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author | John Mayhew | 2012-07-09 17:28:24 -0700 |
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committer | John Mayhew | 2012-07-09 17:28:24 -0700 |
commit | 770bcb52422742ff741a88a75ecefbeb90bc9247 (patch) | |
tree | 64cb3e09a8daeb340261dd7f3869c73f7b90b643 /js/lib/rdge/materials/tunnel-material.js | |
parent | 8c5ecaf90062f9e030386f338bdc19fd62b826c8 (diff) | |
parent | 2b2b5fbb4b6a786daa4e9d4ee9eba9ac78924842 (diff) | |
download | ninja-770bcb52422742ff741a88a75ecefbeb90bc9247.tar.gz |
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal
Conflicts:
manifest.json
Diffstat (limited to 'js/lib/rdge/materials/tunnel-material.js')
-rw-r--r-- | js/lib/rdge/materials/tunnel-material.js | 123 |
1 files changed, 67 insertions, 56 deletions
diff --git a/js/lib/rdge/materials/tunnel-material.js b/js/lib/rdge/materials/tunnel-material.js index 0a96e23e..2bfec9c4 100644 --- a/js/lib/rdge/materials/tunnel-material.js +++ b/js/lib/rdge/materials/tunnel-material.js | |||
@@ -1,24 +1,25 @@ | |||
1 | /* <copyright> | 1 | /* <copyright> |
2 | Copyright (c) 2012, Motorola Mobility, Inc | 2 | Copyright (c) 2012, Motorola Mobility LLC. |
3 | All Rights Reserved. | 3 | All Rights Reserved. |
4 | BSD License. | ||
5 | 4 | ||
6 | Redistribution and use in source and binary forms, with or without | 5 | Redistribution and use in source and binary forms, with or without |
7 | modification, are permitted provided that the following conditions are met: | 6 | modification, are permitted provided that the following conditions are met: |
8 | 7 | ||
9 | - Redistributions of source code must retain the above copyright notice, | 8 | * Redistributions of source code must retain the above copyright notice, |
10 | this list of conditions and the following disclaimer. | 9 | this list of conditions and the following disclaimer. |
11 | - Redistributions in binary form must reproduce the above copyright | 10 | |
12 | notice, this list of conditions and the following disclaimer in the | 11 | * Redistributions in binary form must reproduce the above copyright notice, |
13 | documentation and/or other materials provided with the distribution. | 12 | this list of conditions and the following disclaimer in the documentation |
14 | - Neither the name of Motorola Mobility nor the names of its contributors | 13 | and/or other materials provided with the distribution. |
15 | may be used to endorse or promote products derived from this software | 14 | |
16 | without specific prior written permission. | 15 | * Neither the name of Motorola Mobility LLC nor the names of its |
16 | contributors may be used to endorse or promote products derived from this | ||
17 | software without specific prior written permission. | ||
17 | 18 | ||
18 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 19 | THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
19 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 20 | AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
20 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE | 21 | IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE |
21 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE | 22 | ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE |
22 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR | 23 | LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
23 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF | 24 | CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
24 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS | 25 | SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
@@ -50,19 +51,19 @@ var TunnelMaterial = function TunnelMaterial() { | |||
50 | /////////////////////////////////////////////////////////////////////// | 51 | /////////////////////////////////////////////////////////////////////// |
51 | // Material Property Accessors | 52 | // Material Property Accessors |
52 | /////////////////////////////////////////////////////////////////////// | 53 | /////////////////////////////////////////////////////////////////////// |
53 | var u_tex0_index = 0, u_speed_index = 1; | 54 | var u_tex0_index = 0, u_speed_index = 1; |
54 | this._propNames = ["u_tex0", "u_speed" ]; | 55 | this._propNames = ["u_tex0", "u_speed" ]; |
55 | this._propLabels = ["Texture map", "Speed" ]; | 56 | this._propLabels = ["Texture map", "Speed" ]; |
