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author | Jose Antonio Marquez | 2012-06-19 10:25:16 -0700 |
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committer | Jose Antonio Marquez | 2012-06-19 10:25:16 -0700 |
commit | 4d2a5acd1631f0cf4e38f127c886f481668ddce0 (patch) | |
tree | 3bc8f2b21826c0ee6d37bc77753d45a882783cbf /js/lib/rdge/materials/twist-vert-material.js | |
parent | 616b31a644ee221edcbc19f821b2194e8edf9fad (diff) | |
parent | 483ad57efcd6475776f580c3af5b60e6deeaf781 (diff) | |
download | ninja-4d2a5acd1631f0cf4e38f127c886f481668ddce0.tar.gz |
Merge branch 'refs/heads/Ninja-Internal' into FileIO
Diffstat (limited to 'js/lib/rdge/materials/twist-vert-material.js')
-rw-r--r-- | js/lib/rdge/materials/twist-vert-material.js | 325 |
1 files changed, 140 insertions, 185 deletions
diff --git a/js/lib/rdge/materials/twist-vert-material.js b/js/lib/rdge/materials/twist-vert-material.js index 54e5168f..7c2dae5e 100644 --- a/js/lib/rdge/materials/twist-vert-material.js +++ b/js/lib/rdge/materials/twist-vert-material.js | |||
@@ -4,187 +4,138 @@ No rights, expressed or implied, whatsoever to this software are provided by Mot | |||
4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. | 4 | (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved. |
5 | </copyright> */ | 5 | </copyright> */ |
6 | 6 | ||
7 | var MaterialParser = require("js/lib/rdge/materials/material-parser").MaterialParser; | 7 | var Material = require("js/lib/rdge/materials/material").Material; |
8 | var Texture = require("js/lib/rdge/texture").Texture; | ||
9 | |||
8 | /////////////////////////////////////////////////////////////////////// | 10 | /////////////////////////////////////////////////////////////////////// |
9 | // Class GLMaterial | 11 | // Class GLMaterial |
10 | // RDGE representation of a material. | 12 | // RDGE representation of a material. |
11 | /////////////////////////////////////////////////////////////////////// | 13 | /////////////////////////////////////////////////////////////////////// |
12 | function TwistVertMaterial() { | 14 | var TwistVertMaterial = function TwistVertMaterial() |
13 | // initialize the inherited members | 15 | { |
14 | this.inheritedFrom = GLMaterial; | 16 | // initialize the inherited members |
15 | this.inheritedFrom(); | 17 | this.inheritedFrom = Material; |
16 | 18 | this.inheritedFrom(); | |
17 | /////////////////////////////////////////////////////////////////////// | 19 | |
18 | // Instance variables | 20 | /////////////////////////////////////////////////////////////////////// |
19 | /////////////////////////////////////////////////////////////////////// | 21 | // Instance variables |
20 | this._name = "TwistVertMaterial"; | 22 | /////////////////////////////////////////////////////////////////////// |
21 | this._shaderName = "twistVert"; | 23 | this._name = "Twist Vertex"; |
22 | 24 | this._shaderName = "twistVert"; | |
23 | this._color = [1, 0, 0, 1]; | 25 | |
24 | 26 | this._tex0 = 'assets/images/rocky-normal.jpg'; | |
25 | this._tex0 = 'assets/images/rocky-normal.jpg'; | 27 | this._tex1 = 'assets/images/metal.png'; |
26 | this._tex1 = 'assets/images/metal.png'; | 28 | |
27 | 29 | this._angle = 0.0; | |
28 | this._angle = 0.0; | 30 | this._deltaTime = 0.01; |
29 | this._deltaTime = 0.01; | 31 | this._speed = 1.0; |
30 | 32 | ||
31 | /////////////////////////////////////////////////////////////////////// | 33 | /////////////////////////////////////////////////////////////////////// |
32 | // Property Accessors | 34 | // Property Accessors |
33 | /////////////////////////////////////////////////////////////////////// | 35 | /////////////////////////////////////////////////////////////////////// |
