////////////// |
79 | // duplicate method required | 107 | // duplicate method required |
80 | this.dup = function (world) { | 108 | /**************************************************************/ |
81 | // save the world | ||
82 | if (world) this.setWorld(world); | ||
83 | |||
84 | // allocate a new uber material | ||
85 | var newMat = new CloudMaterial(); | ||
86 | |||
87 | // copy over the current values; | ||
88 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
89 | this.getAllProperties(propNames, propValues, propTypes, propLabels); | ||
90 | var n = propNames.length; | ||
91 | for (var i = 0; i < n; i++) { | ||
92 | newMat.setProperty(propNames[i], propValues[i]); | ||
93 | } | ||
94 | |||
95 | return newMat; | ||
96 | }; | ||
97 | 109 | ||
98 | this.init = function (world) { | 110 | this.init = function (world) { |
99 | // save the world | 111 | var GLWorld = require("js/lib/drawing/world").World, |
100 | if (world) this.setWorld(world); | 112 | NJUtils = require("js/lib/NJUtils").NJUtils; |
101 | 113 | ||
102 | // this variable declared above is inherited set to a smaller delta. | 114 | // save the world |
103 | // the cloud material runs a little faster | 115 | if (world) this.setWorld( world ); |
104 | this._dTime = 0.01; | 116 | var dstWorld = world; |
105 | 117 | ||
106 | // set up the shader | 118 | // create a canvas to render into |
107 | this._shader = new RDGE.jshader(); | 119 | var dstCanvas = this.getWorld().getCanvas(); |
108 | this._shader.def = cloudMaterialDef; | 120 | var doc = this.getWorld().getCanvas().ownerDocument; |
109 | this._shader.init(); | 121 | var canvasID = "__canvas__"; |
110 | 122 | //this._srcCanvas = doc.createElement(canvasID); | |
111 | // set up the material node | 123 | this._srcCanvas = NJUtils.makeNJElement("canvas", canvasID, "shape", {"data-RDGE-id": NJUtils.generateRandom()}, true); |
112 | this._materialNode = RDGE.createMaterialNode("cloudMaterial" + "_" + world.generateUniqueNodeID()); | 124 | srcCanvas = this._srcCanvas; |
113 | this._materialNode.setShader(this._shader); | 125 | srcCanvas.width = dstCanvas.width; |
114 | 126 | srcCanvas.height = dstCanvas.height; | |
115 | this._time = 0; | 127 | |
116 | if (this._shader && this._shader['default']) { | 128 | ////////////////////////////////////////////////////////////////////////////////// |
117 | this._shader['default'].u_time.set([this._time]); | 129 | // IS THIS NECESSARY?? |
118 | this._shader['default'].u_DiffuseColor.set(this._diffuseColor); | 130 | // var elementModel = TagTool.makeElement(~~srcCanvas.width, ~~srcCanvas.height, |
119 | } | 131 | // Matrix.I(4), [0,0,0], srcCanvas); |
120 | 132 | // ElementMediator.addElement(srcCanvas, elementModel.data, true); | |
121 | // set the shader values in the shader | 133 | ////////////////////////////////////////////////////////////////////////////////// |
122 | this.updateTexture(); | 134 | |
123 | this.update(0); | 135 | // build the source. |
124 | }; | 136 | // the source being the world/canvas/geometry of the clouds. |
125 | 137 | // the source is used to create a texture map that is then used by | |
126 | this.updateColor = function () { | 138 | // the destimation. |
127 | var material = this._materialNode; | 139 | this.buildSource(); |
128 | if (material) { | 140 | |
129 | var technique = material.shaderProgram['default']; | 141 | // set up the shader |
130 | var renderer = RDGE.globals.engine.getContext().renderer; | 142 | this._shader = new RDGE.jshader(); |
131 | if (renderer && technique) { | 143 | this._shader.def = cloudMapMaterialDef; |
132 | var color = this._propValues[this._propNames[1]]; | 144 | this._shader.init(); |
133 | technique.u_DiffuseColor.set(this._diffuseColor); | 145 | |
134 | } | 146 | // set up the material node |
135 | } | 147 | this._materialNode = RDGE.createMaterialNode("cloudMapMaterial" + "_" + world.generateUniqueNodeID()); |
148 | this._materialNode.setShader(this._shader); | ||
149 | |||
150 | // initialize the time | ||
151 | this._time = 0; | ||
152 | |||
153 | // create the texture to map the source cloud generation world/canvas to the destination | ||
154 | var wrap = 'REPEAT', mips = true; | ||
155 | this._glTex = new Texture( world, this._srcCanvas, wrap, mips ); | ||
156 | |||
157 | // set the shader values in the shader | ||
158 | this.updateTexture(); | ||
159 | this.update( 0 ); | ||
136 | }; | 160 | }; |
161 | /**************************************************************/ | ||
137 | 162 | ||
138 | this.updateTexture = function () { | 163 | this.updateTexture = function () |
164 | { | ||
139 | var material = this._materialNode; | 165 | var material = this._materialNode; |
140 | if (material) { | 166 | if (material) |
167 | { | ||
141 | var technique = material.shaderProgram['default']; | 168 | var technique = material.shaderProgram['default']; |
142 | var renderer = RDGE.globals.engine.getContext().renderer; | 169 | var saveContext = RDGE.globals.engine.getContext(); |
143 | if (renderer && technique) { | 170 | var renderer = RDGE.globals.engine.getContext().renderer; |
171 | if (renderer && technique) | ||
172 | { | ||
144 | var texMapName = this._propValues[this._propNames[0]]; | 173 | var texMapName = this._propValues[this._propNames[0]]; |
145 | var wrap = 'REPEAT', mips = true; | 174 | var wrap = 'REPEAT', mips = true; |
146 | var tex = this.loadTexture(texMapName, wrap, mips); | 175 | if (this._glTex) |
176 | { | ||
177 | this._glTex.render(); | ||
147 | 178 | ||