diff options
author | John Mayhew | 2012-07-09 17:28:24 -0700 |
---|---|---|
committer | John Mayhew | 2012-07-09 17:28:24 -0700 |
commit | 770bcb52422742ff741a88a75ecefbeb90bc9247 (patch) | |
tree | 64cb3e09a8daeb340261dd7f3869c73f7b90b643 /js/lib/rdge/materials/deform-material.js | |
parent | 8c5ecaf90062f9e030386f338bdc19fd62b826c8 (diff) | |
parent | 2b2b5fbb4b6a786daa4e9d4ee9eba9ac78924842 (diff) | |
download | ninja-770bcb52422742ff741a88a75ecefbeb90bc9247.tar.gz |
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal
Conflicts:
manifest.json
Diffstat (limited to 'js/lib/rdge/materials/deform-material.js')
-rw-r--r-- | js/lib/rdge/materials/deform-material.js | 125 |
1 files changed, 68 insertions, 57 deletions
diff --git a/js/lib/rdge/materials/deform-material.js b/js/lib/rdge/materials/deform-material.js index 234f22e4..935b091f 100644 --- a/js/lib/rdge/materials/deform-material.js +++ b/js/lib/rdge/materials/deform-material.js | |||
@@ -1,24 +1,25 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | Copyright (c) 2012, Motorola Mobility, Inc | 2 | Copyright (c) 2012, Motorola Mobility LLC. |
3 | All Rights Reserved. | 3 | All Rights Reserved. |
4 | BSD License. | ||
5 | 4 | ||
6 | Redistribution and use in source and binary forms, with or without | 5 | Redistribution and use in source and binary forms, with or without |
7 | modification, are permitted provided that the following conditions are met: | 6 | modification, are permitted provided that the following conditions are met: |
8 | 7 | ||
9 | - Redistributions of source code must retain the above copyright notice, | 8 | * Redistributions of source code must retain the above copyright notice, |
10 | this list of conditions and the following disclaimer. | 9 | this list of conditions and the following disclaimer. |
11 | - Redistributions in binary form must reproduce the above copyright | 10 | |
12 | notice, this list of conditions and the following disclaimer in the | 11 | * Redistributions in binary form must reproduce the above copyright notice, |
13 | documentation and/or other materials provided with the distribution. | 12 | this list of conditions and the following disclaimer in the documentation |
14 | - Neither the name of Motorola Mobility nor the names of its contributors | 13 | and/or other materials provided with the distribution. |
15 | may be used to endorse or promote products derived from this software | 14 | |
16 | without specific prior written permission. | 15 | * Neither the name of Motorola Mobility LLC nor the names of its |
16 | contributors may be used to endorse or promote products derived from this | ||
17 | software without specific prior written permission. | ||
17 | 18 | ||
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 20 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 21 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 22 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 23 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 24 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 25 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
@@ -51,21 +52,21 @@ var DeformMaterial = function DeformMaterial() { | |||
51 | /////////////////////////////////////////////////////////////////////// | 52 | /////////////////////////////////////////////////////////////////////// |
52 | // all defined in parent PulseMaterial.js | 53 | // all defined in parent PulseMaterial.js |
53 | // load the local default value | 54 | // load the local default value |
54 | var u_tex0_index = 0; | 55 | var u_tex0_index = 0; |
55 | this._propNames = ["u_tex0", "u_speed" ]; | 56 | this._propNames = ["u_tex0", "u_speed" ]; |
56 | this._propLabels = ["Texture map", "Speed" ]; | 57 | this._propLabels = ["Texture map", "Speed" ]; |
57 | this._propTypes = ["file", "float" ]; | 58 | this._propTypes = ["file", "float" ]; |
58 | this._propValues = []; | 59 | this._propValues = []; |
59 | this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0); | 60 | this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0); |
