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author | Armen Kesablyan | 2012-06-20 15:00:19 -0700 |
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committer | Armen Kesablyan | 2012-06-20 15:00:19 -0700 |
commit | 120e31dcf1e11eed11ee430d77c438e7b073e9f8 (patch) | |
tree | 8c07b1203de42f6efdeebfc8663072fffb4a567b /js/lib/rdge/materials/pulse-material.js | |
parent | c59eb371559a3061ce53223e249ca97daace5968 (diff) | |
parent | 52833c3d8a485944c42acc6ac0ae5139b3427da8 (diff) | |
download | ninja-120e31dcf1e11eed11ee430d77c438e7b073e9f8.tar.gz |
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal
Diffstat (limited to 'js/lib/rdge/materials/pulse-material.js')
-rw-r--r-- | js/lib/rdge/materials/pulse-material.js | 185 |
1 files changed, 65 insertions, 120 deletions
diff --git a/js/lib/rdge/materials/pulse-material.js b/js/lib/rdge/materials/pulse-material.js index f26aa16c..155bd8a9 100644 --- a/js/lib/rdge/materials/pulse-material.js +++ b/js/lib/rdge/materials/pulse-material.js | |||
@@ -4,17 +4,25 @@ | |||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; | ||
8 | var Material = require("js/lib/rdge/materials/material").Material; | 7 | var Material = require("js/lib/rdge/materials/material").Material; |
8 | var Texture = require("js/lib/rdge/texture").Texture; | ||
9 | |||
9 | /////////////////////////////////////////////////////////////////////// | 10 | /////////////////////////////////////////////////////////////////////// |
10 | // Class GLMaterial | 11 | // Class GLMaterial |
11 | // RDGE representation of a material. | 12 | // RDGE representation of a material. |
12 | /////////////////////////////////////////////////////////////////////// | 13 | /////////////////////////////////////////////////////////////////////// |
13 | var PulseMaterial = function PulseMaterial() { | 14 | var PulseMaterial = function PulseMaterial() |
14 | /////////////////////////////////////////////////////////////////////// | 15 | { |
15 | // Instance variables | 16 | var MaterialLibrary = require("js/models/materials-model").MaterialsModel; |
16 | /////////////////////////////////////////////////////////////////////// | 17 | |
17 | this._name = "PulseMaterial"; | 18 | // initialize the inherited members |
19 | this.inheritedFrom = Material; | ||
20 | this.inheritedFrom(); | ||
21 | |||
22 | /////////////////////////////////////////////////////////////////////// | ||
23 | // Instance variables | ||
24 | /////////////////////////////////////////////////////////////////////// | ||
25 | this._name = "Pulse"; | ||
18 | this._shaderName = "pulse"; | 26 | this._shaderName = "pulse"; |
19 | 27 | ||
20 | this._texMap = 'assets/images/cubelight.png'; | 28 | this._texMap = 'assets/images/cubelight.png'; |
@@ -22,70 +30,42 @@ var PulseMaterial = function PulseMaterial() { | |||
22 | this._time = 0.0; | 30 | this._time = 0.0; |
23 | this._dTime = 0.01; | 31 | this._dTime = 0.01; |
24 | 32 | ||
25 | /////////////////////////////////////////////////////////////////////// | 33 | this._glTextures = []; |
26 | // Property Accessors | ||
27 | /////////////////////////////////////////////////////////////////////// | ||
28 | this.getName = function() { return this._name; }; | ||
29 | this.getShaderName = function() { return this._shaderName; }; | ||
30 | |||
31 | this.getTextureMap = function() { return this._propValues[this._propNames[0]] ? this._propValues[this._propNames[0]].slice() : null }; | ||
32 | this.setTextureMap = function(m) { this._propValues[this._propNames[0]] = m ? m.slice(0) : null; this.updateTexture(); }; | ||
33 | 34 | ||
34 | this.isAnimated = function() { return true; }; | 35 | /////////////////////////////////////////////////////////////////////// |
36 | // Property Accessors | ||
37 | /////////////////////////////////////////////////////////////////////// | ||
38 | this.isAnimated = function() { return true; }; | ||
39 | this.getShaderDef = function() { return pulseMaterialDef; } | ||
35 | 40 | ||
36 | /////////////////////////////////////////////////////////////////////// | 41 | /////////////////////////////////////////////////////////////////////// |
37 | // Material Property Accessors | 42 | // Material Property Accessors |
38 | /////////////////////////////////////////////////////////////////////// | 43 | /////////////////////////////////////////////////////////////////////// |
39 | this._propNames = ["texmap"]; | ||
40 | this._propLabels = ["Texture map"]; | ||
41 | this._propTypes = ["file"]; | ||
42 | this._propValues = []; | ||
43 | 44 | ||
44 | this._propValues[ this._propNames[0] ] = this._texMap.slice(0); | 45 | var u_tex0_index = 0, |
46 | u_xScale_index = 1, | ||
47 | u_yScale_index = 2, | ||
48 | u_speed_index = 3; | ||
45 | 49 | ||
46 | this.setProperty = function( prop, value ) { | 50 | this._propNames = ["u_tex0", "u_xscale", "u_yscale", "u_speed" ]; |
47 | // make sure we have legitimate imput | 51 | this._propLabels = ["Texture map", "X Range", "Y Range", "Speed" ]; |
