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authorhwc4872012-07-11 09:48:19 -0700
committerhwc4872012-07-11 09:48:19 -0700
commit67dd4bdd47a0324507bed232d22068aa198549fe (patch)
treed0edd34f5f34a3546dc4bdc16cb72c2b98389814 /js/lib/rdge/materials/material.js
parent61e2ec5052bbff0cfd792ac141f83ee8757416f3 (diff)
downloadninja-67dd4bdd47a0324507bed232d22068aa198549fe.tar.gz
re-wrote the radial blur shader. Changed tolerances in the deformation shaders.
Diffstat (limited to 'js/lib/rdge/materials/material.js')
-rwxr-xr-xjs/lib/rdge/materials/material.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/js/lib/rdge/materials/material.js b/js/lib/rdge/materials/material.js
index 0f6f6c92..e8571e9d 100755
--- a/js/lib/rdge/materials/material.js
+++ b/js/lib/rdge/materials/material.js
@@ -57,7 +57,7 @@ var Material = function GLMaterial( world ) {
57 // vertex deformation variables 57 // vertex deformation variables
58 this._hasVertexDeformation = false; 58 this._hasVertexDeformation = false;
59 this._vertexDeformationRange = [0, 0, 1, 1]; // (xMin, yMin, xMax, yMax) 59 this._vertexDeformationRange = [0, 0, 1, 1]; // (xMin, yMin, xMax, yMax)
60 this._vertexDeformationTolerance = 0.02; 60 this._vertexDeformationTolerance = 0.1;
61 61
62 // RDGE variables 62 // RDGE variables
63 this._shader = null; 63 this._shader = null;