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authorValerio Virgillito2012-03-06 10:58:25 -0800
committerValerio Virgillito2012-03-06 10:58:25 -0800
commit84332ab81c1b445195f1d9be8bbeae0725c8e758 (patch)
treee322baa1f98d4507ec255279198fa2284b2dff3c /js/lib/rdge/materials/uber-material.js
parent13f52cf0c74f53a919fa864f86669e8155f82961 (diff)
downloadninja-84332ab81c1b445195f1d9be8bbeae0725c8e758.tar.gz
Squashed commit of preload-fix into Master
- Requiring all the previously pre-loaded files - RDGE, Codemirror and gl-matrix are not included via a script tag. Signed-off-by: Valerio Virgillito <valerio@motorola.com>
Diffstat (limited to 'js/lib/rdge/materials/uber-material.js')
-rwxr-xr-xjs/lib/rdge/materials/uber-material.js614
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diff --git a/js/lib/rdge/materials/uber-material.js b/js/lib/rdge/materials/uber-material.js
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1/* <copyright>
2 This file contains proprietary software owned by Motorola Mobility, Inc.<br/>
3 No rights, expressed or implied, whatsoever to this software are provided by Motorola Mobility, Inc. hereunder.<br/>
4 (c) Copyright 2011 Motorola Mobility, Inc. All Rights Reserved.
5 </copyright> */
6
7var Material = require("js/lib/rdge/materials/material").Material;
8
9var UberMaterial = function UberMaterial() {
10 ///////////////////////////////////////////////////////////////////////
11 // Instance variables
12 ///////////////////////////////////////////////////////////////////////
13 this._name = "UberMaterial";
14 this._shaderName = "uber";
15 this.getShaderName = function() { return this._shaderName; };
16
17 // set some default values
18 this._ambientColor = [ 0.0, 0.0, 0.0, 1.0 ];
19 this._diffuseColor = [ 1.0, 1.0, 1.0, 1.0 ];
20 this._specularColor = [ 1.0, 1.0, 1.0, 1.0 ];
21 this._specularPower = 32.0;
22 this._environmentAmount = 0.2; // 0 .. 1
23
24 // set the default maps
25 this._diffuseMapOb = { 'texture' : 'assets/images/rocky-diffuse.jpg', 'wrap' : 'REPEAT' };
26 this._normalMapOb = { 'texture' : 'assets/images/rocky-normal.jpg', 'wrap' : 'REPEAT' };
27 this._specularMapOb = { 'texture' : 'assets/images/rocky-spec.jpg', 'wrap' : 'REPEAT' };
28 this._environmentMapOb = { 'texture' : 'assets/images/silver.png', 'wrap' : 'CLAMP', 'envReflection' : this._environmentAmount };
29
30 this._useDiffuseMap = true;
31 this._useNormalMap = true;
32 this._useSpecularMap = true;
33 this._useEnvironmentMap = true;
34 this._useLights = [true, true, true, true];
35
36 ///////////////////////////////////////////////////////////////////////
37 // Material Property Accessors
38 ///////////////////////////////////////////////////////////////////////
39 this._propNames = ["ambientColor", "diffuseColor", "specularColor", "specularPower" , "diffuseMap", "normalMap", "specularMap", "environmentMap", "environmentAmount" ];
40 this._propLabels = ["Ambient Color", "Diffuse Color", "Specular Color", "Specular Power", "Texture Map", "Bump Map", "Specular Map", "Environment Map", "Environment Map Amount" ];
41 this._propTypes = ["color", "color", "color", "float", "file", "file", "file", "file", "float" ];
42 this._propValues = [];
43
44 this._propValues[ this._propNames[0] ] = this._ambientColor.slice(0);
45 this._propValues[ this._propNames[1] ] = this._diffuseColor.slice(0);
46 this._propValues[ this._propNames[2] ] = this._specularColor.slice(0);
47 this._propValues[ this._propNames[3] ] = this._specularPower;
48 this._propValues[ this._propNames[4] ] = this._diffuseMapOb['texture'];
49 this._propValues[ this._propNames[5] ] = this._normalMapOb['texture'];
50 this._propValues[ this._propNames[6] ] = this._specularMapOb['texture'];
51 this._propValues[ this._propNames[7] ] = this._environmentMapOb['texture'];
52 this._propValues[ this._propNames[8] ] = this._environmentMapOb['envReflection'];
53
54 this.setProperty = function( prop, value ) {
55 if (prop == "color") prop = "ambientColor";
56 var valid = this.validateProperty( prop, value );
57 if (valid) {
58 this._propValues[prop] = value;
59
60 switch (prop)
61 {
62 case "diffuseMap":
63 this.updateDiffuseMap();
64 break;
65 case "normalMap":
66 this.updateNormalMap();
67 break;
68 case "specularMap":
69 this.updateSpecularMap();
70 break;
71 case "environmentMap":
72 this.updateEnvironmentMap();
73 break;
74 case "environmentAmount":
75 this.updateEnvironmentAmount( value );
76 break;
77 case "specularPower":
78 this.updateSpecularPower( value );
79 break;
80 case "ambientColor":
81 this.updateAmbientColor( value );
82 break;
83 case "diffuseColor":
84 this.updateDiffuseColor( value );
85 break;
86 case "specularColor":
87 this.updateSpecularColor( value );
88 break;
89 }
90 }
91 };
92 ///////////////////////////////////////////////////////////////////////
93
94 // define the 4 lights
95 this._lights = [
96
97 {
98 'type' : 'point', // can be 'directional', 'point' or 'spot'
99 'spotInnerCutoff' : 14.0, // fragments in the inner cutoff 'cone' are full intensity.
