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authorJose Antonio Marquez2012-06-19 10:25:16 -0700
committerJose Antonio Marquez2012-06-19 10:25:16 -0700
commit4d2a5acd1631f0cf4e38f127c886f481668ddce0 (patch)
tree3bc8f2b21826c0ee6d37bc77753d45a882783cbf /js/lib/rdge/materials/julia-material.js
parent616b31a644ee221edcbc19f821b2194e8edf9fad (diff)
parent483ad57efcd6475776f580c3af5b60e6deeaf781 (diff)
downloadninja-4d2a5acd1631f0cf4e38f127c886f481668ddce0.tar.gz
Merge branch 'refs/heads/Ninja-Internal' into FileIO
Diffstat (limited to 'js/lib/rdge/materials/julia-material.js')
-rw-r--r--js/lib/rdge/materials/julia-material.js49
1 files changed, 17 insertions, 32 deletions
diff --git a/js/lib/rdge/materials/julia-material.js b/js/lib/rdge/materials/julia-material.js
index 7aeec3dc..d89fa594 100644
--- a/js/lib/rdge/materials/julia-material.js
+++ b/js/lib/rdge/materials/julia-material.js
@@ -5,15 +5,16 @@
5 </copyright> */ 5 </copyright> */
6 6
7var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; 7var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial;
8var Texture = require("js/lib/rdge/texture").Texture;
8 9
9var JuliaMaterial = function JuliaMaterial() { 10var JuliaMaterial = function JuliaMaterial() {
10 /////////////////////////////////////////////////////////////////////// 11 ///////////////////////////////////////////////////////////////////////
11 // Instance variables 12 // Instance variables
12 /////////////////////////////////////////////////////////////////////// 13 ///////////////////////////////////////////////////////////////////////
13 this._name = "JuliaMaterial"; 14 this._name = "Julia";
14 this._shaderName = "julia"; 15 this._shaderName = "julia";
15 16
16 this._texMap = 'assets/images/rocky-normal.jpg'; 17 this._defaultTexMap = 'assets/images/rocky-normal.jpg';
17 18
18 this._time = 0.0; 19 this._time = 0.0;
19 this._dTime = 0.01; 20 this._dTime = 0.01;
@@ -21,25 +22,22 @@ var JuliaMaterial = function JuliaMaterial() {
21 /////////////////////////////////////////////////////////////////////// 22 ///////////////////////////////////////////////////////////////////////
22 // Properties 23 // Properties
23 /////////////////////////////////////////////////////////////////////// 24 ///////////////////////////////////////////////////////////////////////
24 // properties inherited from PulseMaterial 25 var u_speed_index = 0;
26 this._propNames = [ "u_speed" ];
27 this._propLabels = [ "Speed" ];
28 this._propTypes = [ "float" ];
29 this._propValues = [];
30 this._propValues[this._propNames[u_speed_index]] = 1.0;
31
32 ///////////////////////////////////////////////////////////////////////
33 // Material Property Accessors
34 ///////////////////////////////////////////////////////////////////////
35 this.isAnimated = function() { return true; };
36 this.getShaderDef = function() { return JuliaMaterialDef; }
25 37
26 /////////////////////////////////////////////////////////////////////// 38 ///////////////////////////////////////////////////////////////////////
27 // Methods 39 // Methods
28 /////////////////////////////////////////////////////////////////////// 40 ///////////////////////////////////////////////////////////////////////
29 // duplcate method requirde
30 this.dup = function( world ) {
31 // allocate a new uber material
32 var newMat = new JuliaMaterial();
33
34 // copy over the current values;
35 var propNames = [], propValues = [], propTypes = [], propLabels = [];
36 this.getAllProperties( propNames, propValues, propTypes, propLabels);
37 var n = propNames.length;
38 for (var i=0; i<n; i++)
39 newMat.setProperty( propNames[i], propValues[i] );
40
41 return newMat;
42 };
43 41
44 this.init = function( world ) { 42 this.init = function( world ) {
45 // save the world 43 // save the world
@@ -60,23 +58,10 @@ var JuliaMaterial = function JuliaMaterial() {
60 } 58 }
61 59
62 // set the shader values in the shader 60 // set the shader values in the shader
61 this.setShaderValues();
63 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); 62 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] );
64 this.update( 0 ); 63 this.update( 0 );
65 }; 64 };
66
67 this.update = function( time ) {
68 var material = this._materialNode;
69 if (material) {
70 var technique = material.shaderProgram['default'];
71 var renderer = RDGE.globals.engine.getContext().renderer;
72 if (renderer && technique) {
73 if (this._shader && this._shader['default']) {
74 this._shader['default'].u_time.set( [this._time] );
75 }
76 this._time = time;
77 }
78 }
79 };
80} 65}
81 66
82/////////////////////////////////////////////////////////////////////////////////////// 67///////////////////////////////////////////////////////////////////////////////////////
@@ -106,8 +91,8 @@ var JuliaMaterialDef =
106 // parameters 91 // parameters
107 'params' : 92 'params' :
108 { 93 {
109 'u_tex0': { 'type' : 'tex2d' },
110 'u_time' : { 'type' : 'float' }, 94 'u_time' : { 'type' : 'float' },
95 'u_speed' : { 'type' : 'float' },
111 'u_resolution' : { 'type' : 'vec2' }, 96 'u_resolution' : { 'type' : 'vec2' },
112 }, 97 },
113 98