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authorValerio Virgillito2012-07-09 14:35:44 -0700
committerValerio Virgillito2012-07-09 14:35:44 -0700
commit84b3327bd92faafab7954b5eb64c7abe24a3fe13 (patch)
tree3f56cbed2f08c5a81ea79eaf0bcb9bd031d8a627 /js/lib/rdge/materials/julia-material.js
parentc0a42c56f768a873ba637f5b86d5f6a84d4a3312 (diff)
parent40c6eb2c06b34f65a74d59ef9687251952858bab (diff)
downloadninja-84b3327bd92faafab7954b5eb64c7abe24a3fe13.tar.gz
Merge branch 'normalize' of https://github.com/kriskowal/ninja-internal
Conflicts: js/components/gradientpicker.reel/gradientpicker.js js/components/tools-properties/text-properties.reel/text-properties.js js/document/views/base.js js/document/views/design.js js/helper-classes/3D/StageLine.js js/helper-classes/3D/draw-utils.js js/lib/drawing/world.js js/lib/geom/circle.js js/lib/geom/line.js js/lib/geom/rectangle.js js/lib/geom/shape-primitive.js js/lib/rdge/materials/bump-metal-material.js js/lib/rdge/materials/flag-material.js js/lib/rdge/materials/fly-material.js js/lib/rdge/materials/julia-material.js js/lib/rdge/materials/keleidoscope-material.js js/lib/rdge/materials/mandel-material.js js/lib/rdge/materials/material.js js/lib/rdge/materials/plasma-material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/radial-gradient-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/water-material.js js/panels/Materials/materials-library-panel.reel/materials-library-panel.html js/panels/Materials/materials-library-panel.reel/materials-library-panel.js js/panels/Materials/materials-popup.reel/materials-popup.html js/panels/Materials/materials-popup.reel/materials-popup.js js/tools/LineTool.js Signed-off-by: Valerio Virgillito <valerio@motorola.com>
Diffstat (limited to 'js/lib/rdge/materials/julia-material.js')
-rw-r--r--js/lib/rdge/materials/julia-material.js132
1 files changed, 66 insertions, 66 deletions
diff --git a/js/lib/rdge/materials/julia-material.js b/js/lib/rdge/materials/julia-material.js
index 35ae980a..ccd2628d 100644
--- a/js/lib/rdge/materials/julia-material.js
+++ b/js/lib/rdge/materials/julia-material.js
@@ -35,57 +35,57 @@ var JuliaMaterial = function JuliaMaterial() {
35 /////////////////////////////////////////////////////////////////////// 35 ///////////////////////////////////////////////////////////////////////
36 // Instance variables 36 // Instance variables
37 /////////////////////////////////////////////////////////////////////// 37 ///////////////////////////////////////////////////////////////////////
38 this._name = "Julia"; 38 this._name = "Julia";
39 this._shaderName = "julia"; 39 this._shaderName = "julia";
40 40
41 this._defaultTexMap = 'assets/images/rocky-normal.jpg'; 41 this._defaultTexMap = 'assets/images/rocky-normal.jpg';
42 42
43 this._time = 0.0; 43 this._time = 0.0;
44 this._dTime = 0.01; 44 this._dTime = 0.01;
45 45
46 /////////////////////////////////////////////////////////////////////// 46 ///////////////////////////////////////////////////////////////////////
47 // Properties 47 // Properties
48 /////////////////////////////////////////////////////////////////////// 48 ///////////////////////////////////////////////////////////////////////
49 var u_speed_index = 0; 49 var u_speed_index = 0;
50 this._propNames = [ "u_speed" ]; 50 this._propNames = [ "u_speed" ];
51 this._propLabels = [ "Speed" ]; 51 this._propLabels = [ "Speed" ];
52 this._propTypes = [ "float" ]; 52 this._propTypes = [ "float" ];
53 this._propValues = []; 53 this._propValues = [];
54 this._propValues[this._propNames[u_speed_index]] = 1.0; 54 this._propValues[this._propNames[u_speed_index]] = 1.0;
55 55
56 /////////////////////////////////////////////////////////////////////// 56 ///////////////////////////////////////////////////////////////////////
57 // Material Property Accessors 57 // Material Property Accessors
58 /////////////////////////////////////////////////////////////////////// 58 ///////////////////////////////////////////////////////////////////////
