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authorAnanya Sen2012-07-09 16:52:49 -0700
committerAnanya Sen2012-07-09 16:52:49 -0700
commit2eb84584f44b8c774479d1af2ee1d810597474cf (patch)
tree64cb3e09a8daeb340261dd7f3869c73f7b90b643 /js/lib/rdge/materials/fly-material.js
parentbf9dba001ec84243e2f12cd13b0c0ae020fba4a2 (diff)
parentcee0deca695359ab468bd06d0e05ed3b2010b338 (diff)
downloadninja-2eb84584f44b8c774479d1af2ee1d810597474cf.tar.gz
Merge branch 'refs/heads/ninja-internal-master' into codemirror-custom-theme-removal
Conflicts: js/code-editor/codemirror-ninja/theme/lesser-dark-ninja.css js/code-editor/codemirror-ninja/theme/xq-dark-ninja.css Signed-off-by: Ananya Sen <Ananya.Sen@motorola.com>
Diffstat (limited to 'js/lib/rdge/materials/fly-material.js')
-rw-r--r--js/lib/rdge/materials/fly-material.js173
1 files changed, 92 insertions, 81 deletions
diff --git a/js/lib/rdge/materials/fly-material.js b/js/lib/rdge/materials/fly-material.js
index b4bf0972..d5298120 100644
--- a/js/lib/rdge/materials/fly-material.js
+++ b/js/lib/rdge/materials/fly-material.js
@@ -1,24 +1,25 @@
1/* <copyright> 1/* <copyright>
2Copyright (c) 2012, Motorola Mobility, Inc 2Copyright (c) 2012, Motorola Mobility LLC.
3All Rights Reserved. 3All Rights Reserved.
4BSD License.
5 4
6Redistribution and use in source and binary forms, with or without 5Redistribution and use in source and binary forms, with or without
7modification, are permitted provided that the following conditions are met: 6modification, are permitted provided that the following conditions are met:
8 7
9 - Redistributions of source code must retain the above copyright notice, 8* Redistributions of source code must retain the above copyright notice,
10 this list of conditions and the following disclaimer. 9 this list of conditions and the following disclaimer.
11 - Redistributions in binary form must reproduce the above copyright 10
12 notice, this list of conditions and the following disclaimer in the 11* Redistributions in binary form must reproduce the above copyright notice,
13 documentation and/or other materials provided with the distribution. 12 this list of conditions and the following disclaimer in the documentation
14 - Neither the name of Motorola Mobility nor the names of its contributors 13 and/or other materials provided with the distribution.
15 may be used to endorse or promote products derived from this software 14
16 without specific prior written permission. 15* Neither the name of Motorola Mobility LLC nor the names of its
16 contributors may be used to endorse or promote products derived from this
17 software without specific prior written permission.
17 18
18THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 19THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
19AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 20AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
20IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 21IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
21ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE 22ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
22LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 23LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
23CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 24CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
24SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 25SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
@@ -35,13 +36,13 @@ var FlyMaterial = function FlyMaterial() {
35 /////////////////////////////////////////////////////////////////////// 36 ///////////////////////////////////////////////////////////////////////
36 // Instance variables 37 // Instance variables
37 /////////////////////////////////////////////////////////////////////// 38 ///////////////////////////////////////////////////////////////////////
38 this._name = "Fly"; 39 this._name = "Fly";
39 this._shaderName = "fly"; 40 this._shaderName = "fly";
40 41
41 this._defaultTexMap = 'assets/images/rocky-normal.jpg'; 42 this._defaultTexMap = 'assets/images/rocky-normal.jpg';
42 43
43 this._time = 0.0; 44 this._time = 0.0;
44 this._dTime = 0.01; 45 this._dTime = 0.01;
45 46
46 // array textures indexed by shader uniform name 47 // array textures indexed by shader uniform name
47 this._glTextures = []; 48 this._glTextures = [];
@@ -49,95 +50,105 @@ var FlyMaterial = function FlyMaterial() {
49 /////////////////////////////////////////////////////////////////////// 50 ///////////////////////////////////////////////////////////////////////
50 // Properties 51 // Properties
51 /////////////////////////////////////////////////////////////////////// 52 ///////////////////////////////////////////////////////////////////////
52 // all defined in parent PulseMaterial.js 53 // all defined in parent PulseMaterial.js
53 // load the local default value 54 // load the local default value
54 var u_tex0_index = 0, u_speed_index = 1; 55 var u_tex0_index = 0, u_speed_index = 1;
