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author | Valerio Virgillito | 2012-06-19 07:58:10 -0700 |
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committer | Valerio Virgillito | 2012-06-19 07:58:10 -0700 |
commit | 483ad57efcd6475776f580c3af5b60e6deeaf781 (patch) | |
tree | 3bc8f2b21826c0ee6d37bc77753d45a882783cbf /js/lib/rdge/materials/twist-material.js | |
parent | 918a4f5870e972b6e4e301c3237e065a1ffd26f5 (diff) | |
parent | c65c532d081afd73e4a325abe4ab97c6726c02db (diff) | |
download | ninja-483ad57efcd6475776f580c3af5b60e6deeaf781.tar.gz |
Merge pull request #298 from ericmueller/Textures
Textures
Diffstat (limited to 'js/lib/rdge/materials/twist-material.js')
-rw-r--r-- | js/lib/rdge/materials/twist-material.js | 58 |
1 files changed, 22 insertions, 36 deletions
diff --git a/js/lib/rdge/materials/twist-material.js b/js/lib/rdge/materials/twist-material.js index 7fcca081..b757afb8 100644 --- a/js/lib/rdge/materials/twist-material.js +++ b/js/lib/rdge/materials/twist-material.js | |||
@@ -6,46 +6,44 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
6 | 6 | ||
7 | 7 | ||
8 | var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; | 8 | var PulseMaterial = require("js/lib/rdge/materials/pulse-material").PulseMaterial; |
9 | var Texture = require("js/lib/rdge/texture").Texture; | ||
9 | 10 | ||
10 | /////////////////////////////////////////////////////////////////////// | 11 | /////////////////////////////////////////////////////////////////////// |
11 | var TwistMaterial = function TwistMaterial() { | 12 | var TwistMaterial = function TwistMaterial() { |
12 | /////////////////////////////////////////////////////////////////////// | 13 | /////////////////////////////////////////////////////////////////////// |
13 | // Instance variables | 14 | // Instance variables |
14 | /////////////////////////////////////////////////////////////////////// | 15 | /////////////////////////////////////////////////////////////////////// |
15 | this._name = "TwistMaterial"; | 16 | this._name = "Twist"; |
16 | this._shaderName = "twist"; | 17 | this._shaderName = "twist"; |
17 | 18 | ||
18 | this._texMap = 'assets/images/rocky-normal.jpg'; | 19 | this._defaultTexMap = 'assets/images/rocky-normal.jpg'; |
19 | 20 | ||
20 | this._time = 0.0; | 21 | this._time = 0.0; |
21 | this._dTime = 0.01; | 22 | this._dTime = 0.01; |
22 | 23 | ||
24 | // array textures indexed by shader uniform name | ||
25 | this._glTextures = []; | ||
26 | |||
23 | /////////////////////////////////////////////////////////////////////// | 27 | /////////////////////////////////////////////////////////////////////// |
24 | // Properties | 28 | // Material Property Accessors |
25 | /////////////////////////////////////////////////////////////////////// | 29 | /////////////////////////////////////////////////////////////////////// |
26 | // all defined in parent PulseMaterial.js | 30 | var u_tex0_index = 0, u_speed_index = 1; |
27 | // load the local default value | 31 | this._propNames = ["u_tex0", "u_speed" ]; |
28 | this._propValues[this._propNames[0]] = this._texMap.slice(0); | 32 | this._propLabels = ["Texture map", "Speed" ]; |
33 | this._propTypes = ["file", "float" ]; | ||
34 | this._propValues = []; | ||
35 | this._propValues[this._propNames[u_tex0_index]] = this._defaultTexMap.slice(0); | ||
36 | this._propValues[this._propNames[u_speed_index]] = 1.0; | ||
29 | 37 | ||
30 | /////////////////////////////////////////////////////////////////////// | 38 | /////////////////////////////////////////////////////////////////////// |
31 | // Methods | 39 | // Material Property Accessors |
32 | /////////////////////////////////////////////////////////////////////// | 40 | /////////////////////////////////////////////////////////////////////// |
33 | // duplcate method requirde | 41 | this.isAnimated = function() { return true; }; |
34 | this.dup = function (world) { | 42 | this.getShaderDef = function() { return twistMaterialDef; }; |
35 | // allocate a new uber material | ||
36 | var newMat = new TwistMaterial(); | ||
37 | |||
38 | // copy over the current values; | ||
39 | var propNames = [], propValues = [], propTypes = [], propLabels = []; | ||
40 | this.getAllProperties(propNames, propValues, propTypes, propLabels); | ||
41 | var n = propNames.length; | ||
42 | for (var i = 0; i < n; i++) { | ||
43 | newMat.setProperty(propNames[i], propValues[i]); | ||
44 | } | ||
45 | |||
46 | return newMat; | ||
47 | }; | ||
48 | 43 | ||
44 | /////////////////////////////////////////////////////////////////////// | ||
45 | // Methods | ||
46 | /////////////////////////////////////////////////////////////////////// | ||
49 | this.init = function (world) { | 47 | this.init = function (world) { |
50 | // save the world | 48 | // save the world |
51 | if (world) this.setWorld(world); | 49 | if (world) this.setWorld(world); |
@@ -65,23 +63,10 @@ var TwistMaterial = function TwistMaterial() { | |||
65 | } | 63 | } |
66 | 64 | ||
67 | // set the shader values in the shader | 65 | // set the shader values in the shader |
68 | this.updateTexture(); | 66 | this.setShaderValues(); |
69 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); | 67 | this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); |
70 | this.update(0); | 68 | this.update(0); |
71 | }; | 69 | }; |
72 | |||
73 | this.update = function (time) { | ||
74 | var material = this._materialNode; | ||
75 | if (material) { | ||
76 | var technique = material.shaderProgram['default']; | ||
77 | var renderer = RDGE.globals.engine.getContext().renderer; | ||
78 | if (renderer && technique) { | ||
79 | if (this._shader && this._shader['default']) | ||
80 | this._shader['default'].u_time.set([this._time]); | ||
81 | this._time = time; | ||
82 | } | ||
83 | } | ||
84 | }; | ||
85 | }; | 70 | }; |
86 | 71 | ||
87 | /////////////////////////////////////////////////////////////////////////////////////// | 72 | /////////////////////////////////////////////////////////////////////////////////////// |
@@ -113,6 +98,7 @@ var twistMaterialDef = | |||
113 | { | 98 | { |
114 | 'u_tex0': { 'type': 'tex2d' }, | 99 | 'u_tex0': { 'type': 'tex2d' }, |
115 | 'u_time': { 'type': 'float' }, | 100 | 'u_time': { 'type': 'float' }, |
101 | 'u_speed': { 'type': 'float' }, | ||
116 | 'u_resolution': { 'type': 'vec2' } | 102 | 'u_resolution': { 'type': 'vec2' } |
117 | }, | 103 | }, |
118 | 104 | ||