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authorJohn Mayhew2012-07-09 17:28:24 -0700
committerJohn Mayhew2012-07-09 17:28:24 -0700
commit770bcb52422742ff741a88a75ecefbeb90bc9247 (patch)
tree64cb3e09a8daeb340261dd7f3869c73f7b90b643 /js/lib/rdge/materials/deform-material.js
parent8c5ecaf90062f9e030386f338bdc19fd62b826c8 (diff)
parent2b2b5fbb4b6a786daa4e9d4ee9eba9ac78924842 (diff)
downloadninja-770bcb52422742ff741a88a75ecefbeb90bc9247.tar.gz
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal
Conflicts: manifest.json
Diffstat (limited to 'js/lib/rdge/materials/deform-material.js')
-rw-r--r--js/lib/rdge/materials/deform-material.js125
1 files changed, 68 insertions, 57 deletions
diff --git a/js/lib/rdge/materials/deform-material.js b/js/lib/rdge/materials/deform-material.js
index 234f22e4..935b091f 100644
--- a/js/lib/rdge/materials/deform-material.js
+++ b/js/lib/rdge/materials/deform-material.js
@@ -1,24 +1,25 @@
1/* <copyright> 1/* <copyright>
2Copyright (c) 2012, Motorola Mobility, Inc 2Copyright (c) 2012, Motorola Mobility LLC.
3All Rights Reserved. 3All Rights Reserved.
4BSD License.
5 4
6Redistribution and use in source and binary forms, with or without 5Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are met: 6modification, are permitted provided that the following conditions are met:
8 7
9 - Redistributions of source code must retain the above copyright notice, 8* Redistributions of source code must retain the above copyright notice,
10 this list of conditions and the following disclaimer. 9 this list of conditions and the following disclaimer.
11 - Redistributions in binary form must reproduce the above copyright 10
12 notice, this list of conditions and the following disclaimer in the 11* Redistributions in binary form must reproduce the above copyright notice,
13 documentation and/or other materials provided with the distribution. 12 this list of conditions and the following disclaimer in the documentation
14 - Neither the name of Motorola Mobility nor the names of its contributors 13 and/or other materials provided with the distribution.
15 may be used to endorse or promote products derived from this software 14
16 without specific prior written permission. 15* Neither the name of Motorola Mobility LLC nor the names of its
16 contributors may be used to endorse or promote products derived from this
17 software without specific prior written permission.
17 18
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 22ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 23LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 24CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 25SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
@@ -51,21 +52,21 @@ var DeformMaterial = function DeformMaterial() {
51 /////////////////////////////////////////////////////////////////////// 52 ///////////////////////////////////////////////////////////////////////
52 // all defined in parent PulseMaterial.js 53 // all defined in parent PulseMaterial.js
53 // load the local default value 54 // load the local default value
54 var u_tex0_index = 0; 55 var u_tex0_index = 0;
55 this._propNames = ["u_tex0", "u_speed" ]; 56 this._propNames = ["u_tex0", "u_speed" ];
56 this._propLabels = ["Texture map", "Speed" ]; 57 this._propLabels = ["Texture map", "Speed" ];
57 this._propTypes = ["file", "float" ]; 58 this._propTypes = ["file", "float" ];
58 this._propValues = []; 59 this._propValues = [];
59 this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0); 60 this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0);
60 this._propValues[this._propNames[1]] = 1.0; 61 this._propValues[this._propNames[1]] = 1.0;
61 62
62 this._propValues[ this._propNames[ u_tex0_index] ] = this._defaultTexMap.slice(0); 63 this._propValues[ this._propNames[ u_tex0_index] ] = this._defaultTexMap.slice(0);
63 64
64 /////////////////////////////////////////////////////////////////////// 65 ///////////////////////////////////////////////////////////////////////
65 // Material Property Accessors 66 // Material Property Accessors
66 /////////////////////////////////////////////////////////////////////// 67 ///////////////////////////////////////////////////////////////////////
67 this.isAnimated = function() { return true; }; 68 this.isAnimated = function() { return true; };
68 this.getShaderDef = function() { return pulseMaterialDef; } 69 this.getShaderDef = function() { return pulseMaterialDef; }
69 70
70 /////////////////////////////////////////////////////////////////////// 71 ///////////////////////////////////////////////////////////////////////
71 72
@@ -98,50 +99,60 @@ var DeformMaterial = function DeformMaterial() {
98 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); 99 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]);
99 this.update(0); 100 this.update(0);
100 }; 101 };
102
103 this.resetToDefault = function()
104 {
105 this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0);
106 this._propValues[this._propNames[1]] = 1.0;
107
108 var nProps = this._propNames.length;
109 for (var i=0; i<nProps; i++)
110 this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] );
111 };
101}; 112};
102 113
103/////////////////////////////////////////////////////////////////////////////////////// 114///////////////////////////////////////////////////////////////////////////////////////
104// RDGE shader 115// RDGE shader
105 116
106// shader spec (can also be loaded from a .JSON file, or constructed at runtime) 117// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
107var deformMaterialDef = 118var deformMaterialDef =
108{'shaders': 119{'shaders':
109 { 120 {
110 'defaultVShader':"assets/shaders/Basic.vert.glsl", 121 'defaultVShader':"assets/shaders/Basic.vert.glsl",
111 'defaultFShader':"assets/shaders/Deform.frag.glsl" 122 'defaultFShader':"assets/shaders/Deform.frag.glsl"
112 }, 123 },
113 'techniques': 124 'techniques':
114 { 125 {
115 'default': 126 'default':
116 [ 127 [
117 { 128 {
118 'vshader' : 'defaultVShader', 129 'vshader' : 'defaultVShader',
119 'fshader' : 'defaultFShader', 130 'fshader' : 'defaultFShader',
120 // attributes 131 // attributes
121 'attributes' : 132 'attributes' :
122 { 133 {
123 'vert' : { 'type' : 'vec3' }, 134 'vert' : { 'type' : 'vec3' },
124 'normal' : { 'type' : 'vec3' }, 135 'normal' : { 'type' : 'vec3' },
125 'texcoord' : { 'type' : 'vec2' } 136 'texcoord' : { 'type' : 'vec2' }
126 }, 137 },
127 // parameters 138 // parameters
128 'params' : 139 'params' :
129 { 140 {
130 'u_tex0': { 'type' : 'tex2d' }, 141 'u_tex0': { 'type' : 'tex2d' },
131 'u_time' : { 'type' : 'float' }, 142 'u_time' : { 'type' : 'float' },
132 'u_speed' : { 'type' : 'float' }, 143 'u_speed' : { 'type' : 'float' },
133 'u_resolution' : { 'type' : 'vec2' } 144 'u_resolution' : { 'type' : 'vec2' }
134 }, 145 },
135 146
136 // render states 147 // render states
137 'states' : 148 'states' :
138 { 149 {
139 'depthEnable' : true, 150 'depthEnable' : true,
140 'offset':[1.0, 0.1] 151 'offset':[1.0, 0.1]
141 } 152 }
142 } 153 }
143 ] 154 ]
144 } 155 }
145}; 156};
146 157
147DeformMaterial.prototype = new PulseMaterial(); 158DeformMaterial.prototype = new PulseMaterial();