34 | this.getColor = function () { return this._color; }; | 36 | this.getShaderName = function () { return this._shaderName; }; |
35 | this.getShaderName = function () { return this._shaderName; }; | 37 | this.isAnimated = function () { return true; }; |
36 | 38 | this.getShaderDef = function() { return twistVertShaderDef; }; | |
37 | this.isAnimated = function () { return true; }; | 39 | this.getTechniqueName = function() { return 'twistMe' }; |
38 | this.hasVertexDeformation = function () { return this._hasVertexDeformation; }; | 40 | |
39 | this._hasVertexDeformation = true; | 41 | this.hasVertexDeformation = function () { return this._hasVertexDeformation; }; |
40 | this._vertexDeformationTolerance = 0.02; // should be a property | 42 | this._hasVertexDeformation = true; |
41 | 43 | this._vertexDeformationTolerance = 0.02; // should be a property | |
42 | /////////////////////////////////////////////////////////////////////// | 44 | |
43 | // Methods | 45 | /////////////////////////////////////////////////////////////////////// |
44 | /////////////////////////////////////////////////////////////////////// | 46 | // Material Property Accessors |
45 | // duplcate method requirde | 47 | /////////////////////////////////////////////////////////////////////// |
46 | this.dup = function () { return new TwistVertMaterial(); }; | 48 | this._propNames = [ "u_limit1", "u_limit2", "u_twistAmount", "speed", "u_tex0", "u_tex1"]; |
47 | 49 | this._propLabels = [ "Start Parameter", "End Paramater", "Twist Amount", "Speed", "Front facing texture map", "Back facing texture map"]; | |
48 | this.init = function (world) { | 50 | this._propTypes = [ "float", "float", "angle", "float", "file", "file"]; |
49 | this.setWorld(world); | 51 | this._propValues = []; |
50 | 52 | ||
51 | // set up the shader | 53 | // initialize the property values |
52 | this._shader = new RDGE.jshader(); | 54 | this._propValues[this._propNames[0]] = 0.0; |
53 | this._shader.def = twistVertShaderDef; | 55 | this._propValues[this._propNames[1]] = 1.0; |
54 | this._shader.init(); | 56 | this._propValues[this._propNames[2]] = 2.0 * Math.PI; |
55 | 57 | this._propValues[this._propNames[3]] = this._speed; | |
56 | // set the defaults | 58 | this._propValues[this._propNames[4]] = this._tex0.slice(); |
57 | this._shader.twistMe.color.set(this.getColor()); | 59 | this._propValues[this._propNames[5]] = this._tex1.slice(); |
58 | 60 | /////////////////////////////////////////////////////////////////////// | |
59 | // set up the material node | 61 | |
60 | this._materialNode = RDGE.createMaterialNode("twistVertMaterial" + "_" + world.generateUniqueNodeID()); | 62 | /////////////////////////////////////////////////////////////////////// |
61 | this._materialNode.setShader(this._shader); | 63 | // Methods |
62 | 64 | /////////////////////////////////////////////////////////////////////// | |
63 | // initialize the twist vert properties | 65 | |
64 | this.updateShaderValues(); | 66 | this.init = function (world) |
65 | }; | 67 | { |
66 | 68 | this.setWorld(world); | |
67 | 69 | ||
68 | /////////////////////////////////////////////////////////////////////// | 70 | // set up the shader |
69 | // Material Property Accessors | 71 | this._shader = new RDGE.jshader(); |
70 | /////////////////////////////////////////////////////////////////////// | 72 | this._shader.def = twistVertShaderDef; |
71 | this._propNames = ["color", "u_limit1", "u_limit2", "u_center", "u_twistAmount", "u_tex0", "u_tex1"]; | 73 | this._shader.init(); |
72 | this._propLabels = ["Color", "Minimum Parameter Value", "Center Paramater Value", "Center", "Twist Amount", "Front facing texture map", "Back facing texture map"]; | 74 | |
