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author | Nivesh Rajbhandari | 2012-03-06 14:09:44 -0800 |
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committer | Nivesh Rajbhandari | 2012-03-06 14:09:44 -0800 |
commit | 792793cd3991032b4840ade67f98ae8eae2d30a0 (patch) | |
tree | 69d3df003d2bb58fa1ab562fbd1058ff91851f01 /js/lib/rdge/materials/taper-material.js | |
parent | 2346d8ab9db06573d8672c64988c46b6c672e015 (diff) | |
parent | 1cd89d4d06e3a8f2c221628b19cf26a2c69f5d3f (diff) | |
download | ninja-792793cd3991032b4840ade67f98ae8eae2d30a0.tar.gz |
Merge branch 'refs/heads/ninja-internal' into WebGLFixes
Diffstat (limited to 'js/lib/rdge/materials/taper-material.js')
-rw-r--r-- | js/lib/rdge/materials/taper-material.js | 223 |
1 files changed, 223 insertions, 0 deletions
diff --git a/js/lib/rdge/materials/taper-material.js b/js/lib/rdge/materials/taper-material.js new file mode 100644 index 00000000..eeb08aec --- /dev/null +++ b/js/lib/rdge/materials/taper-material.js | |||
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1 | /* <copyright> | ||
2 | This file contains proprietary software owned by Motorola Mobility, Inc.<br/> | ||
3 | No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/> | ||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | ||
5 | </copyright> */ | ||
6 | |||
7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; | ||
8 | /////////////////////////////////////////////////////////////////////// | ||
9 | // Class GLMaterial | ||
10 | // RDGE representation of a material. | ||
11 | /////////////////////////////////////////////////////////////////////// | ||
12 | function TaperMaterial() | ||
13 | { | ||
14 | // initialize the inherited members | ||
15 | this.inheritedFrom = GLMaterial; | ||
16 | this.inheritedFrom(); | ||
17 | |||
18 | /////////////////////////////////////////////////////////////////////// | ||
19 | // Instance variables | ||
20 | /////////////////////////////////////////////////////////////////////// | ||
21 | this._name = "TaperMaterial"; | ||
22 | this._shaderName = "taper"; | ||
23 | |||
24 | this._color = [1,0,0,1]; | ||
25 | |||
26 | this._deltaTime = 0.0; | ||
27 | |||
28 | /////////////////////////////////////////////////////////////////////// | ||
29 | // Property Accessors | ||
30 | /////////////////////////////////////////////////////////////////////// | ||
31 | this.getColor = function() { return this._color; } | ||
32 | this.getShaderName = function() { return this._shaderName; } | ||
33 | |||
34 | this.isAnimated = function() { return true; } | ||
35 | this.hasVertexDeformation = function() { return this._hasVertexDeformation; } | ||
36 | this._hasVertexDeformation = true; | ||
37 | this._vertexDeformationTolerance = 0.02; // should be a property | ||
38 | |||
39 | /////////////////////////////////////////////////////////////////////// | ||
40 | // Methods | ||
41 | /////////////////////////////////////////////////////////////////////// | ||
42 | // duplcate method requirde | ||
43 | this.dup = function() { return new TaperMaterial(); } | ||
44 | |||
45 | this.init = function() | ||
46 | { | ||
47 | // set up the shader | ||
48 | this._shader = new jshader(); | ||
49 | this._shader.def = taperShaderDef; | ||
50 | this._shader.init(); | ||
51 | |||
52 | // set the defaults | ||
53 | this._shader.colorMe.color.set( this.getColor() ); | ||
54 | |||
55 | // set up the material node | ||
56 | this._materialNode = createMaterialNode("taperMaterial"); | ||
57 | this._materialNode.setShader(this._shader); | ||
58 | |||
59 | // initialize the taper properties | ||
60 | this.updateShaderValues(); | ||
61 | } | ||
62 | |||
63 | |||
64 | /////////////////////////////////////////////////////////////////////// | ||
65 | // Material Property Accessors | ||
66 | /////////////////////////////////////////////////////////////////////// | ||
67 | this._propNames = ["color", "u_limit1", "u_limit2", "u_limit3", "u_minVal", "u_maxVal", "u_center", "u_taperAmount" ]; | ||
68 | this._propLabels = ["Color", "Minimum Parameter Value", "Center Paramater Value", "Maximum Parameter Value", "Minimum Data Bounds", "Maximum Data Bounds", "Center", "Taper Amount"]; | ||
69 | this._propTypes = ["color", "float", "float", "float", "float", "float", "float", "float"]; | ||
70 | this._propValues = []; | ||
71 | |||
72 | // initialize the property values | ||
73 | this._propValues[ this._propNames[0] ] = this._color.slice(); | ||
74 | this._propValues[ this._propNames[1] ] = 0.25; | ||
75 | this._propValues[ this._propNames[2] ] = 0.50; | ||
76 | this._propValues[ this._propNames[3] ] = 0.75; | ||
77 | this._propValues[ this._propNames[4] ] = -1; | ||
