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authorJose Antonio Marquez2012-04-04 15:54:33 -0700
committerJose Antonio Marquez2012-04-04 15:54:33 -0700
commita9bcc403df76ad2cb7c31ff7fdd42a85c35cf424 (patch)
tree9415f5ba25ad643df678e561719d2708fd3ead5a /js/lib/rdge/materials/mandel-material.js
parent0a469a14757b8cea262c21f652e75c85c9903f4b (diff)
parente721a7c1009f298a1bd8fea583da14535e039880 (diff)
downloadninja-a9bcc403df76ad2cb7c31ff7fdd42a85c35cf424.tar.gz
Merge branch 'refs/heads/Ninja-Internal' into FileIO
Diffstat (limited to 'js/lib/rdge/materials/mandel-material.js')
-rw-r--r--js/lib/rdge/materials/mandel-material.js8
1 files changed, 4 insertions, 4 deletions
diff --git a/js/lib/rdge/materials/mandel-material.js b/js/lib/rdge/materials/mandel-material.js
index e7b105e1..a82a4bfc 100644
--- a/js/lib/rdge/materials/mandel-material.js
+++ b/js/lib/rdge/materials/mandel-material.js
@@ -57,12 +57,12 @@ var MandelMaterial = function MandelMaterial() {
57 if (world) this.setWorld( world ); 57 if (world) this.setWorld( world );
58 58
59 // set up the shader 59 // set up the shader
60 this._shader = new jshader(); 60 this._shader = new RDGE.jshader();
61 this._shader.def = MandelMaterialDef; 61 this._shader.def = MandelMaterialDef;
62 this._shader.init(); 62 this._shader.init();
63 63
64 // set up the material node 64 // set up the material node
65 this._materialNode = createMaterialNode("mandelMaterial" + "_" + world.generateUniqueNodeID()); 65 this._materialNode = RDGE.createMaterialNode("mandelMaterial" + "_" + world.generateUniqueNodeID());
66 this._materialNode.setShader(this._shader); 66 this._materialNode.setShader(this._shader);
67 67
68 this._time = 0; 68 this._time = 0;
@@ -79,14 +79,14 @@ var MandelMaterial = function MandelMaterial() {
79 var material = this._materialNode; 79 var material = this._materialNode;
80 if (material) { 80 if (material) {
81 var technique = material.shaderProgram['default']; 81 var technique = material.shaderProgram['default'];
82 var renderer = g_Engine.getContext().renderer; 82 var renderer = RDGE.globals.engine.getContext().renderer;
83 if (renderer && technique) { 83 if (renderer && technique) {
84 if (this._shader && this._shader['default']) 84 if (this._shader && this._shader['default'])
85 this._shader['default'].u_time.set( [this._time] ); 85 this._shader['default'].u_time.set( [this._time] );
86 this._time = time; 86 this._time = time;
87 } 87 }
88 } 88 }
89 } 89 };
90}; 90};
91 91
92/////////////////////////////////////////////////////////////////////////////////////// 92///////////////////////////////////////////////////////////////////////////////////////