60 | this._propValues[this._propNames[1]] = 1.0; | 61 | this._propValues[this._propNames[1]] = 1.0; |
61 | 62 | ||
62 | this._propValues[ this._propNames[ u_tex0_index] ] = this._defaultTexMap.slice(0); | 63 | this._propValues[ this._propNames[ u_tex0_index] ] = this._defaultTexMap.slice(0); |
63 | 64 | ||
64 | /////////////////////////////////////////////////////////////////////// | 65 | /////////////////////////////////////////////////////////////////////// |
65 | // Material Property Accessors | 66 | // Material Property Accessors |
66 | /////////////////////////////////////////////////////////////////////// | 67 | /////////////////////////////////////////////////////////////////////// |
67 | this.isAnimated = function() { return true; }; | 68 | this.isAnimated = function() { return true; }; |
68 | this.getShaderDef = function() { return pulseMaterialDef; } | 69 | this.getShaderDef = function() { return pulseMaterialDef; } |
69 | 70 | ||
70 | /////////////////////////////////////////////////////////////////////// | 71 | /////////////////////////////////////////////////////////////////////// |
71 | 72 | ||
@@ -98,50 +99,60 @@ var DeformMaterial = function DeformMaterial() { | |||
98 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); | 99 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
99 | this.update(0); | 100 | this.update(0); |
100 | }; | 101 | }; |
102 | |||
103 | this.resetToDefault = function() | ||
104 | { | ||
105 | this._propValues[this._propNames[0]] = this._defaultTexMap.slice(0); | ||
106 | this._propValues[this._propNames[1]] = 1.0; | ||
107 | |||
108 | var nProps = this._propNames.length; | ||
109 | for (var i=0; i<nProps; i++) | ||
110 | this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] ); | ||
111 | }; | ||
101 | }; | 112 | }; |
102 | 113 | ||
103 | /////////////////////////////////////////////////////////////////////////////////////// | 114 | /////////////////////////////////////////////////////////////////////////////////////// |
104 | // RDGE shader | 115 | // RDGE shader |
105 | 116 | ||
106 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 117 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
107 | var deformMaterialDef = | 118 | var deformMaterialDef = |
108 | {'shaders': | 119 | {'shaders': |
109 | { | 120 | { |
110 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", | 121 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", |
111 | 'defaultFShader':"assets/shaders/Deform.frag.glsl" | 122 | 'defaultFShader':"assets/shaders/Deform.frag.glsl" |
112 | }, | 123 | }, |
113 | 'techniques': | 124 | 'techniques': |
114 | { | 125 | { |
115 | 'default': | 126 | 'default': |
116 | [ | 127 | [ |
117 | { | 128 | { |
118 | 'vshader' : 'defaultVShader', | 129 | 'vshader' : 'defaultVShader', |
119 | 'fshader' : 'defaultFShader', | 130 | 'fshader' : 'defaultFShader', |
120 | // attributes | 131 | // attributes |
121 | 'attributes' : | 132 | 'attributes' : |
122 | { | 133 | { |
123 | 'vert' : { 'type' : 'vec3' }, | 134 | 'vert' : { 'type' : 'vec3' }, |
124 | 'normal' : { 'type' : 'vec3' }, | 135 | 'normal' : { 'type' : 'vec3' }, |
125 | 'texcoord' : { 'type' : 'vec2' } | 136 | 'texcoord' : { 'type' : 'vec2' } |
126 | }, | 137 | }, |
127 | // parameters | 138 | // parameters |
128 | 'params' : | 139 | 'params' : |
129 | { | 140 | { |
130 | 'u_tex0': { 'type' : 'tex2d' }, | 141 | 'u_tex0': { 'type' : 'tex2d' }, |
131 | 'u_time' : { 'type' : 'float' }, | 142 | 'u_time' : { 'type' : 'float' }, |
132 | 'u_speed' : { 'type' : 'float' }, | 143 | 'u_speed' : { 'type' : 'float' }, |
133 | 'u_resolution' : { 'type' : 'vec2' } | 144 | 'u_resolution' : { 'type' : 'vec2' } |
134 | }, | 145 | }, |
135 | 146 | ||
136 | // render states | 147 | // render states |
137 | 'states' : | 148 | 'states' : |
138 | { | 149 | { |
139 | 'depthEnable' : true, | 150 | 'depthEnable' : true, |
140 | 'offset':[1.0, 0.1] | 151 | 'offset':[1.0, 0.1] |
141 | } | 152 | } |
142 | } | 153 | } |
143 | ] | 154 | ] |
144 | } | 155 | } |
145 | }; | 156 | }; |
146 | 157 | ||
147 | DeformMaterial.prototype = new PulseMaterial(); | 158 | DeformMaterial.prototype = new PulseMaterial(); |