59 this.isAnimated = function() { return true; }; 59 this.isAnimated = function() { return true; };
60 this.getShaderDef = function() { return JuliaMaterialDef; } 60 this.getShaderDef = function() { return JuliaMaterialDef; }
61 61
62 /////////////////////////////////////////////////////////////////////// 62 ///////////////////////////////////////////////////////////////////////
63 // Methods 63 // Methods
64 /////////////////////////////////////////////////////////////////////// 64 ///////////////////////////////////////////////////////////////////////
65 65
66 this.init = function( world ) { 66 this.init = function( world ) {
67 // save the world 67 // save the world
68 if (world) this.setWorld( world ); 68 if (world) this.setWorld( world );
69 69
70 // set up the shader 70 // set up the shader
71 this._shader = new RDGE.jshader(); 71 this._shader = new RDGE.jshader();
72 this._shader.def = JuliaMaterialDef; 72 this._shader.def = JuliaMaterialDef;
73 this._shader.init(); 73 this._shader.init();
74 74
75 // set up the material node 75 // set up the material node
76 this._materialNode = RDGE.createMaterialNode("juliaMaterial" + "_" + world.generateUniqueNodeID()); 76 this._materialNode = RDGE.createMaterialNode("juliaMaterial" + "_" + world.generateUniqueNodeID());
77 this._materialNode.setShader(this._shader); 77 this._materialNode.setShader(this._shader);
78 78
79 this._time = 0; 79 this._time = 0;
80 if (this._shader && this._shader['default']) { 80 if (this._shader && this._shader['default']) {
81 this._shader['default'].u_time.set( [this._time] ); 81 this._shader['default'].u_time.set( [this._time] );
82 } 82 }
83 83
84 // set the shader values in the shader 84 // set the shader values in the shader
85 this.setShaderValues(); 85 this.setShaderValues();
86 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); 86 this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] );
87 this.update( 0 ); 87 this.update( 0 );
88 }; 88 };
89 89
90 this.resetToDefault = function() 90 this.resetToDefault = function()
91 { 91 {
@@ -99,45 +99,45 @@ var JuliaMaterial = function JuliaMaterial() {
99 99
100/////////////////////////////////////////////////////////////////////////////////////// 100///////////////////////////////////////////////////////////////////////////////////////
101// RDGE shader 101// RDGE shader
102 102
103// shader spec (can also be loaded from a .JSON file, or constructed at runtime) 103// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
104var JuliaMaterialDef = 104var JuliaMaterialDef =
105{'shaders': 105{'shaders':
106 { 106 {
107 'defaultVShader':"assets/shaders/Basic.vert.glsl", 107 'defaultVShader':"assets/shaders/Basic.vert.glsl",
108 'defaultFShader':"assets/shaders/Julia.frag.glsl" 108 'defaultFShader':"assets/shaders/Julia.frag.glsl"
109 }, 109 },
110 'techniques': 110 'techniques':
111 { 111 {
112 'default': 112 'default':
113 [ 113 [
114 { 114 {
115 'vshader' : 'defaultVShader', 115 'vshader' : 'defaultVShader',
116 'fshader' : 'defaultFShader', 116 'fshader' : 'defaultFShader',
117 // attributes 117 // attributes
118 'attributes' : 118 'attributes' :
119 { 119 {
120 'vert' : { 'type' : 'vec3' }, 120 'vert' : { 'type' : 'vec3' },
121 'normal' : { 'type' : 'vec3' }, 121 'normal' : { 'type' : 'vec3' },
122 'texcoord' : { 'type' : 'vec2' } 122 'texcoord' : { 'type' : 'vec2' }
123 }, 123 },
124 // parameters 124 // parameters
125 'params' : 125 'params' :
126 { 126 {
127 'u_time' : { 'type' : 'float' }, 127 'u_time' : { 'type' : 'float' },
128 'u_speed' : { 'type' : 'float' }, 128 'u_speed' : { 'type' : 'float' },
129 'u_resolution' : { 'type' : 'vec2' }, 129 'u_resolution' : { 'type' : 'vec2' },
130 }, 130 },
131 131
132 // render states 132 // render states
133 'states' : 133 'states' :
134 { 134 {
135 'depthEnable' : true, 135 'depthEnable' : true,
136 'offset':[1.0, 0.1] 136 'offset':[1.0, 0.1]
137 } 137 }
138 } 138 }
139 ] 139 ]
140 } 140 }
141}; 141};
142 142
143JuliaMaterial.prototype = new PulseMaterial(); 143JuliaMaterial.prototype = new PulseMaterial();