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authorJose Antonio Marquez2012-06-19 10:25:16 -0700
committerJose Antonio Marquez2012-06-19 10:25:16 -0700
commit4d2a5acd1631f0cf4e38f127c886f481668ddce0 (patch)
tree3bc8f2b21826c0ee6d37bc77753d45a882783cbf /js/lib/rdge/materials/tunnel-material.js
parent616b31a644ee221edcbc19f821b2194e8edf9fad (diff)
parent483ad57efcd6475776f580c3af5b60e6deeaf781 (diff)
downloadninja-4d2a5acd1631f0cf4e38f127c886f481668ddce0.tar.gz
Merge branch 'refs/heads/Ninja-Internal' into FileIO
Diffstat (limited to 'js/lib/rdge/materials/tunnel-material.js')
-rw-r--r--js/lib/rdge/materials/tunnel-material.js45
1 files changed, 22 insertions, 23 deletions
diff --git a/js/lib/rdge/materials/tunnel-material.js b/js/lib/rdge/materials/tunnel-material.js
index 83bf9021..34e96ef9 100644
--- a/js/lib/rdge/materials/tunnel-material.js
+++ b/js/lib/rdge/materials/tunnel-material.js
@@ -6,45 +6,43 @@
6 6
7 7
8var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; 8var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial;
9var Texture = require("js/lib/rdge/texture").Texture;
9 10
10var TunnelMaterial = function TunnelMaterial() { 11var TunnelMaterial = function TunnelMaterial() {
11 /////////////////////////////////////////////////////////////////////// 12 ///////////////////////////////////////////////////////////////////////
12 // Instance variables 13 // Instance variables
13 /////////////////////////////////////////////////////////////////////// 14 ///////////////////////////////////////////////////////////////////////
14 this._name = "TunnelMaterial"; 15 this._name = "Tunnel";
15 this._shaderName = "tunnel"; 16 this._shaderName = "tunnel";
16 17
17 this._texMap = 'assets/images/rocky-normal.jpg'; 18 this._defaultTexMap = 'assets/images/rocky-normal.jpg';
18 19
19 this._time = 0.0; 20 this._time = 0.0;
20 this._dTime = 0.001; 21 this._dTime = 0.001;
21 22
23 // array textures indexed by shader uniform name
24 this._glTextures = [];
25
22 /////////////////////////////////////////////////////////////////////// 26 ///////////////////////////////////////////////////////////////////////
23 // Properties 27 // Material Property Accessors
24 /////////////////////////////////////////////////////////////////////// 28 ///////////////////////////////////////////////////////////////////////
25 // all defined in parent PulseMaterial.js 29 var u_tex0_index = 0, u_speed_index = 1;
26 // load the local default value 30 this._propNames = ["u_tex0", "u_speed" ];
27 this._propValues[this._propNames[0]] = this._texMap.slice(0); 31 this._propLabels = ["Texture map", "Speed" ];
32 this._propTypes = ["file", "float" ];
33 this._propValues = [];
34 this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0);
35 this._propValues[this._propNames[u_speed_index]] = 1.0;
28 36
29 /////////////////////////////////////////////////////////////////////// 37 ///////////////////////////////////////////////////////////////////////
30 // Methods 38 // Material Property Accessors
31 /////////////////////////////////////////////////////////////////////// 39 ///////////////////////////////////////////////////////////////////////
32 // duplcate method requirde 40 this.isAnimated = function() { return true; };
33 this.dup = function (world) { 41 this.getShaderDef = function() { return tunnelMaterialDef; };
34 // allocate a new uber material
35 var newMat = new TunnelMaterial();
36
37 // copy over the current values;
38 var propNames = [], propValues = [], propTypes = [], propLabels = [];
39 this.getAllProperties(propNames, propValues, propTypes, propLabels);
40 var n = propNames.length;
41 for (var i = 0; i < n; i++) {
42 newMat.setProperty(propNames[i], propValues[i]);
43 }
44
45 return newMat;
46 };
47 42
43 ///////////////////////////////////////////////////////////////////////
44 // Methods
45 ///////////////////////////////////////////////////////////////////////
48 this.init = function (world) { 46 this.init = function (world) {
49 // save the world 47 // save the world
50 if (world) this.setWorld(world); 48 if (world) this.setWorld(world);
@@ -64,7 +62,7 @@ var TunnelMaterial = function TunnelMaterial() {
64 } 62 }
65 63
66 // set the shader values in the shader 64 // set the shader values in the shader
67 this.updateTexture(); 65 this.setShaderValues();
68 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); 66 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]);
69 this.update(0); 67 this.update(0);
70 }; 68 };
@@ -99,6 +97,7 @@ var tunnelMaterialDef =
99 { 97 {
100 'u_tex0': { 'type' : 'tex2d' }, 98 'u_tex0': { 'type' : 'tex2d' },
101 'u_time' : { 'type' : 'float' }, 99 'u_time' : { 'type' : 'float' },
100 'u_speed' : { 'type' : 'float' },
102 'u_resolution' : { 'type' : 'vec2' } 101 'u_resolution' : { 'type' : 'vec2' }
103 }, 102 },
104 103