78 | this._propValues[ this._propNames[5] ] = 1; | ||
79 | this._propValues[ this._propNames[6] ] = 0.0; | ||
80 | this._propValues[ this._propNames[7] ] = 0.9; | ||
81 | |||
82 | this.setProperty = function( prop, value ) | ||
83 | { | ||
84 | // make sure we have legitimate input | ||
85 | if (this.validateProperty( prop, value )) | ||
86 | { | ||
87 | switch (prop) | ||
88 | { | ||
89 | case "color": this._propValues[prop] = value.slice(); break; | ||
90 | default: this._propValues[prop] = value; break; | ||
91 | } | ||
92 | |||
93 | this.updateShaderValues(); | ||
94 | } | ||
95 | } | ||
96 | /////////////////////////////////////////////////////////////////////// | ||
97 | |||
98 | this.export = function() | ||
99 | { | ||
100 | // this function should be overridden by subclasses | ||
101 | var exportStr = "material: " + this.getShaderName() + "\n"; | ||
102 | exportStr += "name: " + this.getName() + "\n"; | ||
103 | |||
104 | if (this._shader) | ||
105 | exportStr += "color: " + String(this._shader.colorMe.color) + "\n"; | ||
106 | else | ||
107 | exportStr += "color: " + this.getColor() + "\n"; | ||
108 | exportStr += "endMaterial\n"; | ||
109 | |||
110 | return exportStr; | ||
111 | } | ||
112 | |||
113 | this.import = function( importStr ) | ||
114 | { | ||
115 | var pu = new MaterialParser( importStr ); | ||
116 | var material = pu.nextValue( "material: " ); | ||
117 | if (material != this.getShaderName()) throw new Error( "ill-formed material" ); | ||
118 | this.setName( pu.nextValue( "name: ") ); | ||
119 | |||
120 | var rtnStr; | ||
121 | try | ||
122 | { | ||
123 | var color = eval( "[" + pu.nextValue( "color: " ) + "]" ); | ||
124 | |||
125 | this.setProperty( "color", color); | ||
126 | |||
127 | var endKey = "endMaterial\n"; | ||
128 | var index = importStr.indexOf( endKey ); | ||
129 | index += endKey.length; | ||
130 | rtnStr = importStr.substr( index ); | ||
131 | } | ||
132 | catch (e) | ||
133 | { | ||
134 | throw new Error( "could not import material: " + importStr ); | ||
135 | } | ||
136 | |||
137 | return rtnStr; | ||
138 | } | ||
139 | |||
140 | this.update = function( time ) | ||
141 | { | ||
142 | //var speed = 0.01; | ||
143 | //time *= speed; | ||
144 | this._deltaTime += 0.01; | ||
145 | |||
146 | if (this._shader && this._shader.colorMe) | ||
147 | { | ||
148 | var t3 = this._propValues[ this._propNames[3] ] - this._deltaTime; | ||
149 | if (t3 < 0) | ||
150 | { | ||
151 | this._deltaTime = this._propValues[ this._propNames[1] ] - 1.0; | ||
152 | t3 = this._propValues[ this._propNames[3] ] - this._deltaTime; | ||
153 | } | ||
154 | var t1 = this._propValues[ this._propNames[1] ] - this._deltaTime, | ||
155 | t2 = this._propValues[ this._propNames[2] ] - this._deltaTime; | ||
156 | |||
157 | |||
158 | this._shader.colorMe[this._propNames[1]].set( [t1] ); | ||
159 | this._shader.colorMe[this._propNames[2]].set( [t2] ); | ||
160 | this._shader.colorMe[this._propNames[3]].set( [t3] ); | ||
161 | } | ||
162 | } | ||
163 | |||
164 | this.updateShaderValues = function() | ||
165 | { | ||
166 | if (this._shader && this._shader.colorMe) | ||
167 | { | ||
168 | var nProps = this._propNames.length; | ||
169 | for (var i=0; i<nProps; i++) | ||
170 | { | ||
171 | var propName = this._propNames[i]; | ||
172 | var propValue = this._propValues[propName]; | ||
173 | switch (propName) | ||
174 | { | ||
175 | case "color": this._shader.colorMe[propName].set( propValue ); break; | ||
176 | default: this._shader.colorMe[propName].set( [propValue] ); break; | ||
177 | } | ||
178 | } | ||
179 | } | ||
180 | } | ||
181 | } | ||
182 | |||
183 | /////////////////////////////////////////////////////////////////////////////////////// | ||
184 | // RDGE shader | ||
185 | |||
186 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | ||
187 | taperShaderDef = | ||
188 | { | ||
189 | 'shaders': { // shader files | ||
190 | 'defaultVShader':"assets/shaders/Taper.vert.glsl", | ||
191 | 'defaultFShader':"assets/shaders/Taper.frag.glsl" | ||
192 | }, | ||
193 | 'techniques': { // rendering control | ||
194 | 'colorMe':[ // simple color pass | ||
195 | { | ||
196 | 'vshader' : 'defaultVShader', | ||
197 | 'fshader' : 'defaultFShader', | ||
198 | |||
199 | // attributes | ||
200 | 'attributes' : | ||
201 | { | ||
202 | 'vert' : { 'type' : 'vec3' }, | ||
203 | 'normal' : { 'type' : 'vec3' }, | ||
204 | 'texcoord' : { 'type' : 'vec2' } | ||
205 | }, | ||
206 | // attributes | ||
207 | 'params' : | ||
208 | { | ||
209 | 'color' : { 'type' : 'vec4' }, | ||
210 | |||
211 | 'u_limit1': { 'type': 'float' }, | ||
212 | 'u_limit2': { 'type': 'float' }, | ||
213 | 'u_limit3': { 'type': 'float' }, | ||