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authorhwc4872012-04-18 15:44:26 -0700
committerhwc4872012-04-18 15:44:26 -0700
commitae7eb87564632ce7c676bd728b8ff2710ff0bb83 (patch)
tree43bced103fb7487222202777ff5bb29850776bef /js/lib/rdge/materials
parent447268000c379f619c78d7132c81e23b5c252598 (diff)
downloadninja-ae7eb87564632ce7c676bd728b8ff2710ff0bb83.tar.gz
Merge branch 'master' of github.com:Motorola-Mobility/ninja-internal into Snapping_II
Conflicts: js/tools/Rotate3DToolBase.js js/tools/RotateStage3DTool.js js/tools/Translate3DToolBase.js js/tools/modifier-tool-base.js
Diffstat (limited to 'js/lib/rdge/materials')
-rw-r--r--js/lib/rdge/materials/cloud-material.js10
-rw-r--r--js/lib/rdge/materials/pulse-material.js5
2 files changed, 10 insertions, 5 deletions
diff --git a/js/lib/rdge/materials/cloud-material.js b/js/lib/rdge/materials/cloud-material.js
index 28796c42..4200c1b2 100644
--- a/js/lib/rdge/materials/cloud-material.js
+++ b/js/lib/rdge/materials/cloud-material.js
@@ -23,6 +23,8 @@ var CloudMaterial = function CloudMaterial() {
23 this._shaderName = "cloud"; 23 this._shaderName = "cloud";
24 24
25 this._texMap = 'assets/images/cloud10.png'; 25 this._texMap = 'assets/images/cloud10.png';
26 //this._texMap = 'assets/images/CL13.png';
27 //this._texMap = 'assets/images/material_paint.png';
26 //this._texMap = 'assets/images/us_flag.png'; 28 //this._texMap = 'assets/images/us_flag.png';
27 //this._texMap = 'assets/images/cubelight.png'; 29 //this._texMap = 'assets/images/cubelight.png';
28 this._diffuseColor = [0.5, 0.5, 0.5, 0.5]; 30 this._diffuseColor = [0.5, 0.5, 0.5, 0.5];
@@ -36,8 +38,10 @@ var CloudMaterial = function CloudMaterial() {
36 // parameter initial values 38 // parameter initial values
37 this._time = 0.0; 39 this._time = 0.0;
38 this._surfaceAlpha = 0.5; 40 this._surfaceAlpha = 0.5;
39 this._zmin = 2.0; 41// this._zmin = 2.0;
40 this._zmax = 5.0; 42// this._zmax = 5.0;
43 this._zmin = 5.0;
44 this._zmax = 10.0;
41 45
42 // the adjusted zMin and zMax values are 46 // the adjusted zMin and zMax values are
43 // what get sent to the shader. They are initialized 47 // what get sent to the shader. They are initialized
@@ -211,7 +215,7 @@ var CloudMaterial = function CloudMaterial() {
211 { 215 {
212 if (this._srcWorld) 216 if (this._srcWorld)
213 { 217 {
214 this._srcWorld.update(); 218 //this._srcWorld.update();
215 this._srcWorld.draw(); 219 this._srcWorld.draw();
216 g_Engine.setContext( this.getWorld()._canvas.rdgeid ); 220 g_Engine.setContext( this.getWorld()._canvas.rdgeid );
217 } 221 }
diff --git a/js/lib/rdge/materials/pulse-material.js b/js/lib/rdge/materials/pulse-material.js
index 9cb500c8..4ba5110e 100644
--- a/js/lib/rdge/materials/pulse-material.js
+++ b/js/lib/rdge/materials/pulse-material.js
@@ -25,8 +25,9 @@ var PulseMaterial = function PulseMaterial()
25 this._name = "PulseMaterial"; 25 this._name = "PulseMaterial";
26 this._shaderName = "pulse"; 26 this._shaderName = "pulse";
27 27
28 //this._texMap = 'assets/images/cubelight.png'; 28 this._texMap = 'assets/images/cubelight.png';
29 this._texMap = 'texture'; 29 //this._texMap = 'assets/images/cloud10.png';
30 //this._texMap = 'texture';
30 31
31 this._time = 0.0; 32 this._time = 0.0;
32 this._dTime = 0.01; 33 this._dTime = 0.01;