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authorJose Antonio Marquez2012-06-19 10:25:16 -0700
committerJose Antonio Marquez2012-06-19 10:25:16 -0700
commit4d2a5acd1631f0cf4e38f127c886f481668ddce0 (patch)
tree3bc8f2b21826c0ee6d37bc77753d45a882783cbf /js/lib/rdge/materials/radial-gradient-material.js
parent616b31a644ee221edcbc19f821b2194e8edf9fad (diff)
parent483ad57efcd6475776f580c3af5b60e6deeaf781 (diff)
downloadninja-4d2a5acd1631f0cf4e38f127c886f481668ddce0.tar.gz
Merge branch 'refs/heads/Ninja-Internal' into FileIO
Diffstat (limited to 'js/lib/rdge/materials/radial-gradient-material.js')
-rwxr-xr-xjs/lib/rdge/materials/radial-gradient-material.js277
1 files changed, 29 insertions, 248 deletions
diff --git a/js/lib/rdge/materials/radial-gradient-material.js b/js/lib/rdge/materials/radial-gradient-material.js
index b0b63cee..c9c2536f 100755
--- a/js/lib/rdge/materials/radial-gradient-material.js
+++ b/js/lib/rdge/materials/radial-gradient-material.js
@@ -12,201 +12,52 @@ var RadialGradientMaterial = function RadialGradientMaterial() {
12 /////////////////////////////////////////////////////////////////////// 12 ///////////////////////////////////////////////////////////////////////
13 // Instance variables 13 // Instance variables
14 /////////////////////////////////////////////////////////////////////// 14 ///////////////////////////////////////////////////////////////////////
15 this._name = "RadialGradientMaterial"; 15 this._name = "Radial Gradient";
16 this._shaderName = "radialGradient"; 16 this._shaderName = "radialGradient";
17 17
18 this._color1 = [1, 0, 0, 1]; 18 this._defaultColor1 = [1, 0, 0, 1];
19 this._color2 = [0, 1, 0, 1]; 19 this._defaultColor2 = [0, 1, 0, 1];
20 this._color3 = [0, 0, 1, 1]; 20 this._defaultColor3 = [0, 0, 1, 1];
21 this._color4 = [0, 1, 1, 1]; 21 this._defaultColor4 = [0, 1, 1, 1];
22 this._colorStop1 = 0.0; 22 this._defaultColorStop1 = 0.0;
23 this._colorStop2 = 0.3; 23 this._defaultColorStop2 = 0.3;
24 this._colorStop3 = 0.6; 24 this._defaultColorStop3 = 0.6;
25 this._colorStop4 = 1.0; 25 this._defaultColorStop4 = 1.0;
26 // this._colorCount = 4; 26 // this._defaultColorCount = 4;
27 27
28 this._textureTransform = [1,0,0, 0,1,0, 0,0,1]; 28 this._textureTransform = [1,0,0, 0,1,0, 0,0,1];
29 29
30 /////////////////////////////////////////////////////////////////////// 30 ///////////////////////////////////////////////////////////////////////
31 // Property Accessors 31 // Property Accessors
32 /////////////////////////////////////////////////////////////////////// 32 ///////////////////////////////////////////////////////////////////////
33 this.getName = function () { 33
34 return this._name;
35 };
36
37 this.getShaderName = function () {
38 return this._shaderName;
39 };
40
41 this.getColor1 = function () {
42 return this._color1;
43 };
44
45 this.setColor1 = function (c) {
46 this._color1 = c.slice();
47 if (this._shader && this._shader['default']) {
48 this._shader['default'].u_color1.set(c);
49 }
50 };
51
52 this.getColor2 = function () {
53 return this._color2;
54 };
55
56 this.setColor2 = function (c) {
57 this._color2 = c.slice();
58 if (this._shader && this._shader['default']) {
59 this._shader['default'].u_color2.set(c);
60 }
61
62 };
63
64 this.getColor3 = function () {
65 return this._color3;
66 };
67
68 this.setColor3 = function (c) {
69 this._color3 = c.slice();
70 if (this._shader && this._shader['default']) {
71 this._shader['default'].u_color3.set(c);
72 }
73 };
74
75 this.getColor4 = function () {
76 return this._color4;
77 };
78
79 this.setColor4 = function (c) {
80 this._color4 = c.slice();
81 if (this._shader && this._shader['default']) {
82 this._shader['default'].u_color4.set(c);
83 }
84 };
85
86 this.getColorStop1 = function () {
87 return this._colorStop1;
88 };
89
90 this.setColorStop1 = function (s) {
91 this._colorStop1 = s;
92 if (this._shader && this._shader['default']) {
93 this._shader['default'].u_colorStop1.set([s]);
94 }
95 };
96
97 this.getColorStop2 = function () {
98 return this._colorStop2;
99 };
100
101 this.setColorStop2 = function (s) {
102 this._colorStop2 = s;
103 if (this._shader && this._shader['default']) {
104 this._shader['default'].u_colorStop2.set([s]);
105 }
106 };
