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author | Jose Antonio Marquez | 2012-06-19 10:25:16 -0700 |
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committer | Jose Antonio Marquez | 2012-06-19 10:25:16 -0700 |
commit | 4d2a5acd1631f0cf4e38f127c886f481668ddce0 (patch) | |
tree | 3bc8f2b21826c0ee6d37bc77753d45a882783cbf /js/lib/rdge/materials/square-tunnel-material.js | |
parent | 616b31a644ee221edcbc19f821b2194e8edf9fad (diff) | |
parent | 483ad57efcd6475776f580c3af5b60e6deeaf781 (diff) | |
download | ninja-4d2a5acd1631f0cf4e38f127c886f481668ddce0.tar.gz |
Merge branch 'refs/heads/Ninja-Internal' into FileIO
Diffstat (limited to 'js/lib/rdge/materials/square-tunnel-material.js')
-rw-r--r-- | js/lib/rdge/materials/square-tunnel-material.js | 45 |
1 files changed, 22 insertions, 23 deletions
diff --git a/js/lib/rdge/materials/square-tunnel-material.js b/js/lib/rdge/materials/square-tunnel-material.js index 73df4073..1f049a2c 100644 --- a/js/lib/rdge/materials/square-tunnel-material.js +++ b/js/lib/rdge/materials/square-tunnel-material.js | |||
@@ -5,45 +5,43 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; | 7 | var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; |
8 | var Texture = require("js/lib/rdge/texture").Texture; | ||
8 | 9 | ||
9 | var SquareTunnelMaterial = function SquareTunnelMaterial() { | 10 | var SquareTunnelMaterial = function SquareTunnelMaterial() { |
10 | /////////////////////////////////////////////////////////////////////// | 11 | /////////////////////////////////////////////////////////////////////// |
11 | // Instance variables | 12 | // Instance variables |
12 | /////////////////////////////////////////////////////////////////////// | 13 | /////////////////////////////////////////////////////////////////////// |
13 | this._name = "SquareTunnelMaterial"; | 14 | this._name = "Square Tunnel"; |
14 | this._shaderName = "squareTunnel"; | 15 | this._shaderName = "squareTunnel"; |
15 | 16 | ||
16 | this._texMap = 'assets/images/rocky-normal.jpg'; | 17 | this._defaultTexMap = 'assets/images/rocky-normal.jpg'; |
17 | 18 | ||
18 | this._time = 0.0; | 19 | this._time = 0.0; |
19 | this._dTime = 0.01; | 20 | this._dTime = 0.01; |
20 | 21 | ||
22 | // array textures indexed by shader uniform name | ||
23 | this._glTextures = []; | ||
24 | |||
21 | /////////////////////////////////////////////////////////////////////// | 25 | /////////////////////////////////////////////////////////////////////// |
22 | // Properties | 26 | // Material Property Accessors |
23 | /////////////////////////////////////////////////////////////////////// | 27 | /////////////////////////////////////////////////////////////////////// |
24 | // all defined in parent PulseMaterial.js | 28 | var u_tex0_index = 0, u_speed_index = 1; |
25 | // load the local default value | 29 | this._propNames = ["u_tex0", "u_speed" ]; |
26 | this._propValues[this._propNames[0]] = this._texMap.slice(0); | 30 | this._propLabels = ["Texture map", "Speed" ]; |
31 | this._propTypes = ["file", "float" ]; | ||
32 | this._propValues = []; | ||
33 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); | ||
34 | this._propValues[this._propNames[u_speed_index]] = 1.0; | ||
27 | 35 | ||
28 | /////////////////////////////////////////////////////////////////////// | 36 | /////////////////////////////////////////////////////////////////////// |
29 | // Methods | 37 | // Material Property Accessors |
30 | /////////////////////////////////////////////////////////////////////// | 38 | /////////////////////////////////////////////////////////////////////// |
31 | // duplcate method requirde | 39 | this.isAnimated = function() { return true; }; |
32 | this.dup = function (world) { | 40 | this.getShaderDef = function() { return squareTunnelMaterialDef; }; |
33 | // allocate a new uber material | ||
34 | var newMat = new SquareTunnelMaterial(); | ||
35 | |||
36 | // copy over the current values; | ||
37 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
38 | this.getAllProperties(propNames, propValues, propTypes, propLabels); | ||
39 | var n = propNames.length; | ||
40 | for (var i = 0; i < n; i++) { | ||
41 | newMat.setProperty(propNames[i], propValues[i]); | ||
42 | } | ||
43 | |||
44 | return newMat; | ||
45 | }; | ||
46 | 41 | ||
42 | /////////////////////////////////////////////////////////////////////// | ||
43 | // Methods | ||
44 | /////////////////////////////////////////////////////////////////////// | ||
47 | this.init = function (world) { | 45 | this.init = function (world) { |
48 | // save the world | 46 | // save the world |
49 | if (world) this.setWorld(world); | 47 | if (world) this.setWorld(world); |
@@ -63,7 +61,7 @@ var SquareTunnelMaterial = function SquareTunnelMaterial() { | |||
63 | } | 61 | } |
64 | 62 | ||
65 | // set the shader values in the shader | 63 | // set the shader values in the shader |
66 | this.updateTexture(); | 64 | this.setShaderValues(); |
67 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); | 65 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
68 | this.update(0); | 66 | this.update(0); |
69 | }; | 67 | }; |
@@ -98,6 +96,7 @@ var squareTunnelMaterialDef = | |||
98 | { | 96 | { |
99 | 'u_tex0': { 'type': 'tex2d' }, | 97 | 'u_tex0': { 'type': 'tex2d' }, |
100 | 'u_time': { 'type': 'float' }, | 98 | 'u_time': { 'type': 'float' }, |
99 | 'u_speed': { 'type': 'float' }, | ||
101 | 'u_resolution': { 'type': 'vec2' } | 100 | 'u_resolution': { 'type': 'vec2' } |
102 | }, | 101 | }, |
103 | 102 | ||