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authorhwc4872012-06-12 10:28:26 -0700
committerhwc4872012-06-12 10:28:26 -0700
commitd4ca478ad313c6c20834e410ba14ad3a5e7b20bf (patch)
tree28e44c5ab1b2f9dbfd32aedba51402ac2d26a0ff /js/lib/rdge/materials/relief-tunnel-material.js
parentdb2bb0ab5d2747f0d07878e3b8a7d2d10c755110 (diff)
downloadninja-d4ca478ad313c6c20834e410ba14ad3a5e7b20bf.tar.gz
Material cleanup & bug fixes.
Diffstat (limited to 'js/lib/rdge/materials/relief-tunnel-material.js')
-rw-r--r--js/lib/rdge/materials/relief-tunnel-material.js44
1 files changed, 18 insertions, 26 deletions
diff --git a/js/lib/rdge/materials/relief-tunnel-material.js b/js/lib/rdge/materials/relief-tunnel-material.js
index 4587b3fd..9404e359 100644
--- a/js/lib/rdge/materials/relief-tunnel-material.js
+++ b/js/lib/rdge/materials/relief-tunnel-material.js
@@ -16,37 +16,31 @@ var ReliefTunnelMaterial = function ReliefTunnelMaterial()
16 this._name = "ReliefTunnelMaterial"; 16 this._name = "ReliefTunnelMaterial";
17 this._shaderName = "reliefTunnel"; 17 this._shaderName = "reliefTunnel";
18 18
19 this._texMap = 'assets/images/rocky-normal.jpg'; 19 this._defaultTexMap = 'assets/images/rocky-normal.jpg';
20 20
21 this._time = 0.0; 21 this._time = 0.0;
22 this._dTime = 0.01; 22 this._dTime = 0.01;
23 23
24 /////////////////////////////////////////////////////////////////////// 24 ///////////////////////////////////////////////////////////////////////
25 // Properties 25 // Material Property Accessors
26 /////////////////////////////////////////////////////////////////////// 26 ///////////////////////////////////////////////////////////////////////
27 // all defined in parent PulseMaterial.js 27 var u_tex0_index = 0, u_speed_index = 1;
28 // load the local default value 28 this._propNames = ["u_tex0", "u_speed" ];
29 this._propValues[this._propNames[0]] = this._texMap.slice(0); 29 this._propLabels = ["Texture map", "Speed" ];
30 this._propTypes = ["file", "float" ];
31 this._propValues = [];
32 this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0);
33 this._propValues[this._propNames[u_speed_index]] = 1.0;
34
30 /////////////////////////////////////////////////////////////////////// 35 ///////////////////////////////////////////////////////////////////////
31 // Methods 36 // Material Property Accessors
32 /////////////////////////////////////////////////////////////////////// 37 ///////////////////////////////////////////////////////////////////////
33 // duplcate method requirde 38 this.isAnimated = function() { return true; };
34 this.dup = function (world) { 39 this.getShaderDef = function() { return reliefTunnelMaterialDef; };
35 // get the current values;
36 var propNames = [], propValues = [], propTypes = [], propLabels = [];
37 this.getAllProperties(propNames, propValues, propTypes, propLabels);
38
39 // allocate a new material
40 var newMat = new ReliefTunnelMaterial();
41
42 // copy over the current values;
43 var n = propNames.length;
44 for (var i = 0; i < n; i++)
45 newMat.setProperty(propNames[i], propValues[i]);
46
47 return newMat;
48 };
49 40
41 ///////////////////////////////////////////////////////////////////////
42 // Methods
43 ///////////////////////////////////////////////////////////////////////
50 this.init = function (world) { 44 this.init = function (world) {
51 // save the world 45 // save the world
52 if (world) this.setWorld(world); 46 if (world) this.setWorld(world);
@@ -65,11 +59,8 @@ var ReliefTunnelMaterial = function ReliefTunnelMaterial()
65 this._shader['default'].u_time.set([this._time]); 59 this._shader['default'].u_time.set([this._time]);
66 } 60 }
67 61
68 var texMapName = this._propValues[this._propNames[0]];
69 this._glTex = new Texture( world, texMapName );
70
71 // set the shader values in the shader 62 // set the shader values in the shader
72 this.updateTexture(); 63 this.setShaderValues();
73 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); 64 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]);
74 this.update(0); 65 this.update(0);
75 }; 66 };
@@ -104,6 +95,7 @@ var reliefTunnelMaterialDef =
104 { 95 {
105 'u_tex0': { 'type': 'tex2d' }, 96 'u_tex0': { 'type': 'tex2d' },
106 'u_time': { 'type': 'float' }, 97 'u_time': { 'type': 'float' },
98 'u_speed': { 'type': 'float' },
107 'u_resolution': { 'type': 'vec2' } 99 'u_resolution': { 'type': 'vec2' }
108 }, 100 },
109 101