48 | var ok = this.validateProperty( prop, value ); | 52 | this._propTypes = ["file", "float", "float", "float"]; |
49 | if (!ok) { | 53 | this._propValues = []; |
50 | console.log( "invalid property in Radial Gradient Material:" + prop + " : " + value ); | ||
51 | } | ||
52 | |||
53 | switch (prop) | ||
54 | { | ||
55 | case "texmap": | ||
56 | this.setTextureMap(value); | ||
57 | break; | ||
58 | 54 | ||
59 | case "color": | 55 | this._propValues[ this._propNames[ u_tex0_index] ] = this._texMap.slice(0); |
60 | break; | 56 | this._propValues[ this._propNames[u_xScale_index] ] = 0.5; |
61 | } | 57 | this._propValues[ this._propNames[u_yScale_index] ] = 0.4; |
62 | }; | 58 | this._propValues[ this._propNames[ u_speed_index] ] = 1.0; |
63 | /////////////////////////////////////////////////////////////////////// | 59 | /////////////////////////////////////////////////////////////////////// |
64 | 60 | ||
65 | 61 | ||
66 | /////////////////////////////////////////////////////////////////////// | 62 | /////////////////////////////////////////////////////////////////////// |
67 | // Methods | 63 | // Methods |
68 | /////////////////////////////////////////////////////////////////////// | 64 | /////////////////////////////////////////////////////////////////////// |
69 | // duplicate method required | 65 | // duplicate method required |
70 | this.dup = function( world ) { | ||
71 | // save the world | ||
72 | if (world) this.setWorld( world ); | ||
73 | 66 | ||
74 | // allocate a new uber material | 67 | this.init = function( world ) |
75 | var newMat = new PulseMaterial(); | 68 | { |
76 | |||
77 | // copy over the current values; | ||
78 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
79 | this.getAllProperties( propNames, propValues, propTypes, propLabels); | ||
80 | var n = propNames.length; | ||
81 | for (var i=0; i<n; i++) { | ||
82 | newMat.setProperty( propNames[i], propValues[i] ); | ||
83 | } | ||
84 | |||
85 | return newMat; | ||
86 | }; | ||
87 | |||
88 | this.init = function( world ) { | ||
89 | // save the world | 69 | // save the world |
90 | if (world) this.setWorld( world ); | 70 | if (world) this.setWorld( world ); |
91 | 71 | ||
@@ -105,32 +85,14 @@ var PulseMaterial = function PulseMaterial() { | |||
105 | this._time = 0; | 85 | this._time = 0; |
106 | if (this._shader && this._shader['default']) { | 86 | if (this._shader && this._shader['default']) { |
107 | this._shader['default'].u_time.set( [this._time] ); | 87 | this._shader['default'].u_time.set( [this._time] ); |
108 | } | 88 | } |
109 | |||
110 | 89 | ||
111 | // set the shader values in the shader | 90 | // set the shader values in the shader |
112 | this.updateTexture(); | 91 | this.setShaderValues(); |
113 | this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); | 92 | this.setResolution( [world.getViewportWidth(),world.getViewportHeight()] ); |
114 | this.update( 0 ); | 93 | this.update( 0 ); |
115 | }; | 94 | }; |
116 | 95 | ||
117 | this.updateTexture = function() { | ||
118 | var material = this._materialNode; | ||
119 | if (material) { | ||
120 | var technique = material.shaderProgram['default']; | ||
121 | var renderer = RDGE.globals.engine.getContext().renderer; | ||
122 | if (renderer && technique) { | ||
123 | var texMapName = this._propValues[this._propNames[0]]; | ||
124 | var wrap = 'REPEAT', mips = true; | ||
125 | var tex = this.loadTexture( texMapName, wrap, mips ); | ||
126 | |||
127 | if (tex) { | ||
128 | technique.u_tex0.set( tex ); | ||
129 | } | ||
130 | } | ||
131 | } | ||
132 | }; | ||
133 | |||
134 | this.update = function( time ) | 96 | this.update = function( time ) |
135 | { | 97 | { |
136 | var material = this._materialNode; | 98 | var material = this._materialNode; |
@@ -138,13 +100,23 @@ var PulseMaterial = function PulseMaterial() { | |||
138 | { | 100 | { |
139 | var technique = material.shaderProgram['default']; | 101 | var technique = material.shaderProgram['default']; |
140 | var renderer = RDGE.globals.engine.getContext().renderer; | 102 | var renderer = RDGE.globals.engine.getContext().renderer; |
141 | if (renderer && technique) { | 103 | if (renderer && technique) |
104 | { | ||
105 | var glTex = this._glTextures["u_tex0"]; | ||
106 | if (glTex) | ||
107 | { | ||
108 | //this.updateTexture(); | ||
109 | if (glTex.isAnimated()) | ||
110 | glTex.render(); | ||
111 | tex = glTex.getTexture(); | ||
112 | if (tex) | ||
113 | technique.u_tex0.set( tex ); | ||
114 | } | ||
115 | |||
142 | if (this._shader && this._shader['default']) { | 116 | if (this._shader && this._shader['default']) { |
143 | this._shader['default'].u_time.set( [this._time] ); | 117 | this._shader['default'].u_time.set( [this._time] ); |
144 | } | 118 | } |
145 | this._time += this._dTime; | 119 | this._time += this._dTime; |
146 | |||
147 | if (this._time > 200.0) this._time = 0.0; | ||
148 | } | 120 | } |
149 | } | 121 | } |
150 | }; | 122 | }; |
@@ -160,36 +132,6 @@ var PulseMaterial = function PulseMaterial() { | |||
160 | } | 132 | } |
161 | }; | 133 | }; |