55 this._propNames = ["u_tex0", "u_speed" ]; 56 this._propNames = ["u_tex0", "u_speed" ];
56 this._propLabels = ["Texture map", "Speed" ]; 57 this._propLabels = ["Texture map", "Speed" ];
57 this._propTypes = ["file", "float" ]; 58 this._propTypes = ["file", "float" ];
58 this._propValues = []; 59 this._propValues = [];
59 this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); 60 this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0);
60 this._propValues[this._propNames[u_speed_index]] = 1.0; 61 this._propValues[this._propNames[u_speed_index]] = 1.0;
61 62
62 /////////////////////////////////////////////////////////////////////// 63 ///////////////////////////////////////////////////////////////////////
63 // Material Property Accessors 64 // Material Property Accessors
64 /////////////////////////////////////////////////////////////////////// 65 ///////////////////////////////////////////////////////////////////////
65 this.isAnimated = function() { return true; }; 66 this.isAnimated = function() { return true; };
66 this.getShaderDef = function() { return flyMaterialDef; }; 67 this.getShaderDef = function() { return flyMaterialDef; };
67 68
68 /////////////////////////////////////////////////////////////////////// 69 ///////////////////////////////////////////////////////////////////////
69 // Methods 70 // Methods
70 /////////////////////////////////////////////////////////////////////// 71 ///////////////////////////////////////////////////////////////////////
71 // duplcate method requirde 72 // duplcate method requirde
72 73
73 this.init = function( world ) { 74 this.init = function( world ) {
74 // save the world 75 // save the world
75 if (world) this.setWorld( world ); 76 if (world) this.setWorld( world );
76 77
77 // set up the shader 78 // set up the shader
78 this._shader = new RDGE.jshader(); 79 this._shader = new RDGE.jshader();
79 this._shader.def = flyMaterialDef; 80 this._shader.def = flyMaterialDef;
80 this._shader.init(); 81 this._shader.init();
81 82
82 // set up the material node 83 // set up the material node
83 this._materialNode = RDGE.createMaterialNode("flyMaterial" + "_" + world.generateUniqueNodeID()); 84 this._materialNode = RDGE.createMaterialNode("flyMaterial" + "_" + world.generateUniqueNodeID());
84 this._materialNode.setShader(this._shader); 85 this._materialNode.setShader(this._shader);
85 86
86 this._time = 0; 87 this._time = 0;
87 if (this._shader && this._shader['default']) { 88 if (this._shader && this._shader['default']) {
88 this._shader['default'].u_time.set( [this._time] ); 89 this._shader['default'].u_time.set( [this._time] );
89 } 90 }
90 91
91 // set the shader values in the shader 92 // set the shader values in the shader
92 this.setShaderValues(); 93 this.setShaderValues();
93 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); 94 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] );
94 this.update( 0 ); 95 this.update( 0 );
95 }; 96 };
97
98 this.resetToDefault = function()
99 {
100 this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0);
101 this._propValues[this._propNames[u_speed_index]] = 1.0;
102
103 var nProps = this._propNames.length;
104 for (var i=0; i<nProps; i++)
105 this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] );
106};
96}; 107};
97 108
98/////////////////////////////////////////////////////////////////////////////////////// 109///////////////////////////////////////////////////////////////////////////////////////
99// RDGE shader 110// RDGE shader
100 111
101// shader spec (can also be loaded from a .JSON file, or constructed at runtime) 112// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
102var flyMaterialDef = 113var flyMaterialDef =
103{ 114{
104 'shaders': 115 'shaders':
105 { 116 {
106 'defaultVShader':"assets/shaders/Basic.vert.glsl", 117 'defaultVShader':"assets/shaders/Basic.vert.glsl",
107 'defaultFShader':"assets/shaders/Fly.frag.glsl" 118 'defaultFShader':"assets/shaders/Fly.frag.glsl"
108 }, 119 },
109 'techniques': 120 'techniques':
110 { 121 {
111 'default': 122 'default':
112 [ 123 [
113 { 124 {
114 'vshader' : 'defaultVShader', 125 'vshader' : 'defaultVShader',
115 'fshader' : 'defaultFShader', 126 'fshader' : 'defaultFShader',
116 // attributes 127 // attributes
117 'attributes' : 128 'attributes' :
118 { 129 {
119 'vert' : { 'type' : 'vec3' }, 130 'vert' : { 'type' : 'vec3' },
120 'normal' : { 'type' : 'vec3' }, 131 'normal' : { 'type' : 'vec3' },
121 'texcoord' : { 'type' : 'vec2' } 132 'texcoord' : { 'type' : 'vec2' }
122 }, 133 },
123 // parameters 134 // parameters
124 'params' : 135 'params' :
125 { 136 {
126 'u_tex0': { 'type' : 'tex2d' }, 137 'u_tex0': { 'type' : 'tex2d' },
127 'u_time' : { 'type' : 'float' }, 138 'u_time' : { 'type' : 'float' },
128 'u_speed' : { 'type' : 'float' }, 139 'u_speed' : { 'type' : 'float' },
129 'u_resolution' : { 'type' : 'vec2' }, 140 'u_resolution' : { 'type' : 'vec2' },
130 }, 141 },
131 142
132 // render states 143 // render states
133 'states' : 144 'states' :
134 { 145 {
135 'depthEnable' : true,