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authorKruti Shah2012-07-17 12:40:00 -0700
committerKruti Shah2012-07-17 12:40:00 -0700
commitbf2d7bdb22c28089dc1067bc9094ebc590daac87 (patch)
tree2156d9920ea1b7db49ed6460545fea7cda121bae /js/lib/rdge/materials/flat-material.js
parent7e2c2dbd040ed79a3f0678f91bd4b6db9cf69231 (diff)
parentb4b3e45d6684e77d361b4f8ca5be4889428320c5 (diff)
downloadninja-bf2d7bdb22c28089dc1067bc9094ebc590daac87.tar.gz
Merge branch 'refs/heads/TimelineUberJD' into Timeline-local-kruti
Diffstat (limited to 'js/lib/rdge/materials/flat-material.js')
-rwxr-xr-xjs/lib/rdge/materials/flat-material.js87
1 files changed, 44 insertions, 43 deletions
diff --git a/js/lib/rdge/materials/flat-material.js b/js/lib/rdge/materials/flat-material.js
index 6b8bd2c5..137ba6c8 100755
--- a/js/lib/rdge/materials/flat-material.js
+++ b/js/lib/rdge/materials/flat-material.js
@@ -1,24 +1,25 @@
1/* <copyright> 1/* <copyright>
2Copyright (c) 2012, Motorola Mobility, Inc 2Copyright (c) 2012, Motorola Mobility LLC.
3All Rights Reserved. 3All Rights Reserved.
4BSD License.
5 4
6Redistribution and use in source and binary forms, with or without 5Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are met: 6modification, are permitted provided that the following conditions are met:
8 7
9 - Redistributions of source code must retain the above copyright notice, 8* Redistributions of source code must retain the above copyright notice,
10 this list of conditions and the following disclaimer. 9 this list of conditions and the following disclaimer.
11 - Redistributions in binary form must reproduce the above copyright 10
12 notice, this list of conditions and the following disclaimer in the 11* Redistributions in binary form must reproduce the above copyright notice,
13 documentation and/or other materials provided with the distribution. 12 this list of conditions and the following disclaimer in the documentation
14 - Neither the name of Motorola Mobility nor the names of its contributors 13 and/or other materials provided with the distribution.
15 may be used to endorse or promote products derived from this software 14
16 without specific prior written permission. 15* Neither the name of Motorola Mobility LLC nor the names of its
16 contributors may be used to endorse or promote products derived from this
17 software without specific prior written permission.
17 18
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 22ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 23LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 24CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 25SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
@@ -48,8 +49,8 @@ var FlatMaterial = function FlatMaterial()
48 // Property Accessors 49 // Property Accessors
49 /////////////////////////////////////////////////////////////////////// 50 ///////////////////////////////////////////////////////////////////////
50 this.getShaderName = function () { return this._shaderName; }; 51 this.getShaderName = function () { return this._shaderName; };
51 this.isAnimated = function () { return false; }; 52 this.isAnimated = function () { return false; };
52 this.getTechniqueName = function() { return 'colorMe' }; 53 this.getTechniqueName = function() { return 'colorMe' };
53 54
54 /////////////////////////////////////////////////////////////////////// 55 ///////////////////////////////////////////////////////////////////////
55 // Methods 56 // Methods
@@ -57,7 +58,7 @@ var FlatMaterial = function FlatMaterial()
57 // duplcate method requirde 58 // duplcate method requirde
58 59
59 this.init = function (world) 60 this.init = function (world)
60 { 61 {
61 // save the world 62 // save the world
62 if (world) { 63 if (world) {
63 this.setWorld(world); 64 this.setWorld(world);
@@ -70,8 +71,8 @@ var FlatMaterial = function FlatMaterial()
70 // set up the material node 71 // set up the material node
71 this._materialNode = RDGE.createMaterialNode("flatMaterial_" + world.generateUniqueNodeID()); 72 this._materialNode = RDGE.createMaterialNode("flatMaterial_" + world.generateUniqueNodeID());
72 this._materialNode.setShader(this._shader); 73 this._materialNode.setShader(this._shader);
73 74
74 this.setShaderValues(); 75 this.setShaderValues();
75 } 76 }
76 else 77 else
77 throw new Error("GLWorld not supplied to material initialization"); 78 throw new Error("GLWorld not supplied to material initialization");
@@ -91,35 +92,35 @@ var FlatMaterial = function FlatMaterial()
91 92
92/////////////////////////////////////////////////////////////////////////////////////// 93///////////////////////////////////////////////////////////////////////////////////////
93// RDGE shader 94// RDGE shader
94 95
95// shader spec (can also be loaded from a .JSON file, or constructed at runtime) 96// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
96flatShaderDef = 97flatShaderDef =
97{ 98{
98 'shaders': { // shader files 99 'shaders': { // shader files
99 'defaultVShader':"assets/shaders/Basic.vert.glsl", 100 'defaultVShader':"assets/shaders/Basic.vert.glsl",
100 'defaultFShader':"assets/shaders/Basic.frag.glsl" 101 'defaultFShader':"assets/shaders/Basic.frag.glsl"
101 }, 102 },
102 'techniques': { // rendering control 103 'techniques': { // rendering control
103 'colorMe':[ // simple color pass 104 'colorMe':[ // simple color pass
104 { 105 {
105 'vshader' : 'defaultVShader', 106 'vshader' : 'defaultVShader',
106 'fshader' : 'defaultFShader', 107 'fshader' : 'defaultFShader',
107 108
108 // attributes 109 // attributes
109 'attributes' : 110 'attributes' :
110 { 111 {
111 'vert' : { 'type' : 'vec3' }, 112 'vert' : { 'type' : 'vec3' },
112 'normal' : { 'type' : 'vec3' }, 113 'normal' : { 'type' : 'vec3' },
113 'texcoord' : { 'type' : 'vec2' } 114 'texcoord' : { 'type' : 'vec2' }
114 }, 115 },
115 // attributes 116 // attributes
116 'params' : 117 'params' :
117 { 118 {
118 'color' : { 'type' : 'vec4' } 119 'color' : { 'type' : 'vec4' }
119 } 120 }
120 } 121 }
121 ] 122 ]
122 } 123 }
123}; 124};
124 125
125FlatMaterial.prototype = new Material(); 126FlatMaterial.prototype = new Material();