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authorValerio Virgillito2012-04-04 15:53:29 -0700
committerValerio Virgillito2012-04-04 15:53:29 -0700
commite721a7c1009f298a1bd8fea583da14535e039880 (patch)
tree9415f5ba25ad643df678e561719d2708fd3ead5a /js/lib/rdge/materials/keleidoscope-material.js
parent8482e23cd9b8c4700b5130f2588e5eb24d376536 (diff)
parent7249d6377c8897b2f9d8115be99717be971a0981 (diff)
downloadninja-e721a7c1009f298a1bd8fea583da14535e039880.tar.gz
Merge pull request #156 from mayhewinator/WorkingBranch
Namespace and code cleanup for RDGE and related files
Diffstat (limited to 'js/lib/rdge/materials/keleidoscope-material.js')
-rw-r--r--js/lib/rdge/materials/keleidoscope-material.js8
1 files changed, 4 insertions, 4 deletions
diff --git a/js/lib/rdge/materials/keleidoscope-material.js b/js/lib/rdge/materials/keleidoscope-material.js
index 16d1ccfa..4506bb8c 100644
--- a/js/lib/rdge/materials/keleidoscope-material.js
+++ b/js/lib/rdge/materials/keleidoscope-material.js
@@ -55,12 +55,12 @@ var KeleidoscopeMaterial = function KeleidoscopeMaterial() {
55 if (world) this.setWorld( world ); 55 if (world) this.setWorld( world );
56 56
57 // set up the shader 57 // set up the shader
58 this._shader = new jshader(); 58 this._shader = new RDGE.jshader();
59 this._shader.def = keleidoscopeMaterialDef; 59 this._shader.def = keleidoscopeMaterialDef;
60 this._shader.init(); 60 this._shader.init();
61 61
62 // set up the material node 62 // set up the material node
63 this._materialNode = createMaterialNode("keleidoscopeMaterial" + "_" + world.generateUniqueNodeID()); 63 this._materialNode = RDGE.createMaterialNode("keleidoscopeMaterial" + "_" + world.generateUniqueNodeID());
64 this._materialNode.setShader(this._shader); 64 this._materialNode.setShader(this._shader);
65 65
66 this._time = 0; 66 this._time = 0;
@@ -80,7 +80,7 @@ var KeleidoscopeMaterial = function KeleidoscopeMaterial() {
80 if (material) 80 if (material)
81 { 81 {
82 var technique = material.shaderProgram['default']; 82 var technique = material.shaderProgram['default'];
83 var renderer = g_Engine.getContext().renderer; 83 var renderer = RDGE.globals.engine.getContext().renderer;
84 if (renderer && technique) 84 if (renderer && technique)
85 { 85 {
86 if (this._shader && this._shader['default']) { 86 if (this._shader && this._shader['default']) {
@@ -90,7 +90,7 @@ var KeleidoscopeMaterial = function KeleidoscopeMaterial() {
90 this._time = time; 90 this._time = time;
91 } 91 }
92 } 92 }
93 } 93 };
94}; 94};
95 95
96/////////////////////////////////////////////////////////////////////////////////////// 96///////////////////////////////////////////////////////////////////////////////////////