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authorJose Antonio Marquez2012-05-22 18:02:36 -0700
committerJose Antonio Marquez2012-05-22 18:02:36 -0700
commit27e6e1238ec1adb34aa396074e2559801c7e4314 (patch)
treed27f27fd071d9df575c6014eed0efee252ff0390 /js/lib/rdge/materials/material.js
parent75fe4f36a6768d688792bc1925cfa4bfa508ac3e (diff)
parenta341522e3603c18ab3b93defa894e3be702dd0f4 (diff)
downloadninja-27e6e1238ec1adb34aa396074e2559801c7e4314.tar.gz
Merge branch 'refs/heads/Ninja-DOM-Architecture' into Document
Diffstat (limited to 'js/lib/rdge/materials/material.js')
-rwxr-xr-xjs/lib/rdge/materials/material.js4
1 files changed, 4 insertions, 0 deletions
diff --git a/js/lib/rdge/materials/material.js b/js/lib/rdge/materials/material.js
index 276c7687..b96768b3 100755
--- a/js/lib/rdge/materials/material.js
+++ b/js/lib/rdge/materials/material.js
@@ -228,6 +228,10 @@ var Material = function GLMaterial( world ) {
228 // animated materials should implement the update method 228 // animated materials should implement the update method
229 }; 229 };
230 230
231 this.fitToPrimitive = function( prim ) {
232 // some materials need to preserve an aspect ratio - or someting else.
233 };
234
231 this.registerTexture = function( texture ) { 235 this.registerTexture = function( texture ) {
232 // the world needs to know about the texture map 236 // the world needs to know about the texture map
233 var world = this.getWorld(); 237 var world = this.getWorld();