73 | this._propTypes = ["color", "float", "float", "float", "float", "file", "file"]; | 75 | // set up the material node |
74 | this._propValues = []; | 76 | this._materialNode = RDGE.createMaterialNode("twistVertMaterial" + "_" + world.generateUniqueNodeID()); |
75 | 77 | this._materialNode.setShader(this._shader); | |
76 | // initialize the property values | 78 | |
77 | this._propValues[this._propNames[0]] = this._color.slice(); | 79 | |
78 | this._propValues[this._propNames[1]] = 0.25; | 80 | // initialize the twist vert properties |
79 | this._propValues[this._propNames[2]] = 0.75; | 81 | this.setShaderValues(); |
80 | this._propValues[this._propNames[3]] = 0.0; | 82 | }; |
81 | this._propValues[this._propNames[4]] = 2.0 * Math.PI; | 83 | |
82 | this._propValues[this._propNames[5]] = this._tex0.slice(); | 84 | this.update = function (time) |
83 | this._propValues[this._propNames[6]] = this._tex1.slice(); | 85 | { |
84 | 86 | if (this._shader && this._shader.twistMe) | |
85 | this.setProperty = function (prop, value) { | ||
86 | // make sure we have legitimate input | ||
87 | if (this.validateProperty(prop, value)) { | ||
88 | switch (prop) { | ||
89 | case "color": | ||
90 | case "u_tex1": | ||
91 | case "u_tex0": this._propValues[prop] = value.slice(); break; | ||
92 | default: this._propValues[prop] = value; break; | ||
93 | } | ||
94 | |||
95 | this.updateShaderValues(); | ||
96 | } | ||
97 | }; | ||
98 | /////////////////////////////////////////////////////////////////////// | ||
99 | |||
100 | this.exportJSON = function () { | ||
101 | var jObj = | ||
102 | { | 87 | { |
103 | 'material': this.getShaderName(), | 88 | var technique = this._shader.twistMe; |
104 | 'name': this.getName(), | 89 | |
105 | 'color': this._propValues["color"] | 90 | var angle = this._angle; |
106 | }; | 91 | angle += this._deltaTime * this._propValues["speed"]; |
107 | 92 | if (angle > this._propValues["u_twistAmount"]) | |
108 | return jObj; | 93 | { |
109 | }; | 94 | angle = this._propValues["u_twistAmount"]; |
110 | 95 | this._deltaTime = -this._deltaTime; | |
111 | this.importJSON = function (jObj) { | 96 | } |
112 | if (this.getShaderName() != jObj.material) throw new Error("ill-formed material"); | 97 | else if (angle < 0.0) |
113 | this.setName(jObj.name); | 98 | { |
114 | 99 | angle = 0; | |
115 | try { | 100 | this._deltaTime = -this._deltaTime; |
116 | var color = jObj.color; | 101 | } |
117 | this.setProperty("color", color); | 102 | this._angle = angle; |
118 | } | 103 | this._shader.twistMe["u_twistAmount"].set([angle]); |
119 | catch (e) { | 104 | |
120 | throw new Error("could not import material: " + importStr); | 105 | var tex; |
121 | } | 106 | var glTex = this._glTextures["u_tex0"]; |
122 | }; | 107 | if (glTex) |
123 | 108 | { | |
124 | this.update = function (time) { | 109 | //if (glTex.isAnimated()) |
125 | if (this._shader && this._shader.twistMe) { | 110 | glTex.render(); |
126 | var angle = this._angle; | 111 | tex = glTex.getTexture(); |
127 | angle += this._deltaTime; | 112 | if (tex) |
128 | if (angle > this._propValues["u_twistAmount"]) { | 113 | technique.u_tex0.set( tex ); |
129 | angle = this._propValues["u_twistAmount"]; | 114 | } |
130 | this._deltaTime = -this._deltaTime; | 115 | |
131 | } | 116 | glTex = this._glTextures["u_tex1"]; |
132 | else if (angle < 0.0) { | 117 | if (glTex) |
133 | angle = 0; | 118 | { |
134 | this._deltaTime = -this._deltaTime; | 119 | //if (glTex.isAnimated()) |
135 | } | 120 | glTex.render(); |
136 | this._angle = angle; | 121 | tex = glTex.getTexture(); |
137 | this._shader.twistMe["u_twistAmount"].set([angle]); | 122 | if (tex) |
138 | } | 123 | technique.u_tex1.set( tex ); |
139 | }; | 124 | } |
140 |