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authorValerio Virgillito2012-03-13 11:15:34 -0700
committerValerio Virgillito2012-03-13 11:15:34 -0700
commitf6b958360d82854bdaf51848e7fd715d1f633179 (patch)
tree80f6c08bb730089bdd3f26310df8d2363f9ba863 /js/lib/rdge/materials/taper-material.js
parentc24f58c10231c30d3a8a4c9fb9a4f395dd746180 (diff)
parent4d7b86f55c504ee4e8c2460cf6b60cb9a2cf18f0 (diff)
downloadninja-f6b958360d82854bdaf51848e7fd715d1f633179.tar.gz
Merge pull request #105 from joseeight/FileIO-Build-Candidate
File I/O adding webGL/canvas data functionality
Diffstat (limited to 'js/lib/rdge/materials/taper-material.js')
-rw-r--r--js/lib/rdge/materials/taper-material.js8
1 files changed, 5 insertions, 3 deletions
diff --git a/js/lib/rdge/materials/taper-material.js b/js/lib/rdge/materials/taper-material.js
index eeb08aec..03a7ba9c 100644
--- a/js/lib/rdge/materials/taper-material.js
+++ b/js/lib/rdge/materials/taper-material.js
@@ -42,8 +42,10 @@ function TaperMaterial()
42 // duplcate method requirde 42 // duplcate method requirde
43 this.dup = function() { return new TaperMaterial(); } 43 this.dup = function() { return new TaperMaterial(); }
44 44
45 this.init = function() 45 this.init = function( world )
46 { 46 {
47 this.setWorld( world );
48
47 // set up the shader 49 // set up the shader
48 this._shader = new jshader(); 50 this._shader = new jshader();
49 this._shader.def = taperShaderDef; 51 this._shader.def = taperShaderDef;
@@ -53,7 +55,7 @@ function TaperMaterial()
53 this._shader.colorMe.color.set( this.getColor() ); 55 this._shader.colorMe.color.set( this.getColor() );
54 56
55 // set up the material node 57 // set up the material node
56 this._materialNode = createMaterialNode("taperMaterial"); 58 this._materialNode = createMaterialNode("taperMaterial" + "_" + world.generateUniqueNodeID());
57 this._materialNode.setShader(this._shader); 59 this._materialNode.setShader(this._shader);
58 60
59 // initialize the taper properties 61 // initialize the taper properties
@@ -102,7 +104,7 @@ function TaperMaterial()
102 exportStr += "name: " + this.getName() + "\n"; 104 exportStr += "name: " + this.getName() + "\n";
103 105
104 if (this._shader) 106 if (this._shader)
105 exportStr += "color: " + String(this._shader.colorMe.color) + "\n"; 107 exportStr += "color: " + this._shader.colorMe.color + "\n";
106 else 108 else
107 exportStr += "color: " + this.getColor() + "\n"; 109 exportStr += "color: " + this.getColor() + "\n";
108 exportStr += "endMaterial\n"; 110 exportStr += "endMaterial\n";