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authorValerio Virgillito2012-04-04 15:53:29 -0700
committerValerio Virgillito2012-04-04 15:53:29 -0700
commite721a7c1009f298a1bd8fea583da14535e039880 (patch)
tree9415f5ba25ad643df678e561719d2708fd3ead5a /js/lib/rdge/materials/fly-material.js
parent8482e23cd9b8c4700b5130f2588e5eb24d376536 (diff)
parent7249d6377c8897b2f9d8115be99717be971a0981 (diff)
downloadninja-e721a7c1009f298a1bd8fea583da14535e039880.tar.gz
Merge pull request #156 from mayhewinator/WorkingBranch
Namespace and code cleanup for RDGE and related files
Diffstat (limited to 'js/lib/rdge/materials/fly-material.js')
-rw-r--r--js/lib/rdge/materials/fly-material.js9
1 files changed, 5 insertions, 4 deletions
diff --git a/js/lib/rdge/materials/fly-material.js b/js/lib/rdge/materials/fly-material.js
index bd92ecd8..37bef66a 100644
--- a/js/lib/rdge/materials/fly-material.js
+++ b/js/lib/rdge/materials/fly-material.js
@@ -48,12 +48,12 @@ var FlyMaterial = function FlyMaterial() {
48 if (world) this.setWorld( world ); 48 if (world) this.setWorld( world );
49 49
50 // set up the shader 50 // set up the shader
51 this._shader = new jshader(); 51 this._shader = new RDGE.jshader();
52 this._shader.def = flyMaterialDef; 52 this._shader.def = flyMaterialDef;
53 this._shader.init(); 53 this._shader.init();
54 54
55 // set up the material node 55 // set up the material node
56 this._materialNode = createMaterialNode("flyMaterial" + "_" + world.generateUniqueNodeID()); 56 this._materialNode = RDGE.createMaterialNode("flyMaterial" + "_" + world.generateUniqueNodeID());
57 this._materialNode.setShader(this._shader); 57 this._materialNode.setShader(this._shader);
58 58
59 this._time = 0; 59 this._time = 0;
@@ -65,7 +65,7 @@ var FlyMaterial = function FlyMaterial() {
65 this.updateTexture(); 65 this.updateTexture();
66 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); 66 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] );
67 this.update( 0 ); 67 this.update( 0 );
68 } 68 };
69}; 69};
70 70
71/////////////////////////////////////////////////////////////////////////////////////// 71///////////////////////////////////////////////////////////////////////////////////////
@@ -73,7 +73,8 @@ var FlyMaterial = function FlyMaterial() {
73 73
74// shader spec (can also be loaded from a .JSON file, or constructed at runtime) 74// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
75var flyMaterialDef = 75var flyMaterialDef =
76{'shaders': 76{
77 'shaders':
77 { 78 {
78 'defaultVShader':"assets/shaders/Basic.vert.glsl", 79 'defaultVShader':"assets/shaders/Basic.vert.glsl",
79 'defaultFShader':"assets/shaders/Fly.frag.glsl" 80 'defaultFShader':"assets/shaders/Fly.frag.glsl"