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author | Jose Antonio Marquez | 2012-06-19 10:25:16 -0700 |
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committer | Jose Antonio Marquez | 2012-06-19 10:25:16 -0700 |
commit | 4d2a5acd1631f0cf4e38f127c886f481668ddce0 (patch) | |
tree | 3bc8f2b21826c0ee6d37bc77753d45a882783cbf /js/lib/rdge/materials/fly-material.js | |
parent | 616b31a644ee221edcbc19f821b2194e8edf9fad (diff) | |
parent | 483ad57efcd6475776f580c3af5b60e6deeaf781 (diff) | |
download | ninja-4d2a5acd1631f0cf4e38f127c886f481668ddce0.tar.gz |
Merge branch 'refs/heads/Ninja-Internal' into FileIO
Diffstat (limited to 'js/lib/rdge/materials/fly-material.js')
-rw-r--r-- | js/lib/rdge/materials/fly-material.js | 38 |
1 files changed, 21 insertions, 17 deletions
diff --git a/js/lib/rdge/materials/fly-material.js b/js/lib/rdge/materials/fly-material.js index 37bef66a..4e8bd9b5 100644 --- a/js/lib/rdge/materials/fly-material.js +++ b/js/lib/rdge/materials/fly-material.js | |||
@@ -5,43 +5,46 @@ | |||
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; | 7 | var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; |
8 | var Texture = require("js/lib/rdge/texture").Texture; | ||
8 | 9 | ||
9 | var FlyMaterial = function FlyMaterial() { | 10 | var FlyMaterial = function FlyMaterial() { |
10 | /////////////////////////////////////////////////////////////////////// | 11 | /////////////////////////////////////////////////////////////////////// |
11 | // Instance variables | 12 | // Instance variables |
12 | /////////////////////////////////////////////////////////////////////// | 13 | /////////////////////////////////////////////////////////////////////// |
13 | this._name = "FlyMaterial"; | 14 | this._name = "Fly"; |
14 | this._shaderName = "fly"; | 15 | this._shaderName = "fly"; |
15 | 16 | ||
16 | this._texMap = 'assets/images/rocky-normal.jpg'; | 17 | this._defaultTexMap = 'assets/images/rocky-normal.jpg'; |
17 | 18 | ||
18 | this._time = 0.0; | 19 | this._time = 0.0; |
19 | this._dTime = 0.01; | 20 | this._dTime = 0.01; |
20 | 21 | ||
22 | // array textures indexed by shader uniform name | ||
23 | this._glTextures = []; | ||
24 | |||
21 | /////////////////////////////////////////////////////////////////////// | 25 | /////////////////////////////////////////////////////////////////////// |
22 | // Properties | 26 | // Properties |
23 | /////////////////////////////////////////////////////////////////////// | 27 | /////////////////////////////////////////////////////////////////////// |
24 | // all defined in parent PulseMaterial.js | 28 | // all defined in parent PulseMaterial.js |
25 | // load the local default value | 29 | // load the local default value |
26 | this._propValues[ this._propNames[0] ] = this._texMap.slice(0); | 30 | var u_tex0_index = 0, u_speed_index = 1; |
31 | this._propNames = ["u_tex0", "u_speed" ]; | ||
32 | this._propLabels = ["Texture map", "Speed" ]; | ||
33 | this._propTypes = ["file", "float" ]; | ||
34 | this._propValues = []; | ||
35 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); | ||
36 | this._propValues[this._propNames[u_speed_index]] = 1.0; | ||
37 | |||
38 | /////////////////////////////////////////////////////////////////////// | ||
39 | // Material Property Accessors | ||
40 | /////////////////////////////////////////////////////////////////////// | ||
41 | this.isAnimated = function() { return true; }; | ||
42 | this.getShaderDef = function() { return flyMaterialDef; }; | ||
27 | 43 | ||
28 | /////////////////////////////////////////////////////////////////////// | 44 | /////////////////////////////////////////////////////////////////////// |
29 | // Methods | 45 | // Methods |
30 | /////////////////////////////////////////////////////////////////////// | 46 | /////////////////////////////////////////////////////////////////////// |
31 | // duplcate method requirde | 47 | // duplcate method requirde |
32 | this.dup = function( world ) { | ||
33 | // allocate a new uber material | ||
34 | var newMat = new FlyMaterial(); | ||
35 | |||
36 | // copy over the current values; | ||
37 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
38 | this.getAllProperties( propNames, propValues, propTypes, propLabels); | ||
39 | var n = propNames.length; | ||
40 | for (var i=0; i<n; i++) | ||
41 | newMat.setProperty( propNames[i], propValues[i] ); | ||
42 | |||
43 | return newMat; | ||
44 | }; | ||
45 | 48 | ||
46 | this.init = function( world ) { | 49 | this.init = function( world ) { |
47 | // save the world | 50 | // save the world |
@@ -62,7 +65,7 @@ var FlyMaterial = function FlyMaterial() { | |||
62 | } | 65 | } |
63 | 66 | ||
64 | // set the shader values in the shader | 67 | // set the shader values in the shader |
65 | this.updateTexture(); | 68 | this.setShaderValues(); |
66 | this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); | 69 | this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); |
67 | this.update( 0 ); | 70 | this.update( 0 ); |
68 | }; | 71 | }; |
@@ -98,6 +101,7 @@ var flyMaterialDef = | |||
98 | { | 101 | { |
99 | 'u_tex0': { 'type' : 'tex2d' }, | 102 | 'u_tex0': { 'type' : 'tex2d' }, |
100 | 'u_time' : { 'type' : 'float' }, | 103 | 'u_time' : { 'type' : 'float' }, |
104 | 'u_speed' : { 'type' : 'float' }, | ||
101 | 'u_resolution' : { 'type' : 'vec2' }, | 105 | 'u_resolution' : { 'type' : 'vec2' }, |
102 | }, | 106 | }, |
103 | 107 | ||