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authorValerio Virgillito2012-03-13 11:15:34 -0700
committerValerio Virgillito2012-03-13 11:15:34 -0700
commitf6b958360d82854bdaf51848e7fd715d1f633179 (patch)
tree80f6c08bb730089bdd3f26310df8d2363f9ba863 /js/lib/rdge/materials/water-material.js
parentc24f58c10231c30d3a8a4c9fb9a4f395dd746180 (diff)
parent4d7b86f55c504ee4e8c2460cf6b60cb9a2cf18f0 (diff)
downloadninja-f6b958360d82854bdaf51848e7fd715d1f633179.tar.gz
Merge pull request #105 from joseeight/FileIO-Build-Candidate
File I/O adding webGL/canvas data functionality
Diffstat (limited to 'js/lib/rdge/materials/water-material.js')
-rw-r--r--js/lib/rdge/materials/water-material.js2
1 files changed, 1 insertions, 1 deletions
diff --git a/js/lib/rdge/materials/water-material.js b/js/lib/rdge/materials/water-material.js
index 92b96b18..cac5a249 100644
--- a/js/lib/rdge/materials/water-material.js
+++ b/js/lib/rdge/materials/water-material.js
@@ -57,7 +57,7 @@ var WaterMaterial = function WaterMaterial() {
57 this._shader.init(); 57 this._shader.init();
58 58
59 // set up the material node 59 // set up the material node
60 this._materialNode = createMaterialNode("waterMaterial"); 60 this._materialNode = createMaterialNode("waterMaterial" + "_" + world.generateUniqueNodeID());
61 this._materialNode.setShader(this._shader); 61 this._materialNode.setShader(this._shader);
62 62
63 this._time = 0; 63 this._time = 0;