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authorEric Guzman2012-03-17 00:05:14 -0700
committerEric Guzman2012-03-17 00:05:14 -0700
commita3192d8bc0f8c0698265817c14dcd2284fd89d7d (patch)
tree497ac55f550ed52f9d73b464aafb2aa6cb5f5038 /js/lib/rdge/materials/radial-blur-material.js
parenta6a6f9bcc5ff92f5bb5e9275336dfaec2d8e8f4c (diff)
parent954f5a13e371febcb1c0fb8015c577ee51c23130 (diff)
downloadninja-a3192d8bc0f8c0698265817c14dcd2284fd89d7d.tar.gz
Merge branch 'refs/heads/master' into AddAnimationsLibrary
Conflicts: js/panels/presets/default-transition-presets.js
Diffstat (limited to 'js/lib/rdge/materials/radial-blur-material.js')
-rw-r--r--js/lib/rdge/materials/radial-blur-material.js9
1 files changed, 8 insertions, 1 deletions
diff --git a/js/lib/rdge/materials/radial-blur-material.js b/js/lib/rdge/materials/radial-blur-material.js
index 41e68182..46cdda74 100644
--- a/js/lib/rdge/materials/radial-blur-material.js
+++ b/js/lib/rdge/materials/radial-blur-material.js
@@ -94,7 +94,7 @@ var RadialBlurMaterial = function RadialBlurMaterial() {
94 this._shader.init(); 94 this._shader.init();
95 95
96 // set up the material node 96 // set up the material node
97 this._materialNode = createMaterialNode("radialBlurMaterial"); 97 this._materialNode = createMaterialNode("radialBlurMaterial" + "_" + world.generateUniqueNodeID());
98 this._materialNode.setShader(this._shader); 98 this._materialNode.setShader(this._shader);
99 99
100 this._time = 0; 100 this._time = 0;
@@ -161,6 +161,13 @@ var RadialBlurMaterial = function RadialBlurMaterial() {
161 // every material needs the base type and instance name 161 // every material needs the base type and instance name
162 var exportStr = "material: " + this.getShaderName() + "\n"; 162 var exportStr = "material: " + this.getShaderName() + "\n";
163 exportStr += "name: " + this.getName() + "\n"; 163 exportStr += "name: " + this.getName() + "\n";
164
165 var world = this.getWorld();
166 if (!world)
167 throw new Error( "no world in material.export, " + this.getName() );
168
169 var texMapName = this._propValues[this._propNames[0]];
170 exportStr += "texture: " + texMapName + "\n";
164 171
165 // every material needs to terminate like this 172 // every material needs to terminate like this
166 exportStr += "endMaterial\n"; 173 exportStr += "endMaterial\n";