107
108 this.getColorStop3 = function () {
109 return this._colorStop3;
110 };
111
112 this.setColorStop3 = function (s) {
113 this._colorStop3 = s;
114 if (this._shader && this._shader['default']) {
115 this._shader['default'].u_colorStop3.set([s]);
116 }
117 };
118
119 this.getColorStop4 = function () {
120 return this._colorStop4;
121 };
122
123 this.setColorStop4 = function (s) {
124 this._colorStop4 = s;
125 if (this._shader && this._shader['default']) {
126 this._shader['default'].u_colorStop4.set([s]);
127 }
128 };
129
130 this.getColorCount = function () {
131 return this._colorCount;
132 };
133
134 this.setColorCount = function (c) {
135 this._colorCount = c;
136 if (this._shader && this._shader['default']) {
137 this._shader['default'].u_colorCount.set([c]);
138 }
139 };
140
141 this.isAnimated = function () {
142 return false;
143 };
144 34
35 this.isAnimated = function () { return false; };
36 this.getShaderDef = function() { return radialGradientMaterialDef; };
145 37
146 /////////////////////////////////////////////////////////////////////// 38 ///////////////////////////////////////////////////////////////////////
147 // Material Property Accessors 39 // Material Property Accessors
148 /////////////////////////////////////////////////////////////////////// 40 ///////////////////////////////////////////////////////////////////////
149 this._propNames = ["color1", "color2", "color3", "color4", "colorStop1", "colorStop2", "colorStop3", "colorStop4" ]; 41 this._propNames = ["u_color1", "u_color2", "u_color3", "u_color4", "u_colorStop1", "u_colorStop2", "u_colorStop3", "u_colorStop4" ];
150 this._propLabels = ["Color 1", "Color 2", "Color 3", "Color 4", "Color Stop 1", "Color Stop 2", "Color Stop 3", "Color Stop 4" ]; 42 this._propLabels = ["Color 1", "Color 2", "Color 3", "Color 4", "Color Stop 1", "Color Stop 2", "Color Stop 3", "Color Stop 4" ];
151 this._propTypes = ["color", "color", "color", "color", "float", "float", "float", "float" ]; 43 this._propTypes = ["color", "color", "color", "color", "float", "float", "float", "float" ];
152 this._propValues = []; 44 this._propValues = [];
153 45
154 this._propValues[this._propNames[0]] = this._color1.slice(0); 46 this._propValues[this._propNames[0]] = this._defaultColor1.slice(0);
155 this._propValues[this._propNames[1]] = this._color2.slice(0); 47 this._propValues[this._propNames[1]] = this._defaultColor2.slice(0);
156 this._propValues[this._propNames[2]] = this._color3.slice(0); 48 this._propValues[this._propNames[2]] = this._defaultColor3.slice(0);
157 this._propValues[this._propNames[3]] = this._color4.slice(0); 49 this._propValues[this._propNames[3]] = this._defaultColor4.slice(0);
158
159 this._propValues[this._propNames[4]] = this._colorStop1;
160 this._propValues[this._propNames[5]] = this._colorStop2;
161 this._propValues[this._propNames[6]] = this._colorStop3;
162 this._propValues[this._propNames[7]] = this._colorStop4;
163 50
164 this.setProperty = function (prop, value) { 51 this._propValues[this._propNames[4]] = this._defaultColorStop1;
165 if (prop === "color") prop = "color1"; 52 this._propValues[this._propNames[5]] = this._defaultColorStop2;
166 53 this._propValues[this._propNames[6]] = this._defaultColorStop3;
167 // make sure we have legitimate imput 54 this._propValues[this._propNames[7]] = this._defaultColorStop4;
168 var ok = this.validateProperty(prop, value);
169 if (!ok) {
170 console.log("invalid property in Radial Gradient Material:" + prop + " : " + value);
171 }
172
173 switch (prop) {
174 case "color1": this.setColor1(value); break;
175 case "color2": this.setColor2(value); break;
176 case "color3": this.setColor3(value); break;
177 case "color4": this.setColor4(value); break;
178 case "colorStop1": this.setColorStop1(value); break;
179 case "colorStop2": this.setColorStop2(value); break;
180 case "colorStop3": this.setColorStop3(value); break;
181 case "colorStop4": this.setColorStop4(value); break;
182 case "angle": this.setAngle(value); break;
183 }
184
185 //this.updateValuesInShader();
186 };
187 /////////////////////////////////////////////////////////////////////// 55 ///////////////////////////////////////////////////////////////////////
188 56
189 57
190 ////