100 'spotOuterCutoff' : 15.0, // fragments outside the outer cutoff 'cone' are unlit.
101 'position' : [ 8.0, 2.0, 8.0 ], // light position; ignored for directional lights
102 'direction' : [ -1.0, -1.0, -1.0 ], // light direction; ignored for point lights
103 'attenuation' : [ 1.0, 0.025, 0.00125 ], // light attenuation; constant, linear, quadratic
104 'diffuseColor' : [ 1.0, 0.5, 0.5, 1.0 ], // diffuse light color
105 'specularColor' : [ 1.0, 1.0, 1.0, 1.0 ] // specular light color
106 },
107 {
108 'type' : 'point',
109 'spotInnerCutoff' : 9.0,
110 'spotOuterCutoff' : 20.0,
111 'position' : [ -8.0, 2.0, 8.0 ],
112 'direction' : [ 1.0, -1.0, -1.0 ],
113 'attenuation' : [ 1.0, 0.025, 0.00125 ],
114 'diffuseColor' : [ 0.5, 1.0, 0.5, 1.0 ],
115 'specularColor' : [ 1.0, 1.0, 1.0, 1.0 ]
116 },
117 {
118 'type' : 'point',
119 'spotInnerCutoff' : 9.0,
120 'spotOuterCutoff' : 20.0,
121 'position' : [ -8.0, 2.0, -8.0 ],
122 'direction' : [ 1.0, -1.0, 1.0 ],
123 'attenuation' : [ 1.0, 0.25, 0.0125 ],
124 'diffuseColor' : [ 0.5, 0.5, 1.0, 1.0 ],
125 'specularColor' : [ 1.0, 1.0, 1.0, 1.0 ]
126 },
127 {
128 'type' : 'point',
129 'spotInnerCutoff' : 9.0,
130 'spotOuterCutoff' : 20.0,
131 'position' : [ 8.0, 4.0, -8.0 ],
132 'direction' : [ -1.0, -1.0, 1.0 ],
133 'attenuation' : [ 1.0, 0.25, 0.0125 ],
134 'diffuseColor' : [ 1.0, 1.0, 0.5, 1.0 ],
135 'specularColor' : [ 1.0, 1.0, 1.0, 1.0 ]
136 }
137 ];
138
139 this._ubershaderCaps =
140 {
141 // ubershader material properties.
142 'material' : {
143 'ambientColor' : this._ambientColor, // material ambient color
144 'diffuseColor' : this._diffuseColor, // material diffuse color
145 'specularColor' : this._specularColor, // material specular color
146 'specularPower' : this._specularPower // material specular power (shininess)
147 },
148
149 // ubershader supports up to four lights.
150 'lighting' : {
151 'light0' : this._lights[0],
152 'light1' : this._lights[1],
153 'light2' : this._lights[2],
154 'light3' : this._lights[3]
155 },
156
157 // uvTransform can be used to scale or offset the texture coordinates.
158 'uvTransform' : [ 2.0, 0, 0, 0, 0, 2.0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 1],
159
160 // optional diffuse map
161 'diffuseMap' : this._diffuseMapOb,
162
163 // optional normal map
164 'normalMap' : this._normalMapOb,
165
166 // optional specular map
167 'specularMap' : this._specularMapOb,
168
169 // optional environment map
170 'environmentMap' : this._environmentMapOb
171 };
172
173 this.updateAmbientColor = function() {
174 this._ambientColor = this._propValues['ambientColor'].slice(0);
175 var material = this._materialNode;
176 if (material) {
177 var technique = material.shaderProgram.defaultTechnique;
178 technique.u_ambientColor.set(this._ambientColor);
179 }
180 };
181
182 this.updateDiffuseColor = function() {
183 this._diffuseColor = this._propValues['diffuseColor'].slice(0);
184
185 var material = this._materialNode;
186 if (material) {
187 var technique = material.shaderProgram.defaultTechnique;
188 technique.u_diffuseColor.set(this._diffuseColor);
189 }
190 };
191
192 this.updateSpecularColor = function( value ) {
193 this._specularColor = this._propValues['specularColor'];
194
195 var material = this._materialNode;
196 if (material) {
197 var technique = material.shaderProgram.defaultTechnique;
198 technique.u_specularColor.set(this._specularColor);
199 }
200 };
201
202 this.updateSpecularPower = function( value) {
203 this._specularPower = this._propValues['specularPower'];
204
205 var material = this._materialNode;
206 if (material)
207 {
208 var technique = material.shaderProgram.defaultTechnique;
209 technique.u_specularPower.set([this._specularPower]);
210