diff options
author | Pushkar Joshi | 2012-03-06 17:04:40 -0800 |
---|---|---|
committer | Pushkar Joshi | 2012-03-06 17:04:40 -0800 |
commit | 7a43958033906b2273de88bc2a26cda7a905d202 (patch) | |
tree | f71817e712c4b07a48257a4f0b206cf9033421df /js/lib/rdge/materials/flat-material.js | |
parent | 264e3d8e6d3624083d2fab9fe2560234553bb2ad (diff) | |
parent | 2e3943a8f751ec572066f168b58464c24b9f29e5 (diff) | |
download | ninja-7a43958033906b2273de88bc2a26cda7a905d202.tar.gz |
Merge branch 'master' into brushtool
Diffstat (limited to 'js/lib/rdge/materials/flat-material.js')
-rwxr-xr-x | js/lib/rdge/materials/flat-material.js | 159 |
1 files changed, 159 insertions, 0 deletions
diff --git a/js/lib/rdge/materials/flat-material.js b/js/lib/rdge/materials/flat-material.js new file mode 100755 index 00000000..be8bf2b8 --- /dev/null +++ b/js/lib/rdge/materials/flat-material.js | |||
@@ -0,0 +1,159 @@ | |||
1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; | ||
8 | var Material = require("js/lib/rdge/materials/material").Material; | ||
9 | /////////////////////////////////////////////////////////////////////// | ||
10 | // Class GLMaterial | ||
11 | // RDGE representation of a material. | ||
12 | /////////////////////////////////////////////////////////////////////// | ||
13 | var FlatMaterial = function FlatMaterial() { | ||
14 | /////////////////////////////////////////////////////////////////////// | ||
15 | // Instance variables | ||
16 | /////////////////////////////////////////////////////////////////////// | ||
17 | this._name = "FlatMaterial"; | ||
18 | this._shaderName = "flat"; | ||
19 | |||
20 | this._color = [1,0,0,1]; | ||
21 | |||
22 | /////////////////////////////////////////////////////////////////////// | ||
23 | // Property Accessors | ||
24 | /////////////////////////////////////////////////////////////////////// | ||
25 | this.getColor = function() { return this._color; }; | ||
26 | this.getShaderName = function() { return this._shaderName; }; | ||
27 | |||
28 | this.isAnimated = function() { return false; }; | ||
29 | this.hasVertexDeformation = function() { return true; }; | ||
30 | this._hasVertexDeformation = true; | ||
31 | this._vertexDeformationTolerance = 0.2; | ||
32 | |||
33 | //////////////////////////////////s///////////////////////////////////// | ||
34 | // Methods | ||
35 | /////////////////////////////////////////////////////////////////////// | ||
36 | // duplcate method requirde | ||
37 | this.dup = function() { return new FlatMaterial(); } ; | ||
38 | |||
39 | this.init = function() | ||
40 | { | ||
41 | // set up the shader | ||
42 | this._shader = new jshader(); | ||
43 | this._shader.def = flatShaderDef; | ||
44 | this._shader.init(); | ||
45 | |||
46 | // set the defaults | ||
47 | this._shader.colorMe.color.set( this.getColor() ); | ||
48 | |||
49 | // set up the material node | ||
50 | this._materialNode = createMaterialNode("flatMaterial"); | ||
51 | this._materialNode.setShader(this._shader); | ||
52 | }; | ||
53 | |||
54 | |||
55 | /////////////////////////////////////////////////////////////////////// | ||
56 | // Material Property Accessors | ||
57 | /////////////////////////////////////////////////////////////////////// | ||
58 | this._propNames = ["color"]; | ||
59 | this._propLabels = ["Color"]; | ||
60 | this._propTypes = ["color"]; | ||
61 | this._propValues = []; | ||
62 | |||
63 | this._propValues[ this._propNames[0] ] = this._color; | ||
64 | |||
65 | this.setProperty = function( prop, value ) { | ||
66 | // make sure we have legitimate input | ||
67 | if (this.validateProperty( prop, value )) { | ||
68 | this._propValues[prop] = value; | ||
69 | if (this._shader && this._shader.colorMe) { | ||
70 | this._shader.colorMe[prop].set(value); | ||
71 | } | ||
72 | } | ||
73 | }; | ||
74 | /////////////////////////////////////////////////////////////////////// | ||
75 | |||
76 | this.export = function() { | ||
77 | // this function should be overridden by subclasses | ||
78 | var exportStr = "material: " + this.getShaderName() + "\n"; | ||
79 | exportStr += "name: " + this.getName() + "\n"; | ||
80 | |||
81 | if (this._shader) | ||
82 | exportStr += "color: " + String(this._shader.colorMe.color) + "\n"; | ||
83 | else | ||
84 | exportStr += "color: " + this.getColor() + "\n"; | ||
85 | exportStr += "endMaterial\n"; | ||
86 | |||
87 | return exportStr; | ||
88 | }; | ||
89 | |||
90 | this.import = function( importStr ) { | ||
91 | var pu = new MaterialParser( importStr ); | ||
92 | var material = pu.nextValue( "material: " ); | ||
93 | if (material != this.getShaderName()) throw new Error( "ill-formed material" ); | ||
94 | this.setName( pu.nextValue( "name: ") ); | ||
95 | |||
96 | var rtnStr; | ||
97 | try | ||
98 | { | ||
99 | var color = eval( "[" + pu.nextValue( "color: " ) + "]" ); | ||
100 | |||
101 | this.setProperty( "color", color); | ||
102 | |||
103 | var endKey = "endMaterial\n"; | ||
104 | var index = importStr.indexOf( endKey ); | ||
105 | index += endKey.length; | ||
106 | rtnStr = importStr.substr( index ); | ||
107 | } | ||
108 | catch (e) | ||
109 | { | ||
110 | throw new Error( "could not import material: " + importStr ); | ||
111 | } | ||
112 | |||
113 | return rtnStr; | ||
114 | }; | ||
115 | |||
116 | this.update = function( time ) | ||
117 | { | ||
118 | }; | ||
119 | |||
120 | }; | ||
121 | |||
122 | /////////////////////////////////////////////////////////////////////////////////////// | ||
123 | // RDGE shader | ||
124 | |||
125 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | ||
126 | flatShaderDef = | ||
127 | { | ||
128 | 'shaders': { // shader files | ||
129 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", | ||
130 | 'defaultFShader':"assets/shaders/Basic.frag.glsl" | ||
131 | }, | ||
132 | 'techniques': { // rendering control | ||
133 | 'colorMe':[ // simple color pass | ||
134 | { | ||
135 | 'vshader' : 'defaultVShader', | ||
136 | 'fshader' : 'defaultFShader', | ||
137 | |||
138 | // attributes | ||
139 | 'attributes' : | ||
140 | { | ||
141 | 'vert' : { 'type' : 'vec3' }, | ||
142 | 'normal' : { 'type' : 'vec3' }, | ||
143 | 'texcoord' : { 'type' : 'vec2' } | ||
144 | }, | ||
145 | // attributes | ||
146 | 'params' : | ||
147 | { | ||
148 | 'color' : { 'type' : 'vec4' } | ||
149 | } | ||
150 | } | ||
151 | ] | ||
152 | } | ||
153 | }; | ||
154 | |||
155 | FlatMaterial.prototype = new Material(); | ||
156 | |||
157 | if (typeof exports === "object") { | ||
158 | exports.FlatMaterial = FlatMaterial; | ||
159 | } | ||