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authorValerio Virgillito2012-07-09 14:35:44 -0700
committerValerio Virgillito2012-07-09 14:35:44 -0700
commit84b3327bd92faafab7954b5eb64c7abe24a3fe13 (patch)
tree3f56cbed2f08c5a81ea79eaf0bcb9bd031d8a627 /js/lib/rdge/materials/z-invert-material.js
parentc0a42c56f768a873ba637f5b86d5f6a84d4a3312 (diff)
parent40c6eb2c06b34f65a74d59ef9687251952858bab (diff)
downloadninja-84b3327bd92faafab7954b5eb64c7abe24a3fe13.tar.gz
Merge branch 'normalize' of https://github.com/kriskowal/ninja-internal
Conflicts: js/components/gradientpicker.reel/gradientpicker.js js/components/tools-properties/text-properties.reel/text-properties.js js/document/views/base.js js/document/views/design.js js/helper-classes/3D/StageLine.js js/helper-classes/3D/draw-utils.js js/lib/drawing/world.js js/lib/geom/circle.js js/lib/geom/line.js js/lib/geom/rectangle.js js/lib/geom/shape-primitive.js js/lib/rdge/materials/bump-metal-material.js js/lib/rdge/materials/flag-material.js js/lib/rdge/materials/fly-material.js js/lib/rdge/materials/julia-material.js js/lib/rdge/materials/keleidoscope-material.js js/lib/rdge/materials/mandel-material.js js/lib/rdge/materials/material.js js/lib/rdge/materials/plasma-material.js js/lib/rdge/materials/pulse-material.js js/lib/rdge/materials/radial-gradient-material.js js/lib/rdge/materials/taper-material.js js/lib/rdge/materials/twist-vert-material.js js/lib/rdge/materials/water-material.js js/panels/Materials/materials-library-panel.reel/materials-library-panel.html js/panels/Materials/materials-library-panel.reel/materials-library-panel.js js/panels/Materials/materials-popup.reel/materials-popup.html js/panels/Materials/materials-popup.reel/materials-popup.js js/tools/LineTool.js Signed-off-by: Valerio Virgillito <valerio@motorola.com>
Diffstat (limited to 'js/lib/rdge/materials/z-invert-material.js')
-rw-r--r--js/lib/rdge/materials/z-invert-material.js102
1 files changed, 51 insertions, 51 deletions
diff --git a/js/lib/rdge/materials/z-invert-material.js b/js/lib/rdge/materials/z-invert-material.js
index 37e4d925..ead3bed2 100644
--- a/js/lib/rdge/materials/z-invert-material.js
+++ b/js/lib/rdge/materials/z-invert-material.js
@@ -47,24 +47,24 @@ var ZInvertMaterial = function ZInvertMaterial() {
47 // array textures indexed by shader uniform name 47 // array textures indexed by shader uniform name
48 this._glTextures = []; 48 this._glTextures = [];
49 49
50 this.isAnimated = function() { return true; }; 50 this.isAnimated = function() { return true; };
51 this.getShaderDef = function() { return zInvertMaterialDef; }; 51 this.getShaderDef = function() { return zInvertMaterialDef; };
52 52
53 /////////////////////////////////////////////////////////////////////// 53 ///////////////////////////////////////////////////////////////////////
54 // Properties 54 // Properties
55 /////////////////////////////////////////////////////////////////////// 55 ///////////////////////////////////////////////////////////////////////
56 // all defined in parent PulseMaterial.js 56 // all defined in parent PulseMaterial.js
57 // load the local default value 57 // load the local default value
58 this._propNames = ["u_tex0", "u_speed"]; 58 this._propNames = ["u_tex0", "u_speed"];
59 this._propLabels = ["Texture map", "Speed"]; 59 this._propLabels = ["Texture map", "Speed"];
60 this._propTypes = ["file", "float"]; 60 this._propTypes = ["file", "float"];
61 61
62 var u_tex_index = 0, 62 var u_tex_index = 0,
63 u_speed_index = 1; 63 u_speed_index = 1;
64 64
65 this._propValues = []; 65 this._propValues = [];
66 this._propValues[ this._propNames[u_tex_index ] ] = this._defaultTexMap.slice(0); 66 this._propValues[ this._propNames[u_tex_index ] ] = this._defaultTexMap.slice(0);
67 this._propValues[ this._propNames[u_speed_index ] ] = 1.0; 67 this._propValues[ this._propNames[u_speed_index ] ] = 1.0;
68 68
69 /////////////////////////////////////////////////////////////////////// 69 ///////////////////////////////////////////////////////////////////////
70 // Methods 70 // Methods
@@ -89,7 +89,7 @@ var ZInvertMaterial = function ZInvertMaterial() {
89 } 89 }
90 90
91 // set the shader values in the shader 91 // set the shader values in the shader
92 this.setShaderValues(); 92 this.setShaderValues();
93 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]); 93 this.setResolution([world.getViewportWidth(), world.getViewportHeight()]);
94 this.update(0); 94 this.update(0);
95 }; 95 };
@@ -111,42 +111,42 @@ var ZInvertMaterial = function ZInvertMaterial() {
111// shader spec (can also be loaded from a .JSON file, or constructed at runtime) 111// shader spec (can also be loaded from a .JSON file, or constructed at runtime)
112var zInvertMaterialDef = 112var zInvertMaterialDef =
113{ 'shaders': 113{ 'shaders':
114 { 114 {
115 'defaultVShader': "assets/shaders/Basic.vert.glsl", 115 'defaultVShader': "assets/shaders/Basic.vert.glsl",
116 'defaultFShader': "assets/shaders/ZInvert.frag.glsl" 116 'defaultFShader': "assets/shaders/ZInvert.frag.glsl"
117 }, 117 },
118 'techniques': 118 'techniques':
119 { 119 {
120 'default': 120 'default':
121 [ 121 [
122 { 122 {
123 'vshader': 'defaultVShader', 123 'vshader': 'defaultVShader',
124 'fshader': 'defaultFShader', 124 'fshader': 'defaultFShader',
125 // attributes 125 // attributes
126 'attributes': 126 'attributes':
127 { 127 {
128 'vert': { 'type': 'vec3' }, 128 'vert': { 'type': 'vec3' },
129 'normal': { 'type': 'vec3' }, 129 'normal': { 'type': 'vec3' },
130 'texcoord': { 'type': 'vec2' } 130 'texcoord': { 'type': 'vec2' }
131 }, 131 },
132 // parameters 132 // parameters
133 'params': 133 'params':
134 { 134 {
135 'u_tex0': { 'type': 'tex2d' }, 135 'u_tex0': { 'type': 'tex2d' },
136 'u_time': { 'type': 'float' }, 136 'u_time': { 'type': 'float' },
137 'u_speed': { 'type': 'float' }, 137 'u_speed': { 'type': 'float' },
138 'u_resolution': { 'type': 'vec2' } 138 'u_resolution': { 'type': 'vec2' }
139 }, 139 },
140 140
141 // render states 141 // render states
142 'states': 142 'states':
143 { 143 {
144 'depthEnable': true, 144 'depthEnable': true,
145 'offset': [1.0, 0.1] 145 'offset': [1.0, 0.1]
146 } 146 }
147 } 147 }
148 ] 148 ]
149 } 149 }
150}; 150};
151 151
152ZInvertMaterial.prototype = new PulseMaterial(); 152ZInvertMaterial.prototype = new PulseMaterial();