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author | Nivesh Rajbhandari | 2012-04-16 16:06:24 -0700 |
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committer | Nivesh Rajbhandari | 2012-04-16 16:06:24 -0700 |
commit | c253192a08b499ea7be46fa5438d273e51f7ec5a (patch) | |
tree | 18a1f0e3679c0eb993a9dedb537035d3861f49ac /js/lib/rdge/materials/plasma-material.js | |
parent | e19376c54eedd1f1c457ba405b2f110be376a559 (diff) | |
parent | 4b900ea5cd6bb77eb30cec8c03b9ec9fa662c1e9 (diff) | |
download | ninja-c253192a08b499ea7be46fa5438d273e51f7ec5a.tar.gz |
Merge branch 'refs/heads/ninja-internal' into WebGLFixes
Diffstat (limited to 'js/lib/rdge/materials/plasma-material.js')
-rw-r--r-- | js/lib/rdge/materials/plasma-material.js | 24 |
1 files changed, 21 insertions, 3 deletions
diff --git a/js/lib/rdge/materials/plasma-material.js b/js/lib/rdge/materials/plasma-material.js index 86b1a93c..02172a6b 100644 --- a/js/lib/rdge/materials/plasma-material.js +++ b/js/lib/rdge/materials/plasma-material.js | |||
@@ -49,7 +49,7 @@ var PlasmaMaterial = function PlasmaMaterial() { | |||
49 | this.setWorld( world ); | 49 | this.setWorld( world ); |
50 | 50 | ||
51 | // set up the shader | 51 | // set up the shader |
52 | this._shader = new jshader(); | 52 | this._shader = new RDGE.jshader(); |
53 | this._shader.def = plasmaShaderDef; | 53 | this._shader.def = plasmaShaderDef; |
54 | this._shader.init(); | 54 | this._shader.init(); |
55 | 55 | ||
@@ -58,15 +58,33 @@ var PlasmaMaterial = function PlasmaMaterial() { | |||
58 | this._shader['default'].u_time.set( [this._time] ); | 58 | this._shader['default'].u_time.set( [this._time] ); |
59 | 59 | ||
60 | // set up the material node | 60 | // set up the material node |
61 | this._materialNode = createMaterialNode("plasmaMaterial" + "_" + world.generateUniqueNodeID()); | 61 | this._materialNode = RDGE.createMaterialNode("plasmaMaterial" + "_" + world.generateUniqueNodeID()); |
62 | this._materialNode.setShader(this._shader); | 62 | this._materialNode.setShader(this._shader); |
63 | }; | 63 | }; |
64 | 64 | ||
65 | this.update = function( time ) { | 65 | this.update = function( time ) { |
66 | this._shader['default'].u_time.set( [this._time] ); | 66 | this._shader['default'].u_time.set( [this._time] ); |
67 | this._time += this._dTime; | 67 | this._time += this._dTime; |
68 | } | 68 | }; |
69 | 69 | ||
70 | this.exportJSON = function() | ||
71 | { | ||
72 | var jObj = | ||
73 | { | ||
74 | 'material' : this.getShaderName(), | ||
75 | 'name' : this.getName(), | ||
76 | 'speed' : this._speed, | ||
77 | 'dTime' : this._dTime | ||
78 | }; | ||
79 | |||
80 | return jObj; | ||
81 | }; | ||
82 | |||
83 | this.importJSON = function( jObj ) | ||
84 | { | ||
85 | this._speed = jObj.speed; | ||
86 | this._dTime = jObj.dTime; | ||
87 | }; | ||
70 | }; | 88 | }; |
71 | 89 | ||
72 | /////////////////////////////////////////////////////////////////////////////////////// | 90 | /////////////////////////////////////////////////////////////////////////////////////// |