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author | Kruti Shah | 2012-07-17 12:40:00 -0700 |
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committer | Kruti Shah | 2012-07-17 12:40:00 -0700 |
commit | bf2d7bdb22c28089dc1067bc9094ebc590daac87 (patch) | |
tree | 2156d9920ea1b7db49ed6460545fea7cda121bae /js/lib/rdge/materials/flat-material.js | |
parent | 7e2c2dbd040ed79a3f0678f91bd4b6db9cf69231 (diff) | |
parent | b4b3e45d6684e77d361b4f8ca5be4889428320c5 (diff) | |
download | ninja-bf2d7bdb22c28089dc1067bc9094ebc590daac87.tar.gz |
Merge branch 'refs/heads/TimelineUberJD' into Timeline-local-kruti
Diffstat (limited to 'js/lib/rdge/materials/flat-material.js')
-rwxr-xr-x | js/lib/rdge/materials/flat-material.js | 87 |
1 files changed, 44 insertions, 43 deletions
diff --git a/js/lib/rdge/materials/flat-material.js b/js/lib/rdge/materials/flat-material.js index 6b8bd2c5..137ba6c8 100755 --- a/js/lib/rdge/materials/flat-material.js +++ b/js/lib/rdge/materials/flat-material.js | |||
@@ -1,24 +1,25 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | Copyright (c) 2012, Motorola Mobility, Inc | 2 | Copyright (c) 2012, Motorola Mobility LLC. |
3 | All Rights Reserved. | 3 | All Rights Reserved. |
4 | BSD License. | ||
5 | 4 | ||
6 | Redistribution and use in source and binary forms, with or without | 5 | Redistribution and use in source and binary forms, with or without |
7 | modification, are permitted provided that the following conditions are met: | 6 | modification, are permitted provided that the following conditions are met: |
8 | 7 | ||
9 | - Redistributions of source code must retain the above copyright notice, | 8 | * Redistributions of source code must retain the above copyright notice, |
10 | this list of conditions and the following disclaimer. | 9 | this list of conditions and the following disclaimer. |
11 | - Redistributions in binary form must reproduce the above copyright | 10 | |
12 | notice, this list of conditions and the following disclaimer in the | 11 | * Redistributions in binary form must reproduce the above copyright notice, |
13 | documentation and/or other materials provided with the distribution. | 12 | this list of conditions and the following disclaimer in the documentation |
14 | - Neither the name of Motorola Mobility nor the names of its contributors | 13 | and/or other materials provided with the distribution. |
15 | may be used to endorse or promote products derived from this software | 14 | |
16 | without specific prior written permission. | 15 | * Neither the name of Motorola Mobility LLC nor the names of its |
16 | contributors may be used to endorse or promote products derived from this | ||
17 | software without specific prior written permission. | ||
17 | 18 | ||
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 20 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 21 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 22 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 23 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 24 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 25 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
@@ -48,8 +49,8 @@ var FlatMaterial = function FlatMaterial() | |||
48 | // Property Accessors | 49 | // Property Accessors |
49 | /////////////////////////////////////////////////////////////////////// | 50 | /////////////////////////////////////////////////////////////////////// |
50 | this.getShaderName = function () { return this._shaderName; }; | 51 | this.getShaderName = function () { return this._shaderName; }; |
51 | this.isAnimated = function () { return false; }; | 52 | this.isAnimated = function () { return false; }; |
52 | this.getTechniqueName = function() { return 'colorMe' }; | 53 | this.getTechniqueName = function() { return 'colorMe' }; |
53 | 54 | ||
54 | /////////////////////////////////////////////////////////////////////// | 55 | /////////////////////////////////////////////////////////////////////// |
55 | // Methods | 56 | // Methods |
@@ -57,7 +58,7 @@ var FlatMaterial = function FlatMaterial() | |||
57 | // duplcate method requirde | 58 | // duplcate method requirde |
58 | 59 | ||
59 | this.init = function (world) | 60 | this.init = function (world) |
60 | { | 61 | { |
61 | // save the world | 62 | // save the world |
62 | if (world) { | 63 | if (world) { |
63 | this.setWorld(world); | 64 | this.setWorld(world); |
@@ -70,8 +71,8 @@ var FlatMaterial = function FlatMaterial() | |||
70 | // set up the material node | 71 | // set up the material node |
71 | this._materialNode = RDGE.createMaterialNode("flatMaterial_" + world.generateUniqueNodeID()); | 72 | this._materialNode = RDGE.createMaterialNode("flatMaterial_" + world.generateUniqueNodeID()); |
72 | this._materialNode.setShader(this._shader); | 73 | this._materialNode.setShader(this._shader); |
73 | 74 | ||
74 | this.setShaderValues(); | 75 | this.setShaderValues(); |
75 | } | 76 | } |
76 | else | 77 | else |
77 | throw new Error("GLWorld not supplied to material initialization"); | 78 | throw new Error("GLWorld not supplied to material initialization"); |
@@ -91,35 +92,35 @@ var FlatMaterial = function FlatMaterial() | |||
91 | 92 | ||
92 | /////////////////////////////////////////////////////////////////////////////////////// | 93 | /////////////////////////////////////////////////////////////////////////////////////// |
93 | // RDGE shader | 94 | // RDGE shader |
94 | 95 | ||
95 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 96 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
96 | flatShaderDef = | 97 | flatShaderDef = |
97 | { | 98 | { |
98 | 'shaders': { // shader files | 99 | 'shaders': { // shader files |
99 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", | 100 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", |
100 | 'defaultFShader':"assets/shaders/Basic.frag.glsl" | 101 | 'defaultFShader':"assets/shaders/Basic.frag.glsl" |
101 | }, | 102 | }, |
102 | 'techniques': { // rendering control | 103 | 'techniques': { // rendering control |
103 | 'colorMe':[ // simple color pass | 104 | 'colorMe':[ // simple color pass |
104 | { | 105 | { |
105 | 'vshader' : 'defaultVShader', | 106 | 'vshader' : 'defaultVShader', |
106 | 'fshader' : 'defaultFShader', | 107 | 'fshader' : 'defaultFShader', |
107 | 108 | ||
108 | // attributes | 109 | // attributes |
109 | 'attributes' : | 110 | 'attributes' : |
110 | { | 111 | { |
111 | 'vert' : { 'type' : 'vec3' }, | 112 | 'vert' : { 'type' : 'vec3' }, |
112 | 'normal' : { 'type' : 'vec3' }, | 113 | 'normal' : { 'type' : 'vec3' }, |
113 | 'texcoord' : { 'type' : 'vec2' } | 114 | 'texcoord' : { 'type' : 'vec2' } |
114 | }, | 115 | }, |
115 | // attributes | 116 | // attributes |
116 | 'params' : | 117 | 'params' : |
117 | { | 118 | { |
118 | 'color' : { 'type' : 'vec4' } | 119 | 'color' : { 'type' : 'vec4' } |
119 | } | 120 | } |
120 | } | 121 | } |
121 | ] | 122 | ] |
122 | } | 123 | } |
123 | }; | 124 | }; |
124 | 125 | ||
125 | FlatMaterial.prototype = new Material(); | 126 | FlatMaterial.prototype = new Material(); |