56 | this._propTypes = ["file", "float" ]; | 57 | this._propTypes = ["file", "float" ]; |
57 | this._propValues = []; | 58 | this._propValues = []; |
58 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); | 59 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); |
59 | this._propValues[this._propNames[u_speed_index]] = 1.0; | 60 | this._propValues[this._propNames[u_speed_index]] = 1.0; |
60 | 61 | ||
61 | /////////////////////////////////////////////////////////////////////// | 62 | /////////////////////////////////////////////////////////////////////// |
62 | // Material Property Accessors | 63 | // Material Property Accessors |
63 | /////////////////////////////////////////////////////////////////////// | 64 | /////////////////////////////////////////////////////////////////////// |
64 | this.isAnimated = function() { return true; }; | 65 | this.isAnimated = function() { return true; }; |
65 | this.getShaderDef = function() { return tunnelMaterialDef; }; | 66 | this.getShaderDef = function() { return tunnelMaterialDef; }; |
66 | 67 | ||
67 | /////////////////////////////////////////////////////////////////////// | 68 | /////////////////////////////////////////////////////////////////////// |
68 | // Methods | 69 | // Methods |
@@ -90,50 +91,60 @@ var TunnelMaterial = function TunnelMaterial() { | |||
90 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); | 91 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
91 | this.update(0); | 92 | this.update(0); |
92 | }; | 93 | }; |
94 | |||
95 | this.resetToDefault = function() | ||
96 | { | ||
97 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); | ||
98 | this._propValues[this._propNames[u_speed_index]] = 1.0; | ||
99 | |||
100 | var nProps = this._propNames.length; | ||
101 | for (var i=0; i<nProps; i++) | ||
102 | this.setProperty( this._propNames[i], this._propValues[this._propNames[i]] ); | ||
103 | }; | ||
93 | }; | 104 | }; |
94 | 105 | ||
95 | /////////////////////////////////////////////////////////////////////////////////////// | 106 | /////////////////////////////////////////////////////////////////////////////////////// |
96 | // RDGE shader | 107 | // RDGE shader |
97 | 108 | ||
98 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) | 109 | // shader spec (can also be loaded from a .JSON file, or constructed at runtime) |
99 | var tunnelMaterialDef = | 110 | var tunnelMaterialDef = |
100 | {'shaders': | 111 | {'shaders': |
101 | { | 112 | { |
102 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", | 113 | 'defaultVShader':"assets/shaders/Basic.vert.glsl", |
103 | 'defaultFShader':"assets/shaders/Tunnel.frag.glsl" | 114 | 'defaultFShader':"assets/shaders/Tunnel.frag.glsl" |
104 | }, | 115 | }, |
105 | 'techniques': | 116 | 'techniques': |
106 | { | 117 | { |
107 | 'default': | 118 | 'default': |
108 | [ | 119 | [ |
109 | { | 120 | { |
110 | 'vshader' : 'defaultVShader', | 121 | 'vshader' : 'defaultVShader', |
111 | 'fshader' : 'defaultFShader', | 122 | 'fshader' : 'defaultFShader', |
112 | // attributes | 123 | // attributes |
113 | 'attributes' : | 124 | 'attributes' : |
114 | { | 125 | { |
115 | 'vert' : { 'type' : 'vec3' }, | 126 | 'vert' : { 'type' : 'vec3' }, |
116 | 'normal' : { 'type' : 'vec3' }, | 127 | 'normal' : { 'type' : 'vec3' }, |
117 | 'texcoord' : { 'type' : 'vec2' } | 128 | 'texcoord' : { 'type' : 'vec2' } |
118 | }, | 129 | }, |
119 | // parameters | 130 | // parameters |
120 | 'params' : | 131 | 'params' : |
121 | { | 132 | { |
122 | 'u_tex0': { 'type' : 'tex2d' }, | 133 | 'u_tex0': { 'type' : 'tex2d' }, |
123 | 'u_time' : { 'type' : 'float' }, | 134 | 'u_time' : { 'type' : 'float' }, |
124 | 'u_speed' : { 'type' : 'float' }, | 135 | 'u_speed' : { 'type' : 'float' }, |
125 | 'u_resolution' : { 'type' : 'vec2' } | 136 | 'u_resolution' : { 'type' : 'vec2' } |
126 | }, | 137 | }, |
127 | 138 | ||
128 | // render states | 139 | // render states |
129 | 'states' : | 140 | 'states' : |
130 | { | 141 | { |
131 | 'depthEnable' : true, | 142 | 'depthEnable' : true, |
132 | 'offset':[1.0, 0.1] | 143 | 'offset':[1.0, 0.1] |
133 | } | 144 | } |
134 | } | 145 | } |
135 | ] | 146 | ] |
136 | } | 147 | } |
137 | }; | 148 | }; |
138 | 149 | ||
139 | TunnelMaterial.prototype = new PulseMaterial(); | 150 | TunnelMaterial.prototype = new PulseMaterial(); |